Civ V - Gods and Kings Pre-Order

Started by TheCommandTent, May 31, 2012, 07:58:14 PM

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mikeck

"A government large enough to give you everything you want is strong enough to take everything you have."--Thomas Jefferson

Steelgrave


TheCommandTent

Quote from: Gusington on June 25, 2012, 11:07:40 AM
I knew this thread would come to this. That's why we must play a big honkin' game of Civ V MP...to settle old scores. Once and for all.

We should totally do this.
"No wants, no needs, we weren't meant for that, none of us.  Man stagnates if he has no ambition, no desire to be more than he is."

Gusington

How many can play an MP at once? 8? More?


слава Україна!

We can't live under the threat of a c*nt because he's threatening nuclear Armageddon.

-JudgeDredd

TheCommandTent

I check and it looks like if you play a Huge map you can play with up to 12 players and 24 city states.  I wonder how long that would take a turn to process :)

The only real problem with doing GrogHeads MP game would be getting everyone to sit down at the same time to play some turns since there isn't any PBEM.
"No wants, no needs, we weren't meant for that, none of us.  Man stagnates if he has no ambition, no desire to be more than he is."

MetalDog

Quote from: Gusington on June 25, 2012, 11:07:40 AM
I knew this thread would come to this. That's why we must play a big honkin' game of Civ V MP...to settle old scores. Once and for all.

Quote from: TheCommandTent on June 25, 2012, 07:45:32 PM
The only real problem with doing GrogHeads MP game would be getting everyone to sit down at the same time to play some turns since there isn't any PBEM.

That's why it should be IV not V.  IV has PBEM.  Barthheart, Bismarck, John DiFool and a bunch more of us tried this a couple of years ago.  Didn't work out very well, but, it's viable.  And if I remember correctly, there is a way to force a turn on a recalcitrant or missing player.
And the One Song to Rule Them All is Gimme Shelter - Rolling Stones


"If its a Balrog, I don't think you get an option to not consent......." - bob

bayonetbrant

I'd be in for a PBEM game of IV, or a Live V.

I personally like playing w/a lot of city states as it gives you a lot of options, and the new 'quests' within the G&K expansion give you a lot more options to juggle in the game.  I like having a lot of city states to contest w/ other great powers.
The key to surviving this site is to not say something which ends up as someone's tag line - Steelgrave

"their citizens (all of them counted as such) glorified their mythology of 'rights'...and lost track of their duties. No nation, so constituted, can endure." Robert Heinlein, Starship Troopers

Barthheart

Count me in for either. I'd really like to try CiV G&K MP with all the new stuff added.

Gusington

For a few months I had a live game going with 'Phro and a couple of other guys here in Civ IV...we played on Saturday nights. Now that I am cutting my teeth on Civ V G&K I should be ready to start it up again.

I love the idea of city states. But some that appear are totally jarring and out of left field. For instance in my current game there are the city states of Antwerp, Marrakesh and Lhasa. For me, personally, it would be more gooder if the city states you find are directly related to the type of map being played...ie desert, jungle, etc. Have city states representative of those type of climates.


слава Україна!

We can't live under the threat of a c*nt because he's threatening nuclear Armageddon.

-JudgeDredd

MetalDog

^The modders will take care of that, you can be sure of that.
And the One Song to Rule Them All is Gimme Shelter - Rolling Stones


"If its a Balrog, I don't think you get an option to not consent......." - bob

Gusington

Another jarring thing I discovered tonight is totally out of left field 'gifted' units. Playing as England I was gifted a unit of samurai by Budapest. In 1400.

When the modders do add things to reduce the oddities like this, I will all out love Civ V. It is great now with what I consider weirdness. Without it, it will be epic.


слава Україна!

We can't live under the threat of a c*nt because he's threatening nuclear Armageddon.

-JudgeDredd

Steelgrave

Quote from: Gusington on June 26, 2012, 09:01:22 PM
Another jarring thing I discovered tonight is totally out of left field 'gifted' units. Playing as England I was gifted a unit of samurai by Budapest. In 1400.

When the modders do add things to reduce the oddities like this, I will all out love Civ V. It is great now with what I consider weirdness. Without it, it will be epic.

You've never heard of the ancient order of Budapestian Samurai? And you call yourself a historian......

bayonetbrant

Quote from: Gusington on June 26, 2012, 09:01:22 PM
Another jarring thing I discovered tonight is totally out of left field 'gifted' units. Playing as England I was gifted a unit of samurai by Budapest. In 1400.

I've been playing V for almost a year now, and I've *never* seen a city-state gift me a civ-specific unit.  On the contrary, I'm playing the Celts right now, and they have a Pictish Warrior that replaces the Spearman, and yet I have 2 spearmen running around that were gifted to me by city states.

The change I didn't like in G&K is where the gifted units appear.  In the original Civ V, they appeared at the city-state.  In G&K, they appear in your territory.  It used to be you could meet a new city-state with a naval unit, bribe them to become allies, and let them spawn 2-3 units for you on the new continent, and it's fewer that you have to ship across the ocean - especially useful if you haven't discovered optics yet and can't embark land units.
The key to surviving this site is to not say something which ends up as someone's tag line - Steelgrave

"their citizens (all of them counted as such) glorified their mythology of 'rights'...and lost track of their duties. No nation, so constituted, can endure." Robert Heinlein, Starship Troopers

meadbelly

I will pull the trigger on Civ V G&K much sooner than latter if a live game gets started and has room.

(Saturday nights would be perfect for me.)

Barthheart

Quote from: bayonetbrant on June 26, 2012, 09:49:38 PM
...
The change I didn't like in G&K is where the gifted units appear.  In the original Civ V, they appeared at the city-state.  In G&K, they appear in your territory.  It used to be you could meet a new city-state with a naval unit, bribe them to become allies, and let them spawn 2-3 units for you on the new continent, and it's fewer that you have to ship across the ocean - especially useful if you haven't discovered optics yet and can't embark land units.

Yeah I was a bit miffed by this as well, but I think it's better for the game. No free explorers on other continents.