Order of Battle: Pacific has now an official release date

Started by Boggit, April 12, 2015, 09:37:59 AM

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Gusington



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Boggit

Quote from: Gusington on May 03, 2015, 03:18:29 PM
A Dien Bien Phu mod would be epic.
It would! O0 In the meantime check out JTS' Squad Battles Dien Bien Phu, which deals precisely with it.
The most shocking fact about war is that its victims and its instruments are individual human beings, and that these individual beings are condemned by the monstrous conventions of politics to murder or be murdered in quarrels not their own. Aldous Huxley

Foul Temptress! (Mirth replying to Gus) ;)

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PipFromSlitherine

Just to note, BA, BA2, Pike&Shot, and Hell all have integrated mod downloading systems.  But as Ad has said, Unity can present challenges for modding integration.

We still see lots of mod usage even for those mods which, for one reason or another, are not on the integrated download system or are for games without them.

Cheers

Pip

Adherbal

Oh, I thought the BA system was only for "approved" content? Need to look into that then (if that system is available for other devs as well).

FlickJax


Jarhead0331

Quote from: Boggit on May 03, 2015, 03:34:32 PM
Quote from: Gusington on May 03, 2015, 03:18:29 PM
A Dien Bien Phu mod would be epic.
It would! O0 In the meantime check out JTS' Squad Battles Dien Bien Phu, which deals precisely with it.

Wait a second...you mean JTS squad battles Dien Bien Phu doesn't cover the Battle of Waterloo?  :coolsmiley:
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Freyland

Can someone give me some advice on this?  This game *looks* appealing, but I have become accustomed to fights like in CM/CM2 where range, spotting and penetration are modeled, so I am wary of combat that requires chess-like adjacency and is modeled closer to "hit points".  Am I likely to be disappointed, or are the tactics inherent to the game going to win me over?
I respect that none of you are in my head (I think) and I appreciate any thoughts.  Also, I have never played PG, PCorps or any of the BA games, fwiw.

Thanks.

Apocalypse 31

#112
Quote from: Freyland on May 09, 2015, 04:00:32 PM
Can someone give me some advice on this?  This game *looks* appealing, but I have become accustomed to fights like in CM/CM2 where range, spotting and penetration are modeled, so I am wary of combat that requires chess-like adjacency and is modeled closer to "hit points".  Am I likely to be disappointed, or are the tactics inherent to the game going to win me over?
I respect that none of you are in my head (I think) and I appreciate any thoughts.  Also, I have never played PG, PCorps or any of the BA games, fwiw.

Thanks.

Completely different games. This is more along the lines of Panzer General / Panzer Corps. Closer to operational level, than tactical. Also, Battle Academy is a Tactical level game.

However, at every echelon, the tactics are still the same, and OOBP doesn't stray. You are awarded for out-flanking units, and prepping your target with indirect fires.

Adherbal

QuoteCan someone give me some advice on this?

Have you watched some of the playthrough footage on Youtube? It takes a bit more time than reading a text summary but it might give you a better impression with live gameplay "examples".

I have personally been following the series of The Historical Gamer, who tries to provide some historical context of the missions as well.

FarAway Sooner

Assuming it follows in the PZ/PC mold, this would definitely be more of an abstracted "beer & pretzels" operational-level game than a detailed, highly realistic tactical simulation.  If you've never played any of the clones in the series, you can find some fun puzzles to solve.

There's a demo out for Panzer Corps to give you a feel for what the game play might be like, on an abstract level, at least...  Other posts in this thread talk about how this game varies from PC...

Zulu1966

Quote from: Freyland on May 09, 2015, 04:00:32 PM
Can someone give me some advice on this?  This game *looks* appealing, but I have become accustomed to fights like in CM/CM2 where range, spotting and penetration are modeled, so I am wary of combat that requires chess-like adjacency and is modeled closer to "hit points".  Am I likely to be disappointed, or are the tactics inherent to the game going to win me over?
I respect that none of you are in my head (I think) and I appreciate any thoughts.  Also, I have never played PG, PCorps or any of the BA games, fwiw.

Thanks.

Well , I hated Panzer Corps. This game has something else. There is simply more nuance to it and a lot more realistic "feel". Its not a grognards game but its not panzer corps either. Some of the large scenarios posted at siltherine site are huge and excellent. As I say - not a PCorps fan - but I am of this one. Don't regret my purchase one bit.
"you are the rule maker, the dictator, the mini- Stalin, Mao, Hitler, the emperor, generalissimo, the MAN. You may talk the talk and appear to be quite easy going to foster popularity, but to the MAN I say F*CK YOU." And Steve G is F******g rude ? Just another day on the BF forum ... one demented idiots reaction to BF disagreeing about the thickness of the armour on a Tiger II turret mantlet.

Freyland

Thanks for the input, All.  I agree that watching videos can be helpful, but with extremely limited gaming time, I am hard pressed to spend that watching someone else have fun!  Money is certainly not superfluous, but time is exquisitely rare.  A demo would be lovely.

Apocalypse 31

Patch Released

http://steamcommunity.com/games/312450/announcements/detail/178235170020427307

QuoteOrder of Battle Pcific Patch V.1.6.7
• MP: 2vAI Java and 2vAI Bataan coop maps added
• Gameplay: All torpedo bombers can now switch to bombs
• Gameplay: Experience gain from combat increased
• Specialisation: British Pacific Fleet fixed and adds 2 aircraft on top of the naval units
• Fix: Various unit stats fixed
• Fix: Dutch Overvalswagen APC no longer causes framerate drop on Java scenario
• Fix: Various issues with AI freezing fixed
• Fix: Scenario restart now correctly resets campaign events
• MP: PBEM Lobby, disappearing game names fixed
• UI: Force List, unit category filters added
• UI: Force List sorted by unit nation > category > type
• UI: Empty hexes can be selected to inspect terrain type
• UI: Hex location names visible on map and/or UI
• UI: Checkbox to disable AI spinning animation in options menu
• UI: For transport moves, the potential combat prognosis is displayed for the transport type, not the current unit type
• Strategic Map: Left-click on map moves the camera to that location.
• Scenarios: Philippine Sea, Coral Sea (Japan) and Midway (USA) objectives fixed/improved
• AI: Offensive AI teams now attempt to clear mines
• Modding: Mod launcher, improved mod folder support, 3D model importing

Gusington



слава Україна!

We can't live under the threat of a c*nt because he's threatening nuclear Armageddon.

-JudgeDredd

Richie61

I picked this up this week and I am really enjoying the heck out of it  :D

Ed
aka Richie61

"If You Don't Stand for Something, You'll Fall for Anything"