15 Hours Until 7 Years War!

Started by Jarhead0331, October 29, 2015, 08:52:20 PM

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keppelmueller

Hi folks,

Sorry for being absent for so long, had to work hard on the updates.
Today update 1.086 was released, together with 1.085 nearly all known bugs up to date are fixed, ui and font size have been scaled to the desktop resolution and tutorials have been added!

Take a look at the update history:
http://steamcommunity.com/app/400470/allnews/

Gusington

✡

слава Україна!

We can't live under the threat of a c*nt because he's threatening nuclear Armageddon.

-JudgeDredd

Boggit

I've just added it to my wishlist.  :)
The most shocking fact about war is that its victims and its instruments are individual human beings, and that these individual beings are condemned by the monstrous conventions of politics to murder or be murdered in quarrels not their own. Aldous Huxley

Foul Temptress! (Mirth replying to Gus) ;)

On a good day, our legislature has the prestige of a drunk urinating on a wall at 4am and getting most of it on his shoe. On a good day  ::) Steelgrave

It's kind of silly to investigate whether or not a Clinton is lying. That's sort of like investigating why the sky is blue. Banzai_Cat

Asid

Update to version 1.087 4 Dec
Game enhancements:

    added 3x faster battle game speed on the highest game speed button

Fixed bugs:

    fixed crashes related to existing train attack information after battles
    improved game stability while reloading campaign screen (after finishing battles or seasonal changes)
    corrected wrong display of thousand-seperation in positive figures
    corrected wrong references between army objects and divisions after deleting divisions (has led to unusable divisions in terms of unit transfer and dispersion, sometimes to crashes if deleted twice)
    fixed problem that ai fleets did not sail back to harbor to resupply
War in Pieces

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keppelmueller

#64
Currently working on authentic fife and drum music implementation for battles and menues. Should go live within 2-3 weeks...

keppelmueller

#65
Update to version 1.088 - Authentic Fife & Drum Music Pack added

Game enhancements:

    added <Fife and Drum Music Pack>
        new main menu music compilation
        6 nation specific fife and drum marches for menu and battlefield
        authentic drum signals for infantry orders

Game balance:

    rebalanced needed construction material for provincial buildings to prevent lack of construction material
    change of alliances with country Britain from Austria to Prussia now leads to gain in diplomacy points and thus increases the chance of being allied with Prussia after declaration of war
    Austrian infantry can now play fife and drum music
    reduced influence of unemployment and income level on happiness

Fixed bugs:

    added algorythm to recalculate waypoints if objects have suddenly lost their way
    added further game stability when reloading campaign map (after battles and seasonal changes)
    fixed crash after switching the nation in campaign menu several times
    regiments in garrison can now be moved to a new brigade (not only to existing ones), double unit appearances cleared
    fixed stuck campaign map objects which occured after a fleet finished patrol mode and the patrol points were set to narrow
    influence of health, language and religion now implemented properly
    added overrides for 0/0 waypoint settings or double waypoint settings in campaign mode
    fixed bug where only Britain could default on debt
    quarterly balance description now turns correctly at the end of each quarter
    transactions between traders and companies are now cleared correctly (led to a small continous loss of money)
    fixed scale of black background on high resolutions for battle statistics after battle end

Others:

    supply, ammunition and repair buttons of fleets now deactivated if new waypoint is set or harbor was reached
    restricted ingame resolution changes to a max of 1920x1080 as there were crashes on some graphic cards using higher resolutions


Boggit

Sounds like the game is coming along nicely.
The most shocking fact about war is that its victims and its instruments are individual human beings, and that these individual beings are condemned by the monstrous conventions of politics to murder or be murdered in quarrels not their own. Aldous Huxley

Foul Temptress! (Mirth replying to Gus) ;)

On a good day, our legislature has the prestige of a drunk urinating on a wall at 4am and getting most of it on his shoe. On a good day  ::) Steelgrave

It's kind of silly to investigate whether or not a Clinton is lying. That's sort of like investigating why the sky is blue. Banzai_Cat

keppelmueller

Update to version 1.089

Game enhancements:
- battle time limit can now be disabled in options menu

Game balance:
- added algorythm to improve goods pickup from companies
- increased battle duration
- improved starting conditions in terms of supply when starting later campaigns
- increased army action range by 25% in campaign mode

Fixed bugs:
- fixed delay in keyboard hits

Others:
- reduced depth of line and skirmish formation
- placed siege casualties reports closer to mouse cursor
- improved contrast of angle-platforms in battle mode

keppelmueller

Update 1.090 & 1.091:

Game enhancements:
- added arrows to switch in army hierarchy menu between all the close divisions
- at close distance to enemy the regimental commander takes over command (faster order execution but higher chance of uncoordinated orders)

Game balance:
- limited diplomatic payments (claims) to the maximum available diplomacy points
- increased cost/earnings of subsidy payments

Fixed bugs:
- fixed incorrect display of unit icon infos in battles (sometimes shown as pixel boxes)
- fixed crash when opening unit hierarchy of divisions in city view
- added workaround for fps at 0 and therefore too high battle speed
- fixed disappearing divisions after embarking/debarking related to deloading goods near harbors

Layout:
- updated font type and sharpness
- polished campaign selection menu
- increased font and menu size of historical battle menu by 30%
- increased font and menu size of campaign menu by 30%
- increased font and menu size of tutorial menu by 30%
- increased font and menu size of tooltip menu by 30%
- increased font and menu size of financial balance menu by 30%
[other menues to follow...]

keppelmueller

Hi folks,

Update 1.092 is out including manual. I have also added a new video about the Battle of Leuthen with a bit polished ground and tree textures:


Game enhancements:

- added english game manual in root directory (steamapps\the seven years war (1756-1763)\)
- added hotkey for pause
- campaign game can now be continued after reaching all scenario goals or time out
- added arrows to fast switch between own cities in city menu (shown at the bottom of the city menu)
- added mouseover information if a building is fully upgraded

Game balance:

- increased chances of native trades
- reduced influence of alcohol deliveries on native clans
- increased speed of fast marches in campaign
- increased duration of battles by 25%

Fixed bugs:

- fixed wrong allocated fleets and traders (false references and numbers in cities) which led also to crashes when loading saved games
- effects of Rousseau historic event of country France now set correctly
- limber/unlimber order with group selection now is only executed for artillery units and rest of formations vice versa
- removed german phrase of historic event Russia protecting Northern Germany
- added workaround for divisions not accepting battle due to a prior retreat
- fixed problems with cities still beeing besieged although siege was broken off earlier
- fixed option where every city building could be built although tech was not researched

Layout:

- increased menu and font size of load/save menu by 30%
- improved font sharpness for low resolutions (below 1600x900)
- updated ground texture quality in battles
- updated tree sprite quality in battles

Others:

- removed citadel research from stationary artillery (also researchable with trench constructions)
- allocated lumber mill (2) to tech large capacity buildings
- allocated lumber mill (3) to tech industry buildings
- further zoom in on battlefield possible

keppelmueller

New screenshots with polished terrain textures (version 1.095 - coming next days):






Jarhead0331

Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


Asid

Update to version 1.095
26 January

Game enhancements:
- added abortion of recruiting by clicking on the progress ring
- occupied provinces are now automatically annexed if prior owner was defeated (no provinces left)
- diplomatic actions with defeated nations now not possible any more
- added option to deactivate mouseover-infos (although you won't like to do this)
- added information about highest demand or offer of own and foreign provinces if mouse cursor is placed over city short info
- provincial forts now constructable

Game balance:
- increased probability of AI constructing defense buildings and holding garrisons

Fixed bugs:
- corrected weapons of dragoons in the historic battle of Torgau
- fixed some not applicable weapons after tech was researched
- fixed payment of fleet supply costs while not having fleets
- added stability for campaign battles (fixed some crashes related to high memory usage)
- fixed wrong resource demand for building repairs
- corrected negative building or repair duration

Layout:
- smoothed battle ground texture on greater distances
- polished vegetation for battle & campaign mode
- polished winter tree textures
- added autumn landscape for battles
- polished ground textures in campaign mode
- polished water animation in campaign mode
- added light font for scales

Others:
- reduced smoke effect of canister shots
- removed plain mouse cursor in windowed mode (but not the specials like target cursors and mouseinfos)
- added mouseover-information for ammo options in battles

War in Pieces

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sandman2575

Anyone here playing this at the moment?  Am curious about the state of the game. (I'm still of the mind that Keppelmueller would've been better served by releasing this as "Early Access," but regardless).

How polished is the game at this point?  (A) "Very playable"? (B) "Incremental improvements but still needs work"? (C) "Promising but more buggy than not"?

Them's yer choices. Or come up with an option (D) if you prefer. Anyway, just would love to hear from anyone who's gotten hooked on this and is enjoying it.   

Father Ted

Not very helpful, but:

(D) Bought the game and am waiting for the slew of (necessary?) patches to subside before giving it a go.