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ARMA 3

Started by Toonces, February 20, 2015, 03:32:30 PM

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undercovergeek

not a clue what happened tonight - lost 6000 credits by simply dieing every 30 seconds

im almost sure the server spawned me in the wrong base every time - every time i spawned i got killed by guys shooting me, the server reported it as friendly fire

when i called a guy an arsehole for killing me the 8th time my text was in green, his response was in blue - everytime i landed with my team mates they all shot me

when i spawned i got team killed again, i got revived, eventually made it on board a chopper and landed, only to find out the c*nt that revived me stole all my stuff and i was unarmed

then respawn again and get squashed by a chopper - youre not supposed to die in your own base but i could, over and over and over and over again

not my best night

jamus34

Here's my noob question #2...

How do you parachute?

Played some KOTH and didn't really do a whole lot...but I did get some pts / exp for shooting at an OpFor chopper
Insert witty comment here.

jejo68

Quote from: jamus34 on September 10, 2015, 09:37:33 PM
Here's my noob question #2...

How do you parachute?

Played some KOTH and didn't really do a whole lot...but I did get some pts / exp for shooting at an OpFor chopper
jump out of the plane :)

undercovergeek

You need to be a certain height - and the pilot usually takes care of that, you'll notice everyone jumping out around you just after the pilot takes a dramatic ascent near a drop zone, then press space bar and you'll see eject as an option, everything else is taken care of automatically, steer the chute down without getting shot and you're good to go

jamus34

Cool, and somewhat odd IMO, I'd figure a game that doesn't hold you hand much at all would have a more manual eject process
Insert witty comment here.

Toonces

That sounds like a server glitch UCG.  I was on for a little while last night and I was racking up kills with the Navid machine gun like crazy.

Re: parachuting.  It is a bit weird that so much is complicated and parachuting isn't, but it is what it is.  I think the height you have to be above is 100m.  When I fly I usually try to get everyone at 150m on approach to the zone just to be safe.  You can eject at any time but eventually you'll get a feel for what 100m looks like and as long as you're above that, if you hit eject your chute (steerable) will auto deploy.
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undercovergeek

ive also noticed over a certain height youll skydive too so dont panic if theres no chute immediately, however youll soon come to notice the difference between falling and skydiving!

Toonces, it was very weird - i logged out and did something else and spent that 1 hour gnashing my teeth at the wasted credits and loss of gameplay - i went back on and when i was sneaking through town i heard a guy beeping the horn on a 4x4, found him, an enemy and his 4 buddies getting in the back - out with the rocket launcher - total carnage, exploded 4 x 4, 5 dead guys and a big smile on my face making it all worthwhile

love this game

Father Ted

With the parachuting also remember to flare on landing with the 'S' key (?) failure to do so may result in injury.

Jack Nastyface

Just FYI again...now that I've got the third perk, I am trying some different tactical roles, with varying success.  Yesterday I played for a while as medic (medic, indefatigable, ammo) and later as sniper (marksman, ammo, designator).  Medic role was good until our team starting spreading out across the AO, at which point it became damn near impossible to transit the AO without getting wasted.   Sniper role was okay, but just barely.  I was usually able to whack about three of four guys until I was spotted and whacked either by counter-sniping or by a hunter/killer.  I think it will take awhile to find the best hiding spots for sniping, and then get good with the various rifles.  I will probably log into a empty server one day, kit as a sniper, drive to the AO, scout around and practice shooting.  On the other hand, that might be too much effort.
FWIW...my default roles are grenadier (expl, ammo, indefatigue), or MG (mg, ammo, indefatigue).  Sometimes I am switching up medic and indefatigue.  Also...loving the MC200, not so much the freaking Navid whores.  Finally, also finding that one of the maps can be most easily won by securing "the factory", blowing the two office buildings on the property, then just camping in that area.  Hopefully future maps will find a way to address that.
Now, the problem is, how to divide five Afghans from three mules and have two Englishmen left over.

undercovergeek

apart from snipers and long distance vehicles, and once an A10 i find the combat to be so CQ that it doesnt matter what gun i buy - although im having a lot of fun with an SMG

i usually pick medic for the points, i dont use comms but tend to follow a couple of the guys from the same squad around and provide medic duties, and usually get revived in return if i get tagged

default kit is SMG, and rocket launcher because ive run out in front of too many vehicles and had nothing to fight them with

Jack Nastyface

Just an FYI update...

I've now bought most of the weapon load-outs I like playing with, so I am building up quite the bank account.  As a result, I've started to try my hand at CAS etc.   Overall, liking the Pawnee and Hellcat, doing just barely okay in jets (finding it VERY hard to see and hit ground targets at 400 k), but have had a bit of fun in MRAP's with GL's.  Haven't tried my hand at tanks, yet, only because my mic is broke.

Also finding I really don't like playing when some dudes sit 2k in a blackfoot, whacking everyone with 30 mike-mike HE.

Started to play the campaign on veteran mode.  I like the story line (though it is a bit predictable) and some of the missions are challenging, but don't like the fact that gathering weapons, etc on a missions doesn't really seem to have a meaningful or lasting effect.  Last mission I LOADED up on enemy weapons, gear, FAK's etc etc into the back of a truck, drove back to base, and viola!  Next mission I got nothing...
Now, the problem is, how to divide five Afghans from three mules and have two Englishmen left over.

undercovergeek

2.2 gb update coming down the steam pipe -  ???

Nefaro

#117
Quote from: undercovergeek on December 03, 2015, 04:03:48 PM
2.2 gb update coming down the steam pipe -  ???


Is ARMA 3 in decent condition regarding bugs & such lately? 

I had the impression it was still rather glitchy at times.  Have had it on my wishlist for awhile so it may get some consideration on the Holiday sale. 

Also hope they didn't change the 3D viewpoint, FOV, etc, since ARMA2.  That one had a proper PC FPS setup and didn't make me ill.  Need to be sure it hasn't been Console-ized in #3.

Jarhead0331

It must be the Nexus update.
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mikeck

 I have been playing it for four months and never really experienced any glitches or bugs. That's just me though
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