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Wasteland 2 on Steam

Started by Rayfer, September 19, 2014, 12:49:49 PM

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JudgeDredd

I accepted the defaults because I didn't really know what to do with their skills. There were so many.

Also - in these games (when I've played the...and RPG's are not my normal genre) I normally end up putting all skill points I get into some kind of weapon related skill...likely a bad move.

Now I know how low ammo is, I should go back, start again and give some melee skills points out
Alba gu' brath
Jarhead - I hate people

Apocalypse 31

After 14 hours of gameplay I'm starting to lose interest.

There just seems to be a lack of overall focus.

The quests are not well defined, and I honestly couldn't tell you what my overall goal is.

For a game world as large as Wastelands, I think it's unfair to send players off with such limited indication on the overall mission or such limited direction. Maybe that's the "charm" behind Wastelands but it has become a huge turn off for me.

JudgeDredd

#47
ok - in AG Centre, in order to get rid of the poison, I have to close a broken door after I switch off a fan...however I'm meant to use someone with Brute Force and I don't have anyone with even one level of Brute Force...any ideas what to do next? Anyone I select just has the "right click" to examine option - not "left click" to interact...which suggests to me I have no way of getting rid of the poison

*edit*
I do actually have one person with 1 level of Brute Force - but she can't seem to interact with the door

*edit for  :uglystupid2: *
Use the Brute Force icon DUH!
Alba gu' brath
Jarhead - I hate people

Nefaro

Quote from: JudgeDredd on September 22, 2014, 04:55:26 PM

*edit*
I do actually have one person with 1 level of Brute Force - but she can't seem to interact with the door

*edit for  :uglystupid2: *
Use the Brute Force icon DUH!

Yep.

They don't use the appropriate skill(s) for doing stuff by right-clicking alone.  You gotta manually activate whichever skill you wanna use on their ability bar.

I'm guessing they did this because there may be times where you can use more than one skill type to achieve something with a specific object?

JudgeDredd

Well, I noticed the icons and knew how to use them because one of my guys has lock picking and safe cracking and I've been using those to...well...pick locks and crack safes!

There's another 2 hours gone. It's 23:30 now!  >:(
Alba gu' brath
Jarhead - I hate people

panzerde

There's definitely some puzzle-y challenges in this game. Took me a bit to figure out how to get the fans working myself.

The ammo situation dramatically improves when you get access to Ranger Citadel, which you can get right after you save the Ag Center. My advice is to head directly back to the Citadel and get promoted to full Ranger access as soon as you can, don't horse around with the side quests until you do. You get access to a small army of additional vendors, and there's a good bit of backstory revealed that helps flesh things out.

Melee skills are pretty useful, though. I've made sure to add some to my party.
"This damned Bonaparte is going to get us all killed" - Jean Lannes, 1809

Castellan -  La Fraternite des Boutons Carres

JudgeDredd

Quote from: panzerde on September 22, 2014, 09:40:37 PM
There's definitely some puzzle-y challenges in this game. Took me a bit to figure out how to get the fans working myself.

The ammo situation dramatically improves when you get access to Ranger Citadel, which you can get right after you save the Ag Center. My advice is to head directly back to the Citadel and get promoted to full Ranger access as soon as you can, don't horse around with the side quests until you do. You get access to a small army of additional vendors, and there's a good bit of backstory revealed that helps flesh things out.

Melee skills are pretty useful, though. I've made sure to add some to my party.
I don't know if it's my age or if I'm just not as clever as I think I am, but I was infuriated enough (with myself) by not knowing wth I was meant to be doing - so I went and looked at a walkthrough...and I'm not even embarrassed. It saved me what I expect would've been HOURS going back and forward trying to work things out.


**small SPOILER below**


For example, I knew the gas was there and some corridors which weren't investigated, but I (wrongly) assumed you had to get rid of the gas from somewhere else...so I never thought about going through, unlocking the door, switching off the fan, running through, brute force closing the broken door, going back, blah, blah, blah...I'd NEVER have got all that without the walk through
Alba gu' brath
Jarhead - I hate people

TacticalWargames

First try I went for AG center..but decided once I got to the gas in tunnels bit to start again and this time go to Highpool.

Nefaro

#53
The Logbook kinda sucks since it doesn't record the finer details of what you're supposed to do. 

I've found similar problems when you complete a combat and the radio text bubble pops up on screen.  Stuck behind the "Logbook Updated" message at the top (or other such obstructions).  After those big bubbles which explain what you're to do next disappear a few seconds later, they're gone for good.  This can be an even larger pain in the ass when combat ends and you have a bleeding or downed character.  The switch back to real-time means they'll start dying at a faster rate and you must scramble to give the medic orders ASAP while your next objective details briefly pop up.  The text isn't in your message list on the primary screen, and the Logbook only contains a brief summary without the finer details.  If it were copied to one or the other, it would be just fine.   >:(

Yet I've still been playing it quite a bit.  Just finished Ag Center.  Thankfully.  Was getting sick of the place.  Hopefully there will be more post-apoc conflict in the next ones and less of that sub-plot (although I have some side missions outside the place left over from it).

Bletchley_Geek

Yesterday night I was writing down stuff NPCs were saying on a notebook. A paper one, with an actual pencil.

It's handy I still keep notes while working at home, otherwise I would have had to walk down one block to the gas station in order to figure out a couple puzzles on the Prison area.


BanzaiCat

Can you not pause the game to issue orders, then unpause to execute them?

Nefaro

Quote from: Banzai_Cat on September 23, 2014, 05:58:28 AM
Can you not pause the game to issue orders, then unpause to execute them?

I don't know most of the keyboard commands, if there are much in the first place.  AFAIK, you must use the Esc menu to pause, blocking off your input.  I also don't know if there's a command to force the game into turn-based combat mode, need to look again.  I don't think there's one on the interface.  Would be nice to have.


JudgeDredd

What the hell is it with that character at the valve in AG Centre? How come they get like 5 or 6 actions?? Killed my entire team!
Alba gu' brath
Jarhead - I hate people

TacticalWargames

Bit of info..highpool is alot easier to complete than agr center.

Tpek

Ugh...
I really hate it when game devs insist on silly arbitrary dialogue choices.

I'm at the Nomad Rail Camp. I managed to impress Casey Jones and was given the option to ask for something in return from him, I idiotically chose the "Shoe Brake" for the train,
believing I could bring peace to the respective camps with it (Casey himself pointed it out), and later did something sillier and saved on the same save I've used for hours and hours on end :(

Thing is, now Casey won't talk to me anymore and if I try to give the brake back to the Topekans, they just decide to massacre the Atchisons, i.e I've failed the quest to bring peace.
Since I can't talk to the Topekan chief about peace at all, and Casey won't talk to me, I'm forced into a certain trap simply because the devs wouldn't let me choose what I want to say.

This has always been one of the things I hate the most about CRPGs, the actual lack of choice and freedom of action.  >:( >:( >:(