So, you bought all the Ageod games yet never could quite figure the system out?

Started by Slick Wilhelm, October 01, 2015, 12:28:12 PM

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Rayfer

Quote from: MengJiao on October 02, 2015, 10:42:36 AM
Quote from: sandman2575 on October 02, 2015, 10:19:23 AM
Thoughts on TEAW, anyone?

  Rather bad in much the same way ACW2 is pretty bad, as single player anyway.  Not nearly as bad as Espana 1936, though.

We all experience these games differently...I think it works well with ACW2...I love the game single player. Is it perfect, no. But it is challenging and deep and the map is gorgeous and functional.

tgb

I forgot all about this series but since I have nothing I particularly want to play at the moment will start watching.  Thanks for the reminder

Nefaro

Quote from: Slick Wilhelm on October 29, 2015, 09:43:37 AM
Has the lightbulb popped on for anyone else besides me?


Mine lit up way back when I did the tutorial for the original ACW game a second time.  The army org stuff was baffling at first, but that time it clicked. :))

Once again, this reminds me to do some Hannibal: Terror Of Rome very soon.

Anguille


Philippe

After all these years I still don't really understand how the replacement chits work.

I know that I need to add to a unit-type's replacement pool to keep the top line from turning into a red number followed by exclamation marks, and I know that I should put about one tenth as many chits into the pool as I have missing elements, but I don't understand how to connect these two concepts in practise.

So I just keep feeding replacements into whatever is getting burned up (or what I think is likely to get burned up), and try not to let the numbers in the pool look too funny, but I don't really know what I'm doing.  And I tend to direct a few chits into supply even if supply isn't getting used up, just in case. 

(I don't have CW2, but replacement in all of the Ageod games seems to work pretty much the same way).
Every generation gets the Greeks and Romans it deserves.


History is a bad joke played by the living on the dead.


Senility is no excuse for feeblemindedness.

Nefaro

Quote from: Philippe on October 30, 2015, 09:17:25 AM
After all these years I still don't really understand how the replacement chits work.

I know that I need to add to a unit-type's replacement pool to keep the top line from turning into a red number followed by exclamation marks, and I know that I should put about one tenth as many chits into the pool as I have missing elements, but I don't understand how to connect these two concepts in practise.

So I just keep feeding replacements into whatever is getting burned up (or what I think is likely to get burned up), and try not to let the numbers in the pool look too funny, but I don't really know what I'm doing.  And I tend to direct a few chits into supply even if supply isn't getting used up, just in case. 

(I don't have CW2, but replacement in all of the Ageod games seems to work pretty much the same way).


It's always been recommended that you put about 10% of your total units (IIRC) listed for that type, on that screen.  For the large amounts that will need replacements regularly.  Such as infantry and some cavalry if they're in the action every turn & taking casualties.  If you have 175 total infantry units (listed right on that screen), then try to keep it at 17-18.  Easy!  ;)

One unit of replacements equals multiple actual losses so sticking to that ratio has always worked just fine for me without having to do much mental gymnastics. 

I don't bother putting in the more expensive replacements until they actually go into the red.  Better to save the expense and train replacements only when needed because some of those can get pricey.