Making History: The Great War extends Early Access

Started by MetalDog, July 17, 2014, 07:32:18 PM

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MetalDog

This just appeared in my inbox.  Sounds like great news!  Have at it gents!!

Making History: The Great War extends Early Access
Release Date now set for early September

July 15, 2014 --Newburyport, MA
Muzzy Lane Software announced today that their WWI grand strategy title Making History: The Great War will remain in development through August.  The game will continue to be available to players at a discounted price as part of Steam's Early Access program as well as at the company's website http://making-history.com and at Gamer's Gate.  A new release date has been scheduled for September 9th.

We've been pushing very hard to meet the July 28th date for release," says Muzzy Lane CEO Dave McCool, "But we also have committed ourselves from the start to not release the game unless we feel it's ready to go.  We feel TGW will benefit greatly from these additional weeks of polish and balancing, which are critical to getting the best player experience from a strategy title such as this." 

Muzzy Lane will continue to release regular updates throughout the extension, just as it has during the entire time the game has been in early access.  The company feels confident players will support their decision.  "Our community wants the same thing we do," says McCool, "The best possible WWI strategy game.  We believe this is the best choice we can make to be certain that happens."

The current discounted price of $29.99 will remain until the time of the official release, after which the game will sell for $39.99.  More information as well as community discussion of TGW is ongoing at the Steam community hub and at the game's website.
And the One Song to Rule Them All is Gimme Shelter - Rolling Stones


"If its a Balrog, I don't think you get an option to not consent......." - bob

steve58

I've been enjoying it so far...supposed to be another update tomorrow.
Government is not the solution to our problem—government is the problem.   Ronald Reagan
The democracy will cease to exist when you take away from those who are willing to work and give to those who would not.   Thomas Jefferson
During times of universal deceit, telling the truth becomes a revolutionary act.   George Orwell  The truth is quiet...It's the lies that are loud.   Jesus Revolution
If you ever find yourself in need of a safe space then you're probably going to have to stop calling yourself a social justice warrior. You cannot be a warrior and a pansy at the same time   Mike Adams (RIP Mike)

tgb

Thanks.  I just bought it last week because I figured a) the price would be going up in a couple of weeks and b)Free Key Monday would soon come to an end.

Grr......

MetalDog

But it's not like you wouldn't be playing it anyways.  Besides, you still got the deal ;)
And the One Song to Rule Them All is Gimme Shelter - Rolling Stones


"If its a Balrog, I don't think you get an option to not consent......." - bob

steve58

#4
The new update is up on Steam.  Saves are not compatible.

Quote
Lots of improvements this week - AI, UI, content, and more. As usual saves will not be compatible so finish up your games before updating. Lots of new event content in this release - looking forward to your feedback as we move towards the finish line! Full release notes below:


New Features
- Updated engagement morale and AI retreating
- Added Peace treaty terms "White Peace" "Return Claimed regions"
- Added ability for treaty to represent whole alliance
- Canceling trade access with a nation now removes all trade access treaties with all nations in your empire and within the target nation
- Add ability to capture undefended equipment (artillery and air units)

Bug Fixes
- Fixed subordinates not leaving alliance with master
- Fix crash when a nation had no research options
- Reduce memory footprint
- Peace deals now will correctly Surrender Occupied Regions
- Fixed issue with newly formed colonies/puppets/protectorates not having trade access throughout the empire
- Improved accuracy of supply and demand predictions
- Fixed declaring war on a colony not properly setting up war

UI
- Sorted transit order regions
- Dismantle projects for cities and regions now use skull and crossbones icon
- Added Airship Counters to military panels
- Default Menu Item fixed for Calvary Charges and Trench Raids on Cities
- Lowering a trade agreement now shows trade status
- Rail and Road Movement for ALL rightclick menus are disabled and have tool tips when appropriate
- Rigid Airships now use the Blimp Icon
- Artillery Effectiveness now displays in all Artillery Group panels
- Target region for Artillery Units now in the Artillery Chart Group
- Fixed when buttons appear in the Wars chart
- Fixed dependencies appearing in alliance detail lists
- Allies Displays in the Government Panel now differentiates the nation leader from the rest of the members
- Completed Projects now use the green background
- Meter no longer visible when the project is completed
- Art Pass on Declare War Panel
- End Turn Methods disabled when the start screen is active or there are decision points to be made
- Clicking the crest flag in the government panel now selects the selected nation's capital
- Functionality Pass on the Domestic Programs UI
- Swapped Propaganda and Support State Religion Sliders
- Trade Order now defaults to the GovNation sending a resource to the player
- Added National Demographics Stability Tool Tip
- Encounters now have special Tool Tips that displays casualties
- Altered how War Weariness is displayed
- Added More Details to the Combat Encounter Tool Tips
- If you are trying to use your own shipping capacity for trade, you can no longer make a trade if you lack the shipping resources
- Fixed sorting issues in Demographics Panels
- Fixed Select All Regions in the Demographics panel being missing
- Added Nation Stats to the Transfer Governance panel
- Players now get option to call allies when being attacked
- Added Encyclopedia Layouts for City Buildings and Factories
- Building Encyclopedia buttons now work properly from City Selection Menu
- Added region-based Trade Tool Tips and info
- Added One-touch buttons to upgrade or dismantle specific city buildings
- Added Tool Tips to the Casualty Report
- Joining a war via a Call to Ally DP will now send a global War Declared notification for the master nation and any puppet states
- Added Gas Shells Tool Tip to Info Bar
- Added Fuel and Coal Usage to the Group Selection Panel
- Added Mountain Modifier value to the Unit Encyclopedia entries
- Move Order Tool Tips now display predicted Coal and Fuel Usage

AI
- Updated AI defend nation plan
- Made sure AI looked at their available trade capacity before accepting a trade deal
- AI now sends troops to defend lands across the seas
- Updated revolt risk and militia spawning on revolt
- AI now handles access and peace treaties
- AI colonies and protectorates don't raise their own taxes
- AI colonies and protectorates taxes now lowered if they are not profitable
- AI now asks for peace if it has achieved it's goals
- AI will prioritize reclaiming claimed regions
- AI now will invade through sea zones
- AI now uses fleets to escort transports

Content
- Added New Notification Images
- Adjust build time of units
- Added new events
- Updated airbase/resources positions
- Fixed Colonial Ideology level error
- Added new Diplomatic Influence Modifiers
- Changed Atlantic Islander Nationality from Catholic to Protestant
- Fixed Anti-Air Unit Sub Branch association
- Renamed Salonika to Thessalonica
- Fixed missing projects in starting research projects
- Some Region ideology balancing
- Updated unit Encyclopedia descriptions
- Added historic unit names
- Added Danish West Indies
- Added Ukrainian and Belarusian to Russian Nationality
- Changed Confederate Culture to Southern
- Removed ElectricalTelegraph Research Project
- Edited Revolt Risk Templates
- New colonies/protectorates now use the master nation's color
Government is not the solution to our problem—government is the problem.   Ronald Reagan
The democracy will cease to exist when you take away from those who are willing to work and give to those who would not.   Thomas Jefferson
During times of universal deceit, telling the truth becomes a revolutionary act.   George Orwell  The truth is quiet...It's the lies that are loud.   Jesus Revolution
If you ever find yourself in need of a safe space then you're probably going to have to stop calling yourself a social justice warrior. You cannot be a warrior and a pansy at the same time   Mike Adams (RIP Mike)

tgb

Is this still on track for tomorrow?  I'm not seeing any official word.

steve58

Looks like towards the end of September now...

Quote
We're going to hold off on declaring a full release for a few more weeks until we deliver everything we promised, including the editor and a tutorial. We'd also like to add some additional content. Our goal is still to release in September. We'll announce a firm date as we approach release. In the meantime, the price will remain the same. We will continue with regular updates. Please continue to give us feedback and try out multiplayer!

http://steamcommunity.com/games/279140/announcements/detail/237884835401181685
Government is not the solution to our problem—government is the problem.   Ronald Reagan
The democracy will cease to exist when you take away from those who are willing to work and give to those who would not.   Thomas Jefferson
During times of universal deceit, telling the truth becomes a revolutionary act.   George Orwell  The truth is quiet...It's the lies that are loud.   Jesus Revolution
If you ever find yourself in need of a safe space then you're probably going to have to stop calling yourself a social justice warrior. You cannot be a warrior and a pansy at the same time   Mike Adams (RIP Mike)


Nefaro


MuzzyDev

Quote from: Nefaro on September 08, 2014, 04:46:40 PM
Take your time until it's well & done.   O0

Thanks!  We really are close to an official release.  As we've beefed up the IA some interesting things have happened that require balancing, so we haven't had a chance to finish the editor or the tutorial, which we must have at release.

I will do another freekey giveaway soon.

Chris--
Chris Parsons
Product Manager, Muzzy Lane