Distant Worlds: Universe annouced!

Started by Lord Zimoa, March 13, 2014, 02:40:13 PM

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Darkspire

Quote from: bbmike on May 31, 2014, 08:18:57 PM
I recently discovered something else to help me see the tiny text on a 1920x1080 display. Reading glasses. :coolsmiley:  :-[

I got mine in 2004, went to work Friday night, no problems with sorting the orders out on the computer. Went in Monday night and I could not see the screen, I had to call my second in command in early to get things done  :o

Darkspire
Trying to prove the existence of God with the Bible is the same thing as trying to prove the existence of Orcs using the Lord of the Rings books.


Grim.Reaper

Quote from: bbmike on May 31, 2014, 08:18:57 PM
I recently discovered something else to help me see the tiny text on a 1920x1080 display. Reading glasses. :coolsmiley:  :-[

I refuse to admit my body is breaking down:)  But that would probably work too:)

Darkspire

Trying to prove the existence of God with the Bible is the same thing as trying to prove the existence of Orcs using the Lord of the Rings books.


Martok

Coolness.  Glad to see them patching more quickly.  :) 
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W8taminute

Yes this one seems to have some good updates/fixes to it.  The ai spending money on troops more carefully will be very welcome to my in game bank account!
"You and I are of a kind. In a different reality, I could have called you friend."

Romulan Commander to Kirk

Jarhead0331

Does this get applied automatically to the steam version, or do you need to opt in to beta patches?
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


Kushan

Quote from: Jarhead0331 on June 05, 2014, 06:29:26 AM
Does this get applied automatically to the steam version, or do you need to opt in to beta patches?

You have to opt in since it's a beta patch.
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Nefaro

Quote from: W8taminute on June 05, 2014, 06:13:54 AM
Yes this one seems to have some good updates/fixes to it.

They finally got around to revising the blurry fonts.  After how many years?   ;D

OJsDad

Update 1.9.5.2 is now officially out. 

http://www.matrixgames.com/forums/tm.asp?m=3621324

Quote
CRASH FIXES
- fixed crash when drawing space monsters ("CheckFixNotInSystem")
- fixed rare crash when drawing ships
- fixed rare crash when drawing Empire Navigation Tool
- fixed rare crashes relating to fleet mission assignment

BUG FIXES
- altered how keyboard input is read (different Windows API) in attempt to resolve view sometimes moving to top-left
- fixed issue where Steam Achievements were often being set prematurely
- fixed AI empires starting and then quickly ending Trade Sanctions - now always honor minimum time period
- fixed RepairBot components being downgraded to Damage Control by AI ship design (updated fix)
- fixed problems when loading and displaying research information when Windows set to some non-English languages (e.g. Turkish)
- ensured that pirate factions are generated at start of a new game when using an existing galaxy map
- slightly increased size of Tutorial screen to account for larger text
- fixed problem where player colony names were sometimes including blank values (colonynames.txt)

GENERAL GAME BALANCE
- adjusted default ship design templates for each race: Large Spaceports have more docking bays and construction yards, Mining Stations have more docking bays, shields and weapons
- low colony tax rates do not increase population growth rates as much as previously, but now make colony more attractive migration destination
- civilian ships now ensure they have enough reactors to power hyperdrives at full speed (same as state ships already did)
- Fighters now weighted higher when evaluating strength of potential attack targets
- AI now willing to build more military ships when at war, especially when have large cash reserves and powerful enemies
- AI now more willing to build more research stations at home colony at game start
- AI takes more care to avoid overspending on troops

EXPLORATION
- Exploration ships now scan for resources more quickly, moving on to next exploration target immediately once resources and ruins investigated
- increased amount of automated Exploration ships that are assigned to simply scout systems for colonization targets and ruins instead of performing full resource scan of system and all resources

FLEETS
- AI fleets are now better at coordinating multi-fleet attacks within own empire against single enemy target (beyond just coordinated fleet attacks with allies)
- increased ratio of AI-created large fleets versus small strike forces (i.e. more large fleets)
- now properly limit coordinated fleet attacks within own empire only to automated attack fleets (not defense fleets or manually controlled fleets)

OTHER
- now force immediate update of stardate and cash display when open a new screen, e.g. Empire Summary screen
- possession of an operational planet destroyer negatively affects diplomatic relations with other empires ("We are envious of your huge strength and power")
- games now honor global volume settings for music and effects
- improved display performance for main menu screens (e.g. start new game)
- space monsters now properly attack ships in the Dead Zone
- ships can now properly investigate abandoned bases in the Dead Zone


This build has the following changes from 1.9.5.0 (initial release):

CRASH FIXES
- Fixed crash in ship design screen when changing image scaling
- Fixed crash when generating ship designs
- Fixed rare crash in game editor when adding asteroid fields
- Fixed rare crash with fleets
- Fixed rare crash with processing empire messages
- Fixed rare crash when identifying raidable colonies for pirates

BUG FIXES
- Steam Achievements fixed, should be working again now!
- Manually cancelled Deep Cover intelligence missions no longer continue to reveal enemy map for rest of game
- Fixed bug with loading troops when first non-garrisoned troop is too big for troop bay
- Fixed research and ship designs to not auto-update when edit empire in game editor, unless player has ship design automated
- Fixed occasional invisible space monsters
- Ensure empires properly cleared when using existing savegame as galaxy map for new game
- Ensure that ruins with delayed events also getting properly investigated

DISPLAY AND USER INTERFACE
- Reviewed all in-game font scaling and anti-aliasing and reworked font support to take newer Windows operating system scaling into account. Font size and clarity should now be more consistent across all systems.
- Enlarged and clarified fonts: Diplomacy screen, scrolling message list, tutorial screen, cash and income display
- Added Introductory Game button in Start New Game screen, we recommend this as a first game for all new players
- Moved PreWarp tutorial to last based on player feedback

OTHER
- Added a way to disable the intro movie in the Startup.ini file in the DW installation folder. This may help with some startup black screen issues by manually disabling the intro movie.
- Significant performance improvements
- Improved look of in-system background nebula clouds
- Pirates retain protection arrangements for minimum period before cancelling, this should also help with the pre-warp tutorial
- Improved randomness of starting government types in new games (for other empires, when random govt selected)
- Increased maximum event delay to 32000 days (from 10000)
'Here at NASA we all pee the same color.'  Al Harrison from the movie Hidden Figures.

JasonPratt

I spent some time myself this afternoon porting my previous copies over to Steam via the crazy registration process on Slither/ix.  ::) No problems, though.
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jomni

Does it update the Steam version automatically?
I still get the update button in the menu screen.
Also how do I find out the version I'm using?

Jarhead0331

Quote from: jomni on June 08, 2014, 08:46:36 PM
Does it update the Steam version automatically?
I still get the update button in the menu screen.
Also how do I find out the version I'm using?

It updates automatically on steam and the version number is in the bottom left corner of the menu screen.
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


jomni

Quote from: Jarhead0331 on June 08, 2014, 08:55:47 PM
Quote from: jomni on June 08, 2014, 08:46:36 PM
Does it update the Steam version automatically?
I still get the update button in the menu screen.
Also how do I find out the version I'm using?

It updates automatically on steam and the version number is in the bottom left corner of the menu screen.

Thanks so I just ignore that manual Update Button. For a while I thought it prompts me to update to the version indicated below.

steve58

Distant Worlds 1.9.5.3 Beta Update is now available for testing.

Quote
Changes since 1.9.5.2:

CRASH FIXES
- fixed crash when drawing long range scanners in galaxy view
- fixed crash when drawing planet in hover panel
- fixed crash when auto-saving game
- fixed crash when loading game with custom theme from main menu
- fixed crash when drawing Empire Navigation Tool
- fixed crash with advisor message when invading independent colonies
- fixed crash when investigating ruins
- fixed crash when calculating troop strength
- fixed crash when editing ship design
- fixed crash when edit very large stars in game editor
- fixed crash when AI assigns new mining mission

BUG FIXES
- altered Windows API used for checking mouse location to fix screen scrolling to top-left (thus avoiding bug in Windows Vista 64-bit)
- fixed bases detaching from their parent planet/moon/asteroid when initiate retrofit before they are finished their previous retrofit
- sound volume now properly remembered when load games
- Unload Troops missions are now cancelled when target colony changes ownership (thus avoid unloading troops at enemy colony)
- fixed misleading message when your special forces troops destroy hidden pirate base facility at one of your own colonies
- main view now properly regains focus for mouse scroll-wheel when close Build Order screen
- fixed rare bug with pirate colonies over-ordering construction resources
- fixed display problems with main menu screen in Windows XP

USER INTERFACE
- enabled scaling of Empire Navigation Tool at screen left - use new size button next to close button in each panel to cycle 3 sizes: normal, large, extra large

OTHER
- improved how Action buttons (under Selection Panel) determine which mining station design to show (gas vs mineral) when building mining stations at planets/moons/asteroids (better support for custom themes with unusual resource distributions)

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Jack Nastyface

FWIW...game 1, terran, republican, early technology.  A Dark Moon Pirate shows up on my doorstep and blasts my two construction platforms into nothingness.  I try building a defense platform, and they make short work of that.  I am now in debt to the tune of 2000, and the Dark Moon Pirates have landed an invasion force.
Sigh...

Jack Nastyface
Now, the problem is, how to divide five Afghans from three mules and have two Englishmen left over.