The Uber Warhammer 40,000: Armageddon Thread!

Started by Lord Zimoa, November 06, 2014, 11:28:49 AM

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Micha

The only i can say is i love this game.
Never playd warhammer realtimegame before because realtime games makes my head Spinning.
Never will understand how People make it to manage a battle on hundred Points at the same time.

Great to see it now as a roundbased game and i absoulutly like it.
You can play it without reading a fat Manual as you had to do for PG games.

I love Peoples General but tooked me much time to understand the game, thats what the developer tryd to avoid.
And he was sucessful.

JudgeDredd

lol - who had to read a manual for a Panzer General game?    :D
Alba gu' brath
Jarhead - I hate people

GDS_Starfury

Quote from: Micha on December 23, 2014, 08:37:13 AM
The only i can say is i love this game.
Never playd warhammer realtimegame before because realtime games makes my head Spinning.
Never will understand how People make it to manage a battle on hundred Points at the same time.

search the web and find a copy of Homeworld or Homeworld 2.  IMHO it has the best workup to a full battlespace of any game.  once you can do that in a 3d every other game is simple.
Jarhead - Yeah. You're probably right.

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Martok - I don't know if it's possible to have an "anti-boner"...but I now have one.

Gus - Celery is vile and has no reason to exist. Like underwear on Star.



JasonPratt

Quote from: JudgeDredd on December 23, 2014, 02:07:22 AM
If a game is lacking features that another game gave 20+ years ago, then that's probably where the charges of "lazy" and/or lack of "inspiration" or "passion" are given thought.

No doubt; although that only (if legitimately) covers one side of the contention.
ICEBREAKER THESIS CHRONOLOGY! -- Victor Suvorov's Stalin Grand Strategy theory, in lots and lots of chronological order...
Dawn of Armageddon -- narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse
Survive Harder! -- Two season narrative AAR, an Amazon Blood Bowl career.
PanzOrc Corpz Generals -- Fantasy Wars narrative AAR, half a combined campaign.
Khazâd du-bekâr! -- narrative dwarf AAR for LotR BfME2 RotWK campaign.
RobO Q Campaign Generator -- archived classic CMBB/CMAK tool!

JudgeDredd

To be fair, this isn't the only game that lacks features created many years ago. The names escape me now, but there were more where I've thought "Why did they not include that?".

Oh well...where's Steam gone  :)
Alba gu' brath
Jarhead - I hate people

Zonso

The backstory to Warhammer Armageddon clearly comes from the boardgame Battle for Armageddon but the similarity ends there imo. The boardgame had interesting strategic aspects and decisions defending the hives/factories and planning future builds, whereas the computer game's strategic part is pretty much on rails and consists of telling a story.

I like the direction of some of the changes in the latest patch. I think some aspects will improve with time and continued patching (DLC), but others are simply mediocre design and will remain I'm afraid. See review from Eurogamer 6/10

I'm surprised by the  "design decision to not confuse the user" comment on air units. Forget the beer and pretzel crowd, they are clearly targeting the milk and cookie audience. I admit to wanting to like a turn based Warhammer game and am still hoping something special comes out of this.

JasonPratt

"You like Warhammer40K right? And Panzer General I MEAN COUGH I MEAN CORPS, right? How about an upgraded version of the PG^HC engine with tons of fanboi 40K bling based on a battle famous among 40K fans?"

"!!!Hell to the yes!!!"

"Well, we also decided to write a counterintuitive and ignorantly simple air-war aspect into the game, as a design decision to not confuse the user!"

"...the ...the user?"

"Yes. The user."

"You mean the fans of 40K and Panzer General, upon whose basis you developed the game in the first place, and so who are demonstrably already well-familiar with at least their levels of air war?"

"No, no we mean the user. Of our 40K Panzer General game."

"..."

"For the same reason, we barely mention the air war in the manual, too."

ICEBREAKER THESIS CHRONOLOGY! -- Victor Suvorov's Stalin Grand Strategy theory, in lots and lots of chronological order...
Dawn of Armageddon -- narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse
Survive Harder! -- Two season narrative AAR, an Amazon Blood Bowl career.
PanzOrc Corpz Generals -- Fantasy Wars narrative AAR, half a combined campaign.
Khazâd du-bekâr! -- narrative dwarf AAR for LotR BfME2 RotWK campaign.
RobO Q Campaign Generator -- archived classic CMBB/CMAK tool!

jomni

Quote from: Zonso on December 24, 2014, 01:08:25 PM
The backstory to Warhammer Armageddon clearly comes from the boardgame Battle for Armageddon but the similarity ends there imo. The boardgame had interesting strategic aspects and decisions defending the hives/factories and planning future builds, whereas the computer game's strategic part is pretty much on rails and consists of telling a story.

I like the direction of some of the changes in the latest patch. I think some aspects will improve with time and continued patching (DLC), but others are simply mediocre design and will remain I'm afraid. See review from Eurogamer 6/10

I'm surprised by the  "design decision to not confuse the user" comment on air units. Forget the beer and pretzel crowd, they are clearly targeting the milk and cookie audience. I admit to wanting to like a turn based Warhammer game and am still hoping something special comes out of this.

But Armageddon PC feels more like a tactical skirmish similar to the tabletop minis game instead of that Armageddon boardgame.


JasonPratt

!!Congrats!!  :smitten:

Although the reviewer lost a lot of cred with me out of the gate when he started with "Under the "guidance" of THQ, the Warhammer franchise really lost its way in the world of videogames, becoming laboured with useless pew pew button masher action games that may have had "Warhammer" slapped on the box title, but really wanted to be Generic Action Game 101, 102, 103... and so on."

He may have had the Space Marine 3PShooter tacitly in mind, and its semi-prequel twin-stick shooter Kill Team explicitly in mind; but those games dripped 40K atmosphere at least, and (especially Kill Team) were at least competent examples of their genres. But to throw the whole Dawn of War franchise under the THQ bus in that grouping? Blasphemy.

Still, I understand and sympathize with the desire for a return to the tbs roots of the franchise. Which is why I bought this game, too. ;)

(Also, he called Shadow of the Horned Rat the glory days, so I forgive him a little for the THQ bashing.)
ICEBREAKER THESIS CHRONOLOGY! -- Victor Suvorov's Stalin Grand Strategy theory, in lots and lots of chronological order...
Dawn of Armageddon -- narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse
Survive Harder! -- Two season narrative AAR, an Amazon Blood Bowl career.
PanzOrc Corpz Generals -- Fantasy Wars narrative AAR, half a combined campaign.
Khazâd du-bekâr! -- narrative dwarf AAR for LotR BfME2 RotWK campaign.
RobO Q Campaign Generator -- archived classic CMBB/CMAK tool!

Grimnirsson

Kill Team is a nice little game, I never understood why some folks hate it so much -and it has coop!
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JasonPratt

I guess people who hate twin-stick shooters x people who hate WH40 x people who hate anything that 'dilutes' tabletop 40K = so many people hating Kill Team.

I loved every second of it.  :smitten: And I'm far from being a twin-stick shooter fan. Don't hate them, just can never quite seem to get into them. The Tomb Raider one, the truly epic Alien Breed Trilogy, I should have adored those games, too, but the twin-stick mechanic made me meh all over them, despite the clear advantages of using that mechanic. I love 40K so much it overcame my ambivalence and helped me properly appreciate ts gameplay.
ICEBREAKER THESIS CHRONOLOGY! -- Victor Suvorov's Stalin Grand Strategy theory, in lots and lots of chronological order...
Dawn of Armageddon -- narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse
Survive Harder! -- Two season narrative AAR, an Amazon Blood Bowl career.
PanzOrc Corpz Generals -- Fantasy Wars narrative AAR, half a combined campaign.
Khazâd du-bekâr! -- narrative dwarf AAR for LotR BfME2 RotWK campaign.
RobO Q Campaign Generator -- archived classic CMBB/CMAK tool!


JasonPratt

ICEBREAKER THESIS CHRONOLOGY! -- Victor Suvorov's Stalin Grand Strategy theory, in lots and lots of chronological order...
Dawn of Armageddon -- narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse
Survive Harder! -- Two season narrative AAR, an Amazon Blood Bowl career.
PanzOrc Corpz Generals -- Fantasy Wars narrative AAR, half a combined campaign.
Khazâd du-bekâr! -- narrative dwarf AAR for LotR BfME2 RotWK campaign.
RobO Q Campaign Generator -- archived classic CMBB/CMAK tool!