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Conflict of Heroes

Started by Bismarck, February 23, 2012, 12:21:03 PM

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tgb

Quote from: MikeGER on May 09, 2012, 04:29:36 AM
Quote from: Bison on May 09, 2012, 03:59:02 AM
The bonus +1 and the fact you move several units compared to the single unit moves during a single phase are the benefits.
...and those command points go to the whole group (each uint in the group get the point you dedicate to the group)

Are you talking about transferring CAP's?

Bismarck

Quote from: Bison on May 09, 2012, 03:59:02 AM
No.  You have to switch between each unit and move individually.  It took me awhile to get the knack of keeping the units linked as I moved them and not accidently breaking the grouping with a mis-click.  Basically you are doing platoon or company manuveurs, but each squad/vehicle is doing an independent movement within the formation .  The bonus +1 and the fact you move several units compared to the single unit moves during a single phase are the benefits.

Thank God!  I thought I was the only one having trouble.
Jim Cobb

Bison

The other mouse click that I'm still struggling with and not because it's wanky is the move vs. fire controls.  Right click moves.  Left click fires.  Now I cannot tell you how many times I've accidently moved a unit out of a hasty cover position and into a hex with an enemy chit.  I lose the defensive position and the chit all in one fell swoop, because I cannot remember my right from left click in the heat of battle.

Bison

Quote from: tgb on May 09, 2012, 05:54:53 AM
Quote from: MikeGER on May 09, 2012, 04:29:36 AM
Quote from: Bison on May 09, 2012, 03:59:02 AM
The bonus +1 and the fact you move several units compared to the single unit moves during a single phase are the benefits.
...and those command points go to the whole group (each uint in the group get the point you dedicate to the group)

Are you talking about transferring CAP's?

Yes if you use a CAP transfer to AP for a group every chit gets the point has been my experience.  And it's been my experience when you unlink them, they lose the points if not used before being unlinked.

tgb

What about using the Free Action card on the member of a group?  Do they all get it?

Bison

I don't believe so.  I think only the highlighted unit gets the free attack action. 

LongBlade

Quote from: Bison on May 09, 2012, 02:31:20 AM
I bet no less than a dozen times I've spent my Command Action Points this evening getting that one unit up to the APs necessary to fire with a +70% to hit ratio and rolled low.

I've done it a couple of times but not enough to pronounce it a bug. I did seem a bit surprised by the results and I'm keeping an eye on it - especially since you're noticing it, too.
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.

LongBlade

Quote from: Bison on May 09, 2012, 09:32:16 AM
The other mouse click that I'm still struggling with and not because it's wanky is the move vs. fire controls.  Right click moves.  Left click fires.  Now I cannot tell you how many times I've accidently moved a unit out of a hasty cover position and into a hex with an enemy chit.  I lose the defensive position and the chit all in one fell swoop, because I cannot remember my right from left click in the heat of battle.

Yes, the UI is a bit quirky. Between it and the tutorial I almost walked away from the game. My suggestion is to skip the tutorial and start playing - especially if you already know the boardgame.

Bison, I'm not sure what your hours look like but I'll try to clear some room this week and see if we can get some MP gaming in.
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.

Bison

Sounds good LB.

You really didn't like the tutorial that much?  I found it pretty informative the first few times I played them.  I still have yet to beat the second tutorial with the Germans.  I've attempted it about 6 or 7 times now.  I grind to a slow halt once I get in position near the victory point. 

LongBlade

For me the tutorial seemed to be out of sync with the game. I could get ahead or behind it and never really felt it was working.

The screen got so filled up with windows I got annoyed. Plus I already know the boardgame - at least the basics - so I just moved on.
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.

Bison

Yeah I can see your point.  I guess I just read them like manual pages and didn't attempt to play along.  Also I had no idea what I was doing so any help I could get I was happy to have.

tgb

Quote from: Bison on May 09, 2012, 10:13:31 AM
Sounds good LB.

You really didn't like the tutorial that much?  I found it pretty informative the first few times I played them.  I still have yet to beat the second tutorial with the Germans.  I've attempted it about 6 or 7 times now.  I grind to a slow halt once I get in position near the victory point.

It took me several tries to beat the second tutorial, but I finally did it this morning.  Here's how:

I put one unit in the deep woods to the left and right of the starting position and had them build a hasty defense.  That way they were able to control the Soviet units that appear there.  I grouped everyone else together and made a beeline to the victory hex (which doesn't start giving points until the end of the third round).  Having to cross all that open terrain, all but one of those units were killed, but I was able to take the hex on the 4th round and held it to the end for the win.

Because the tutorial teaches about hiding, you would think that's a command you need to win the scenario.  It's a trap.  Hidden units will never make it to the VH by the end of the game.

Bison

Try it on hard.  It'll bring you to tears as the AI disrupts and destroys your advancing pixel, chit comrades.

Bison

Quote from: tgb on May 09, 2012, 11:27:41 AM
Quote from: Bison on May 09, 2012, 10:13:31 AM
Sounds good LB.

You really didn't like the tutorial that much?  I found it pretty informative the first few times I played them.  I still have yet to beat the second tutorial with the Germans.  I've attempted it about 6 or 7 times now.  I grind to a slow halt once I get in position near the victory point.

It took me several tries to beat the second tutorial, but I finally did it this morning.  Here's how:

I put one unit in the deep woods to the left and right of the starting position and had them build a hasty defense.  That way they were able to control the Soviet units that appear there.  I grouped everyone else together and made a beeline to the victory hex (which doesn't start giving points until the end of the third round).  Having to cross all that open terrain, all but one of those units were killed, but I was able to take the hex on the 4th round and held it to the end for the win.

Because the tutorial teaches about hiding, you would think that's a command you need to win the scenario.  It's a trap.  Hidden units will never make it to the VH by the end of the game.

The only thing that I would add that I did in my game to finally win it was to place two units in the trees hasty cover to the woods on the right.  The other six units I pushed through the trees on the left taking out the two Soviet units and pushing up toward the buildings at the top of the screen and then moved to the center of the map to take the victory hex in turn 3.  I really got lucky with the dice and took out the two Soviets on the left quickly in turn 1 using CAP to bump up the % only slightly.  Frankly I'm not finding value in wasting the CAPs to go much above 50%.  The dice never roll well for me in the 70% + situations.  Anyway, by moving toward the buildings as opposed to the center you can reduce the LOS of the MMG in the victory hex and any supporting units have of your advancing troops.  Plus IF (and this is a big IF) you take the victory hex in turn 3 or 4, your squads are in group and in position to break group and occupy the buildings covering the Soviet advancing reenforcements avenues of approach.

Bison

Well I sat in the lobby for 3+ hours and got one game.   Sort of a downer honestly.  Hopefully the online community will grow.