Battleplan: American Civil War

Started by Rayfer, July 04, 2014, 07:50:55 AM

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steve58

Quote from: Grim.Reaper on July 11, 2014, 02:46:48 PM
Just downloaded the latest patch with slowdown feature added....going to give it a try.

Looks like the demo was updated with the speed slider as well...
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Grim.Reaper

It's a nice add, but really needs to be placed on the HUD, not in the preference screen so you can easily change the speed ....still a welcome change.

panzerde

With the speed slider all the way to the slowest setting, the speed seemed about right to me. I set it too about 1/3 speed, and it felt like it was a dramatic speed up. The slider is much appreciated.

The casualties still seem out of whack to me. The AI at slower speeds also seems to struggle. Playing 1st Bull Run as the Union I was able to mass troops and defeat the Confederates completely - took something like 1900 casualties to their 20,000+ or something of that order.

But hey, it was entertaining. I like the "draw a movement path with the mouse" orders scheme of this and Ultimate General. I get that this isn't a Tiller Civil War game and ultimately probably not targeted at me. I really can't complain for the price.
And hey, it looks like an Osprey map, which is still cool to me.
"This damned Bonaparte is going to get us all killed" - Jean Lannes, 1809

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Grim.Reaper

Looks like another patch on its way in the near future......

Patch 1.2 Notes
Hi All

Thanks again for all your feedback!

We're ready to announce Patch 1.2, which we're aiming to submit to Valve (and Apple) on Monday 4th August.

- Various bug fixes (we'll try to be more specific closer to the time)
- Enable + and - keys on keyboard allow players to speed up and slow down the game speed, bypassing the pesky Game Options slider
- Enable dashboard tab to centre screen for CinC and supply wagons (making them easier to locate)
- Allow players the option of using arrow keys to move instead of the WASD keys
- Adding on-screen clock timer to edge of battlefield to count down arrival of friendly reinforcements (messengers will instead simply tell player that reinforcements will be arriving soon)

Naturally this is a work in progress so this list remains flexible :)
The BP Team