More Serious Spartans

Started by MengJiao, May 05, 2015, 08:21:21 AM

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MengJiao


  I'm trying Sellasia (221 BC) again with the phalanx module that is much updated and included in the most recent edition of the GBofAlexander game.  This time I'm going to try to do it by the book and use the Alexander rules with as much exactitude as I can manage.  The Macedonians seem to be missing a couple of heavy infantry, but this will give me just that more of an incentive
to get those double phalanxes through the Spartan entrenchments and send their king into retirement.  Anyway, here is the starting set up:


MengJiao

Quote from: MengJiao on May 05, 2015, 08:21:21 AM

  I'm trying Sellasia (221 BC) again with the phalanx module that is much updated and included in the most recent edition of the GBofAlexander game.  This time I'm going to try to do it by the book and use the Alexander rules with as much exactitude as I can manage.  The Macedonians seem to be missing a couple of heavy infantry, but this will give me just that more of an incentive
to get those double phalanxes through the Spartan entrenchments and send their king into retirement.  Anyway, here is the starting set up:

End of first turn actions:



MengJiao

Quote from: MengJiao on May 10, 2015, 09:32:47 AM
Quote from: MengJiao on May 05, 2015, 08:21:21 AM

  I'm trying Sellasia (221 BC) again with the phalanx module that is much updated and included in the most recent edition of the GBofAlexander game.  This time I'm going to try to do it by the book and use the Alexander rules with as much exactitude as I can manage.  The Macedonians seem to be missing a couple of heavy infantry, but this will give me just that more of an incentive
to get those double phalanxes through the Spartan entrenchments and send their king into retirement.  Anyway, here is the starting set up:

End of first turn actions:

  In the first play-through (with stuff from 1995-97 and substitutions and rules from Hoplite), the problem was that I assumed the Macedonian double-phalanxes would crash through anything pretty quickly.  This turned out to be horribly untrue.  I managed to get them hung up in various ways.  This time, I'm going to do everything possible to clear everything out of their way before letting them tramp forward and then do as much as possible to support their penetration of the Spartan entrenchments.

MengJiao

Quote from: MengJiao on May 11, 2015, 12:41:12 PM
Quote from: MengJiao on May 10, 2015, 09:32:47 AM
Quote from: MengJiao on May 05, 2015, 08:21:21 AM

  I'm trying Sellasia (221 BC) again with the phalanx module that is much updated and included in the most recent edition of the GBofAlexander game.  This time I'm going to try to do it by the book and use the Alexander rules with as much exactitude as I can manage.  The Macedonians seem to be missing a couple of heavy infantry, but this will give me just that more of an incentive
to get those double phalanxes through the Spartan entrenchments and send their king into retirement.  Anyway, here is the starting set up:

End of first turn actions:

  In the first play-through (with stuff from 1995-97 and substitutions and rules from Hoplite), the problem was that I assumed the Macedonian double-phalanxes would crash through anything pretty quickly.  This turned out to be horribly untrue.  I managed to get them hung up in various ways.  This time, I'm going to do everything possible to clear everything out of their way before letting them tramp forward and then do as much as possible to support their penetration of the Spartan entrenchments.

  Then last night: tragedy struck:  a lot of Spartans routed right off the board, bringing them to the edge of very rapid collapse.  So I backed things up and had a re-run of turn 3 with the Spartans doing things better and the Macedonians not getting to re-roll the bad trumps that they did (and still were winning).  This game system has some knife-edge moments due to the rout and collapse and rout-points systems.  It only takes 2 or 3 bad mistakes in one turn to wreck your army.