Obsidian's Pillars of Eternity

Started by undercovergeek, December 11, 2013, 03:29:28 PM

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GibbyG

#135
Major bug that may affect your game:

A post on Polygon discusses a serious bug in Pillars of Eternity, though visiting the links they provide to the thread about the issue and Obsidian's reply bring up pages saying they are currently experiencing "scheduled downtime," so they may be busy fixing this at this very moment. In any event, here's an outline of the problem so you can avoid falling victim to it:
Pillars of Eternity, the crowdfunded throwback to the great Infinity Engine role-playing games of yesteryear, has a game-breaking bug that developer Obsidian is working to fix. Meantime: Do not double-click items to equip them to your character. Drag them to a slot in the inventory screen.

Double-clicking, for some reason, removes all passive, racial and permanent buffs — forever. While players may reload an old save and proceed just fine, obviously that forsakes any progress between that save and triggering the bug.

The bug is described at length in this thread on Obsidian's official forums. In this reply, an Obsidian developer says that they do have a fix for the bug and that they're "trying to make it retroactive, so it will fix any save games that have this problem."

If the bug strikes party members, removing them from the party and then adding them back seems to fix the problem. Others report that though passive buffs do not show up, they appear to still be present and working.

http://forums.obsidian.net/topic/72923-psa-game-breaking-bug-affecting-everyone-including-you-temporary-fix-for-party-members-only-currently/

Silent Disapproval Robot

I just ran into another bug that's pretty irritating.  I had a troll knock down one of my characters and he remained in the prone position and wouldn't get up.  I couldn't leave the dungeon, camping didn't work, and quitting and reloading didn't help either.  I had to revert to a previous save and re-fight the dungeon to recover from the bug.

Pete Dero

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bboyer66

Quote from: Sir Slash on March 30, 2015, 02:03:17 PM
If you hover the cursor over your character during combat, you can see the damage being done and status. This game continues to impress me. After completing the ruins as an Easy/ Fighter, I went back and started over again as a Normal/ Paladin. The combat was quite a bit harder but not brutal, with different creatures encountered, some new dialog choices( because of different skills) and loot, and the most surprising thing was, SPOILER ALERT: after the camp fight, the Rouge was badly injured and needed to rest. The female fighter was against this and they went back and forth until I made the call to camp to let the little guy heal and afterward she ran-off and left us. WTF? And took our waterskins with her. Fortunately they were recoverable later but I had to complete the ruins with just me and the Rouge. Tough. Love the Scout/Stealth option.

The point is to be able to see your character being damaged without having to put a cursor over him or read the combat log. Works with enemies, why not characters?

Rayfer

Quote from: bboyer66 on March 31, 2015, 06:56:33 AM
Quote from: Sir Slash on March 30, 2015, 02:03:17 PM
If you hover the cursor over your character during combat, you can see the damage being done and status. This game continues to impress me. After completing the ruins as an Easy/ Fighter, I went back and started over again as a Normal/ Paladin. The combat was quite a bit harder but not brutal, with different creatures encountered, some new dialog choices( because of different skills) and loot, and the most surprising thing was, SPOILER ALERT: after the camp fight, the Rouge was badly injured and needed to rest. The female fighter was against this and they went back and forth until I made the call to camp to let the little guy heal and afterward she ran-off and left us. WTF? And took our waterskins with her. Fortunately they were recoverable later but I had to complete the ruins with just me and the Rouge. Tough. Love the Scout/Stealth option.

The point is to be able to see your character being damaged without having to put a cursor over him or read the combat log. Works with enemies, why not characters?

I agree it would be nice but you do have the easily seen visual of the portrait bar, the yellow one I believe, that goes down as you take damage.

Sir Slash

I had one fight where my character was at the edge of the movable area on screen and when attacked by wolves, he would not strike back at all. Maybe not enough room being so close to a rock ledge? Neither could he move at all. Just had to reload after the fall but....  Also an occasional clipping noise during gameplay. Disappears when going to the inventory and other screens but will reoccur when returning to the main screen. If there's an Achilles Heel to this game it maybe the already mentioned non potion use during combat. Some items can only be used during combat but using them seems to take awhile so that you may already be badly hurt before the effects kick in or, sometimes the enemy can "interrupt" your character's action with a hit causing you to fail to complete the action completely. This game's got some tough love.
"Take a look at that". Sgt. Wilkerson-- CMBN. His last words after spotting a German tank on the other side of a hedgerow.

mikeck

Quote from: Silent Disapproval Robot on March 30, 2015, 11:41:16 PM
I just ran into another bug that's pretty irritating.  I had a troll knock down one of my characters and he remained in the prone position and wouldn't get up.  I couldn't leave the dungeon, camping didn't work, and quitting and reloading didn't help either.  I had to revert to a previous save and re-fight the dungeon to recover from the bug.

Was he dead!??? Lol
"A government large enough to give you everything you want is strong enough to take everything you have."--Thomas Jefferson

Silent Disapproval Robot

Nope.  Even after the fight ended, he wouldn't get up or react to any orders. 

JasonPratt

#144
So, your fighter poncey elf wizard was trolling you...

(Is this a game from Soviet Russia?  >:D )
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panzerde

Quote from: Silent Disapproval Robot on March 31, 2015, 11:04:48 AM
Nope.  Even after the fight ended, he wouldn't get up or react to any orders.


So, he was just lazy then?


Probably an elf.
"This damned Bonaparte is going to get us all killed" - Jean Lannes, 1809

Castellan -  La Fraternite des Boutons Carres

Silent Disapproval Robot

Indeed it was the poncy elf wizard.

Nefaro

Quote from: challerain on March 30, 2015, 11:07:06 PM
Major bug that may affect your game:

A post on Polygon discusses a serious bug in Pillars of Eternity, though visiting the links they provide to the thread about the issue and Obsidian's reply bring up pages saying they are currently experiencing "scheduled downtime," so they may be busy fixing this at this very moment. ...


Just FYI -

Paradox is currently in the process of transitioning to new forum software.  Their newsletter just mentioned going through this process and that some posts between now and the 3rd wouldn't be saved on the new one.

Could be an early April Fool's setup, though.  I didn't bother checking.

Sir Slash

PRG Watch.com Reports another bug where if you save a game in the same area you pick-up a follower, any buffs the follower has will be made permanent and multiply with each new load. Yikes! :o The example they give is Ader's picked-up in the Gilded Vale and if you gave him a +50 Endurance ring, it would become permanent and would increase +50 every new time you play there after, if you save the game in Gilded Vale. There's a work-around included until a patch comes out. I haven't encountered this bug but will be on the look-out. Like this... >:(
"Take a look at that". Sgt. Wilkerson-- CMBN. His last words after spotting a German tank on the other side of a hedgerow.

Rayfer

Quote from: Sir Slash on April 01, 2015, 09:17:22 AM
PRG Watch.com Reports another bug where if you save a game in the same area you pick-up a follower, any buffs the follower has will be made permanent and multiply with each new load. Yikes! :o The example they give is Ader's picked-up in the Gilded Vale and if you gave him a +50 Endurance ring, it would become permanent and would increase +50 every new time you play there after, if you save the game in Gilded Vale. There's a work-around included until a patch comes out. I haven't encountered this bug but will be on the look-out. Like this... >:(

Having first read your new thread this morning I will not believe anything you post until April Fools day is over!!