VoidExpanse - it's Space Rangers in real time! (Linux, Mac, Windows)

Started by Huw the Poo, January 16, 2015, 05:54:44 PM

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Huw the Poo

Sounds good Ysk!  I have very limited play time Mon-Fri but would definitely jump on when I can.

Yskonyn

Ok I have tested the server and it works on my end.  :smitten:

Expect to see it online from tomorrow onwards. (have a long shift today, so no time to tweak things right now and we're bound to be running into some trouble at first) :) No password needed.
Its called 'GrogHeads Dedicated' and I've created a fresh new world.

Please report any problems here and I'll work on them ASAP. Also report griefers and the like. If we get a lot of uninvited guests I'll setup a whitelist, but then I'll need everyone to report in here stating their username in game to be added to the list.
"Pilots do not get paid for what they do daily, but they get paid for what they are capable of doing.
However, if pilots would need to do daily what they are capable of doing, nobody would dare to fly anymore."

Huw the Poo

Splendid!  Thanks Ysk.  I'll look out for it tomorrow then.

FarAway Sooner

 I LOVED Space Rangers 2!  This one is RTS, but is it at least pausable to see what's going on and/or possibly give orders?  Or do you have to fly the whole thing in RTS, and any time you spend understanding your enemy is time spent getting shot with no return fire?

When you have ship design and customization, I really like the time to figure out what's going on (at least, at the start) rather than just mashing buttons.  Some say that's a character flaw, but I've just never enjoyed non-pausable RTS games...

Rayfer

Quote from: FarAway Sooner on January 20, 2015, 10:29:11 AM
I LOVED Space Rangers 2!  This one is RTS, but is it at least pausable to see what's going on and/or possibly give orders?  Or do you have to fly the whole thing in RTS, and any time you spend understanding your enemy is time spent getting shot with no return fire?

When you have ship design and customization, I really like the time to figure out what's going on (at least, at the start) rather than just mashing buttons.  Some say that's a character flaw, but I've just never enjoyed non-pausable RTS games...

A very big +1....!!

Nefaro

Sounds like it's strictly real-time.

I enjoyed SR2 for it's turn-based system.  But if this one has multi-player, it's worth checking out to me.  I'd still prefer waiting until it's close to release though.


Edit:  Screw it.  If it is in decent working condition, I'll get it soon.

Huw the Poo

Sorry but it isn't pausable real time - I haven't tried it but it just isn't that kind of game.  Combat is pretty fast.  I recommend watching a Youtube video or something to get a feel for it.  All I can say is that combat is definitely manageable for me and I suck at twitch-based games, to the point where I don't bother to play shooters online any more.

Quote from: Nefaro on January 20, 2015, 01:24:08 PM
Edit:  Screw it.  If it is in decent working condition, I'll get it soon.

It is in decent condition.  It's pretty much gold; the developers are in the process of transferring from Greenlight to a live Steam release, at which point they've said they will consider it a 1.0 release.  However they've also said that they plan to continue working on it and have plenty of ideas in the pipeline.

Nefaro

I was going to pick it up this afternoon but I'm still waiting on the registration confirmation email.  Been an hour - some slow automated email.  ???

Huw the Poo

Yeah, it is unfortunately. Mine took a couple of hours and others have complained.  I'm sure it will come through in a while.

FarAway Sooner

Quote from: Huw the Poo on January 20, 2015, 01:55:05 PM
Sorry but it isn't pausable real time - I haven't tried it but it just isn't that kind of game.  Combat is pretty fast.  I recommend watching a Youtube video or something to get a feel for it.  All I can say is that combat is definitely manageable for me and I suck at twitch-based games, to the point where I don't bother to play shooters online any more.

That's encouraging.  Is it real-time the way, say, Diablo is real-time?  Or, perhaps more relevantly here, the way Drox Operative is real time?  (although the latter does allow pausing just to mouse-over stuff and issue orders, which is obviously not the case here)

I guess Real-Time with only one character is more manageable.  I just don't like not ever being able to figure out what's going on in a battle because I'm too busy mashing buttons!

Huw the Poo

It is pretty similar to Drox Operative I'd say, although I haven't played very much of that game (to my shame),  There are two control methods.  One of them is some kind of cursor-follow mode which I haven't tried so I can't comment on.  I use the standard mode which is WASD to control the ship and mouse to aim tracking turrets.  Stationary turrets just point in the same direction as your ship.  So when I fight, I'm using WASD to keep a distance between myself and the enemy (often more than one) while using my mouse to keep my weapons pointing in the right direction.  I doubt I'm especially good at it but I haven't lost a fight so far - not one that I could run away from anyway!  I haven't met anyone who could keep up once I'd engaged the cruise drive yet.

Nefaro

I still haven't got my login email confirmation.  Do they send them out manually or what?  :buck2:

Huw the Poo

Wow.  Try messaging them on Twitter?  Seems a bit random as to how long it takes.  They claim they fixed it but clearly not!

Nefaro

Quote from: Huw the Poo on January 21, 2015, 01:57:58 AM
Wow.  Try messaging them on Twitter?  Seems a bit random as to how long it takes.  They claim they fixed it but clearly not!

No hurry.

If it doesn't show up after a day or two, I'll get in touch somehow.

Yskonyn

"Pilots do not get paid for what they do daily, but they get paid for what they are capable of doing.
However, if pilots would need to do daily what they are capable of doing, nobody would dare to fly anymore."