The Vainglory of Grogheads - Pride of Nations PBEM AAR

Started by undercovergeek, September 11, 2014, 03:22:50 PM

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Silent Disapproval Robot

#195
We're working on it!  Russian market is best market!  (even if it doesn't exist yet.)





undercovergeek

im selling opium to the masses

and dipping my fingers in the Gold markets in the US trying to appease the nobs and toffs of my population

Tuna

Woo Whoo.. Kicked some Major Ass!!!.. 4 National Morale points, that is big!





Duke of Wellington army is now hiding in the township it's power down to 251. I captured many Artillery and Supply wagons.



I split up my forces and sent the Corps with more losses North and South to hopefully recuperate. Thing is I am really hurting with regards to manpower, so can't really buy too many replacements. But all and all the best turn I've had in a long time against the UK!


undercovergeek

pfffft, hit by Russias sad economic slide  :P

1000 capital lost, 6% inflation - wine and opium supplies put back into national market in a bid to subdue rebellion!!

Tuna


Silent Disapproval Robot

Just remember, when you're trading with Russia, you're also trading with everyone Russia's ever been with.

undercovergeek

Quote from: Tuna on November 09, 2014, 05:42:43 PM
Only 6%. mine jumped to 11

pffft mine's 12%, it jumped 6% thanks to the crazy Russians

Tuna

Hmmm, well the Brits surrendered in Bourgogne.. No big battle or anything, but France is once again all mine.. Looks like there is one tiny force still there, hopefully they cease to exist next turn. Funny when I try and offer Peace, it says I have to do it as a loser. Considering I took the country in Africa that the Crisis started over, I'm surprised I am the 'loser', but I guess I might do it next turn. Then maybe try and recoup and hit the Ottomans..


Silent Disapproval Robot

Not much going on in Russia.  I'm still trying to pin down the last of the Khivan army and I'm also trying to get inflation under control.

The rebellions in Warsaw and Moscow were put down almost immediately but those damned Khivans just refused to be pinned down and they just won't die!

(I read something interesting on the forums concerning rebel armies.  If you don't crush them utterly, they will rebuild at the end of a turn if they are left to rest.  Makes putting a rebellion down completely very difficult, especially in areas with no roads and hard climates.  That explains why the damned Khivans aren't dying like flies out there in the desert unlike my troops.)


JasonPratt

^^ That seems super-broken without some other factors supporting it, like being in regions with high unrest to allow for troop replacement. Also, the replaced troops ought to be low quality; and even if they have familiarity with the land (allowing for movement and resupply bonuses), unless some rebels convinced Jesus to stop with the whole 'friend of sinners and Romans' thing and start with the whole 'nuking Romans' they can't just replicate bread, fish, and wine! -- eventually the party will be over and someone will be the last guy stuck with the check!

ICEBREAKER THESIS CHRONOLOGY! -- Victor Suvorov's Stalin Grand Strategy theory, in lots and lots of chronological order...
Dawn of Armageddon -- narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse
Survive Harder! -- Two season narrative AAR, an Amazon Blood Bowl career.
PanzOrc Corpz Generals -- Fantasy Wars narrative AAR, half a combined campaign.
Khazâd du-bekâr! -- narrative dwarf AAR for LotR BfME2 RotWK campaign.
RobO Q Campaign Generator -- archived classic CMBB/CMAK tool!

Tuna

I offered UK Peace.. and 5 Pounds a year for 3 years.. they laughed at me  :-[

JasonPratt

Something seems very broken about that, too. By all evidence so far you should have won.

Of course in real life, defeating a serious invasion force and solidly claiming the disputed land doesn't necessarily win a war. Wars only stop when people decide they don't want to be at war anymore. The British government in-game may perceive that they have to stay at-war until they get a solid victory or accomplish some goal worthy of them to stop -- or until you make it too costly for them to continue. Otherwise they might as well stay at war and pretend they're winning: where's their downside?

Generally you ought to be ahead in morale, but if the game tracks that sort of thing it may also affect morale based on other factors aside from any war going on; which could mean that you really might not be ahead in morale after all (taking all those factors into account). Or even if you are ahead in morale right now, a protracted peaceful war (so to speak) may result in them coming out ahead in morale in the long run. You might have to successfully counter-aggress something to convince them to quit. Or that might convince them to keep going.


Or I might be charitably rationalizing some poor or broken game design.   :-\
ICEBREAKER THESIS CHRONOLOGY! -- Victor Suvorov's Stalin Grand Strategy theory, in lots and lots of chronological order...
Dawn of Armageddon -- narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse
Survive Harder! -- Two season narrative AAR, an Amazon Blood Bowl career.
PanzOrc Corpz Generals -- Fantasy Wars narrative AAR, half a combined campaign.
Khazâd du-bekâr! -- narrative dwarf AAR for LotR BfME2 RotWK campaign.
RobO Q Campaign Generator -- archived classic CMBB/CMAK tool!


bbmike

I dont' think it's broken. It sounds like what happens to me in every game of Alpha Centauri, Civilization, Europa Universalis, (insert name of 4x game here)...  ::)
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