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Conflict of Heroes

Started by Bismarck, February 23, 2012, 12:21:03 PM

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MikeGER

#105
1. i opt for a notifier App (i.world and Android) and a PC tool (taskbar) that gives a ring if players (filtered by name) enter the lobby

2. the possibility to run two instances (hidden to the user in one UI) where in one instance you can join in the lobby ... waiting, while in the second you can play a solo game, ...get a notification when your buddy (player, filtered by name) shows up, then are able to save your solo game, and switch to the lobby to start the MP match   

Bison

I like your second idea alot.  It would be nice to play while waiting.

Bison

Had a great late night and/or early morning game today.  I'm highly impressed with the multiplayer setup.  Dang good fun.  I went 1-1 today in multiplayer matches and the second game went down to the last phases of the last turn.  Not too shabby.

tgb

Pro tip - the "N" key labels all the units, making sprites easier to see.

LongBlade

Quote from: MikeGER on May 10, 2012, 04:31:13 AM
1. i opt for a notifier App (i.world and Android) and a PC tool (taskbar) that gives a ring if players (filtered by name) enter the lobby

2. the possibility to run two instances (hidden to the user in one UI) where in one instance you can join in the lobby ... waiting, while in the second you can play a solo game, ...get a notification when your buddy (player, filtered by name) shows up, then are able to save your solo game, and switch to the lobby to start the MP match   

I think Mike used to do that on our Call of Duty server, too. We'd all jump in at like 4 in the morning and there he'd be ready to frag some @$$. It was awesome.
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.

Jarhead0331

I've been so busy playing indie titles in alpha phase that this one completely went over my head.  I'm not the biggest fan of wargames that have a boardgame feel, but you guys really seem to be enjoying this one.  Worth the plunge?
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


LongBlade

Quote from: Jarhead0331 on May 10, 2012, 08:39:04 AM
I've been so busy playing indie titles in alpha phase that this one completely went over my head.  I'm not the biggest fan of wargames that have a boardgame feel, but you guys really seem to be enjoying this one.  Worth the plunge?

Yes. It plays more or less exactly as the boardgame, but in this case the boardgame is so good that I think you'll like it. It may very well be a classic.
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.

MikeGER

Quote from: LongBlade on May 10, 2012, 08:26:30 AM
I think Mike used to do that on our Call of Duty server, too. We'd all jump in at like 4 in the morning and there he'd be ready to frag some @$$. It was awesome.

those were the days   :)

Jarhead0331

Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


LongBlade

Quote from: Jarhead0331 on May 10, 2012, 09:07:38 AM
Quote from: LongBlade on May 10, 2012, 08:47:37 AM
It may very well be a classic.

Wow.

The UI is a bit difficult to get used to but I like what it's doing. Units have action points, in addition to which you, the player, have Command Action Points. These CAPs can be spent to modify dice rolls or to give units additional APs. In addition, the player also has a Pass feature, which allows you to pass the initiative to your opponent. So you can sit on your APs and wait for your opponent to spend them coming to you. But if you pass and he passes the turn starts over, so you may waste them.

The result is a dynamic not too dissimilar to a real-time game, and yet it also incorporates a bit of a bluffing system like Poker. You never really know if you're saving your AP or wasting them.

The AI in this game is tough. It will smash you if you're not really careful and smart.

The boardgame itself is something I like to compare to ASL, but without all the overhead. This game does a decent job of making a turn-based tactical game into a nearly real-time game without lots of fuss.

The only other gripe is combat resolution. As noted above you can add CAPs to your die rolls to get them in the 70% range, and still end up with nothing. It can be frustrating as it seems to happen more frequently than expected. That could be a bug or it could be we just need to RTFM and find out what those numbers really mean.

Either way you need to check out the game.
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.

undercovergeek

Quote from: LongBlade on May 10, 2012, 09:24:23 AM
Quote from: Jarhead0331 on May 10, 2012, 09:07:38 AM
Quote from: LongBlade on May 10, 2012, 08:47:37 AM
It may very well be a classic.

Wow.

The UI is a bit difficult to get used to but I like what it's doing. Units have action points, in addition to which you, the player, have Command Action Points. These CAPs can be spent to modify dice rolls or to give units additional APs. In addition, the player also has a Pass feature, which allows you to pass the initiative to your opponent. So you can sit on your APs and wait for your opponent to spend them coming to you. But if you pass and he passes the turn starts over, so you may waste them.

The result is a dynamic not too dissimilar to a real-time game, and yet it also incorporates a bit of a bluffing system like Poker. You never really know if you're saving your AP or wasting them.

The AI in this game is tough. It will smash you if you're not really careful and smart.

The boardgame itself is something I like to compare to ASL, but without all the overhead. This game does a decent job of making a turn-based tactical game into a nearly real-time game without lots of fuss.

The only other gripe is combat resolution. As noted above you can add CAPs to your die rolls to get them in the 70% range, and still end up with nothing. It can be frustrating as it seems to happen more frequently than expected. That could be a bug or it could be we just need to RTFM and find out what those numbers really mean.

Either way you need to check out the game.

goddamit!!!!!!!!!

this morning it was this, lunch it was CK2, and now back to this again - high praise indeed

LongBlade

Quote from: MikeGER on May 10, 2012, 08:57:50 AM
Quote from: LongBlade on May 10, 2012, 08:26:30 AM
I think Mike used to do that on our Call of Duty server, too. We'd all jump in at like 4 in the morning and there he'd be ready to frag some @$$. It was awesome.

those were the days   :)

We'll have more. We just need another great FPS we're all playing. Sooner or later, one will show up.
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.

tgb

Yes, it's frustrating when you spend CAP and still don't make your roll, but at the end of the day it's still gambling on the roll of 2D6.  A 70% chance you'll make it is still a 30% chance you won't.  As often as those have failed, I've attacked with a 16% chance and hit.  That's why it's always worth taking the shot if you have nothing better to spend AP's on.  As you said, you never know for sure when the round will end.

Bison

I was up till 4 am playing.  Nuff said.

W8taminute

^All right, despite my paranoia about the camera dice roll thingy you've all convinced me to get the game.

The question now is should I get the boxed version with the nice color manual or just jump into the digital download?
"You and I are of a kind. In a different reality, I could have called you friend."

Romulan Commander to Kirk