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Wasteland 2 on Steam

Started by Rayfer, September 19, 2014, 12:49:49 PM

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Steelgrave

A couple of things I like to do:

Surgery and Medic do different things. Medic will be used more often, but watching someone bleed to death because your surgeon is unconscious sucks. Give an additional character the surgeon skill, just a point or two, so if your primary healer is unconscious your backup can stop the bleeding on the surgeon and allow them to get back into the game. I usually have my surgeon (Rose) and medic have some crossover skills, just for those really brutal shootouts.

By midpoint in the game, most of my team has doubled up on their primary weapons. By that I mean my sniper has a second sniper rifle loaded and ready in case of a jam, my medic (who uses a shotgun) is armed with a double-barreled as backup, my assault riflemen have a second assault rifle, etc....the exception to this is the mechanic/jack of a few trades who has a submachine gun and energy weapons. So far this has served me well. I just got past the California intro so we'll see. I agree that assault rifles are the best weapon in the game, but ammo concerns means you must diversify. With my first team, everyone used a pistol as a backup but that proved useless very quickly.

My first game I ran without a tank. That didn't work out so well. Having an overstrength tank with melee skills and an attitude is pretty essential, imho. One of the NPC's (Chisel) fills this slot very well.

I've been so distracted with the Steam Holiday sale I haven't played Wasteland 2 in a couple of weeks. Think I'll need to remedy that asap!

Silent Disapproval Robot

Going the generalist route will land you in some tough spots once you reach California.  I've run into a lot of situations where I needed a skill at level 7+ in order to be able to even attempt it and, in the cases where I didn't have the skill at a high enough level, I've had to spend time and ammo wandering the wastes just to gain enough XP via random encounters in order to come back and continue the story line. 

Steelgrave

#107
Each of my team has had a specific function from the get go with NPC's filling in the gaps. When starting my second team, I took pen and paper and sketched out each character to ensure no vital skills were left out and no one was doubling up. Admittedly, knowing I was going to pick up Rose and Chisel helped me with my choices. The only exception to this (in my team) is the surgery skill. After you squeak out a narrow win against an opponent, only to have team members bleed to death because your only surgeon is among the unconscious....well, that's why God created saved games and reloads  8)  Pretty much my only neglected area is in the conversation arena, it's either hardass or gunfights with my boys, lol.

Silent Disapproval Robot

Wow, the final fight is retardedly hard.  I'm on my 4th attempt at it now.

BanzaiCat

I played for a bit a few nights ago. Got through the intro and started to make our way to that first tower and encountered bandits. The combat was quick and painless...well, painless for my characters. They were amazingly accurate, and that 'Ambush' function is great.

I'm afraid that's going to lull me into a false sense of security and I'll end up getting my butt kicked at some point.

We made it to the tower otherwise without incident and I enjoyed using the 'Smart Ass' skill on the dummy guarding the tower there...it was funny, him standing there repeating what I said and trying to figure it out. I saved and exited there. Hope to get more in this week.

JudgeDredd

I found the "bandits" thing extremely repetitive after a while.
Alba gu' brath
Jarhead - I hate people

BanzaiCat

Question - I guess I can figure this out when I fire it up next, but if you guys know - does the game automatically reload your weapons in between encounters, or will you have the same number of bullets you had when you finished the last one?

JudgeDredd

I honestly do not know the answer to that
Alba gu' brath
Jarhead - I hate people

Silent Disapproval Robot

Quote from: Banzai_Cat on January 05, 2015, 02:57:56 PM
Question - I guess I can figure this out when I fire it up next, but if you guys know - does the game automatically reload your weapons in between encounters, or will you have the same number of bullets you had when you finished the last one?

You have to reload. 

One thing that bugs me is that if you have a fully loaded weapon in your secondary slot and swap it out for a grenade or some-such, it'll be unloaded when you re-equip it.

Nefaro

Quote from: Silent Disapproval Robot on January 05, 2015, 03:37:02 PM
Quote from: Banzai_Cat on January 05, 2015, 02:57:56 PM
Question - I guess I can figure this out when I fire it up next, but if you guys know - does the game automatically reload your weapons in between encounters, or will you have the same number of bullets you had when you finished the last one?

You have to reload. 

One thing that bugs me is that if you have a fully loaded weapon in your secondary slot and swap it out for a grenade or some-such, it'll be unloaded when you re-equip it.

Just be sure to hit the 'Group Select' button before pressing the 'Reload' one so everyone does it at the same time.

I've forgotten to do so in the correct order before and only ended up giving one character the reload command, not all of them.  Could waste some AP in the next fight making up for it.

Steelgrave

Also, before a firefight, flip the button so your group switches to their secondary weapons and reload them as well. For whatever reasons, secondary weapons are often empty unless this is done. It sucks to have your primary weapon jam, then switch to the backup only to discover it's empty.   :P

Slick Wilhelm

Holy crap, why did I not know about this game until just now? I watched a YouTube video and it looks like a futuristic Jagged Alliance type game. Brilliant!

sandman2575

Yeah, I bought it during the Steam sale kind of on a whim, and I've been playing almost nothing else since.  I really dig this game!   O0

Silent Disapproval Robot

Finished it.  It was a lot of fun.  There are still some bugs that need to be ironed out but it was well worth the price.  I did manage to break a few major quests by getting into areas and clearing them out before encountering the person or item that would trigger the mission's beginning but for the most part, I liked how the game gave you multiple possible solutions to each quest.

sandman2575

What did you think of the quest length in the end?  Short, long, about right?

I'm still just making my way through the Prison, after the Ag Center and Highpool missions. Hard to get a read on just how much more I have awaiting me.