Main Menu

ARMA 3

Started by Toonces, February 20, 2015, 03:32:30 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

W8taminute

Quote from: jomni on December 12, 2015, 06:13:59 PM
Quote from: Jack Nastyface on December 12, 2015, 01:35:12 PM
Gentles all,

Does anyone here have recommendations on downloadable campaigns or single missions from steam or other places?  I am loathe just to start downloading a bunch of missions to find they are crap, so I figured I would first ask for recommendations from this astute group of military and accuracy minded grogs.

See you on Stratis,

Jack Nastyface


Go for the persistent dynamic island-wide campaigns.
"Whole Lotta Stratis"
"Whole Lotta Altis"
"Dynamic Universal War System (DUWS)"   <- This is the one I want to check out.  Thanks for the tip!


See inserted text above.
"You and I are of a kind. In a different reality, I could have called you friend."

Romulan Commander to Kirk

Toonces

Quote from: Jarhead0331 on January 10, 2016, 01:23:07 PM
^I DLed it awhile ago, but never installed. Any good SP scenarios for it?

I've only seen one or two.  I haven't tried them yet.

What little I saw, it looked good but I was getting a lot of stuttering.  Not sure if this was a one time thing, or if the mod is poorly optimized or what.  Typically ARMA 3 runs smooth as butter completely cranked up on my computer.
"If you had a chance, right now, to go back in time and stop Hitler, wouldn't you do it?  I mean, I personally wouldn't stop him because I think he's awesome." - Eric Cartman

"Does a watch list mean you are being watched or is it a come on to Toonces?" - Biggs

Apocalypse 31

Quote from: Toonces on January 10, 2016, 03:39:00 PM
Quote from: Jarhead0331 on January 10, 2016, 01:23:07 PM
^I DLed it awhile ago, but never installed. Any good SP scenarios for it?

I've only seen one or two.  I haven't tried them yet.

What little I saw, it looked good but I was getting a lot of stuttering.  Not sure if this was a one time thing, or if the mod is poorly optimized or what.  Typically ARMA 3 runs smooth as butter completely cranked up on my computer.

The SP campaign is pretty good, and gives you a decent back story on the game.

ArmA SP and MP might as well be completely different games when it comes to performance. I can run SP on Ultra with a solid 60fps. OTOH, in MP games I can dip down to the 20/30 FPS.

I'm told that it depends on server performance as well as the amount of scripts that are running...which can be 20+ in some servers.

Jarhead0331

Quote from: Apocalypse 31 on January 10, 2016, 08:28:34 PM
Quote from: Toonces on January 10, 2016, 03:39:00 PM
Quote from: Jarhead0331 on January 10, 2016, 01:23:07 PM
^I DLed it awhile ago, but never installed. Any good SP scenarios for it?

I've only seen one or two.  I haven't tried them yet.

What little I saw, it looked good but I was getting a lot of stuttering.  Not sure if this was a one time thing, or if the mod is poorly optimized or what.  Typically ARMA 3 runs smooth as butter completely cranked up on my computer.

The SP campaign is pretty good, and gives you a decent back story on the game.

ArmA SP and MP might as well be completely different games when it comes to performance. I can run SP on Ultra with a solid 60fps. OTOH, in MP games I can dip down to the 20/30 FPS.

I'm told that it depends on server performance as well as the amount of scripts that are running...which can be 20+ in some servers.

I completed the ARMA SP campaign ages ago. I'm talking about SP missions in the Unsung Vietnam conversion mod.
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


Hofstadter

I honestly couldne be bothered with the SP campaign for arma 3. If I wanted guerilla warefare I would play farcry.
My wargaming channel
https://www.youtube.com/channel/UCx_VZ48DOrINe4XA7Bvf99A

"I earned the right to shoot Havoc!"

Jarhead0331

Quote from: Hofstadter on January 10, 2016, 10:17:07 PM
I honestly couldne be bothered with the SP campaign for arma 3. If I wanted guerilla warefare I would play farcry.

You should have stuck with it. The campaign gets more conventional as you progress deeper in. The last chapter is an all out conventional assault to retake the island.
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18



jomni

I was playing out Omega Games Ranger long range patrol missions in ARMA 2
back then. Vietnam would be the perfect setting.

Toonces

Yeah, that's what got me to check it out UCG.  I still haven't spent any time with it really.  I need to find a server hosting this mod.
"If you had a chance, right now, to go back in time and stop Hitler, wouldn't you do it?  I mean, I personally wouldn't stop him because I think he's awesome." - Eric Cartman

"Does a watch list mean you are being watched or is it a come on to Toonces?" - Biggs

undercovergeek

has anyone got any tips on tank hunting?

ive spent a lot of the last few days getting blown up from over 1000 - 2000 metres away by a c-nt in a vehicle and as a slave to realism theres no kill cam - i have not a single clue where the vehicle is at any time ive been turned to jam

id love to be able to get on a quad bike and set off on a personal journey of revenge, sneak up behind him and ram a rocket up his ass, ive done it two or three times but thats when the guy has driven into the combat zone - its the gits a mile away i want to go find

Father Ted

Quote from: undercovergeek on January 27, 2016, 12:14:11 PM
has anyone got any tips on tank hunting?

ive spent a lot of the last few days getting blown up from over 1000 - 2000 metres away by a c-nt in a vehicle and as a slave to realism theres no kill cam - i have not a single clue where the vehicle is at any time ive been turned to jam

id love to be able to get on a quad bike and set off on a personal journey of revenge, sneak up behind him and ram a rocket up his ass, ive done it two or three times but thats when the guy has driven into the combat zone - its the gits a mile away i want to go find

Get a helicopter.  My last foray on KotH ended in a rage quit coz my mate and I could not get into the combat zone at all - by chopper, quad or armour.  Some {female genitalia} kept killing us with a gunship - no chance to evade.

Bardolph

Chopper and get the designator perk to get some thermal capability. fly NOE out well beyond the AO, come in between, and usually somewhat to the side of their base and their approach to the AO. Land somewhere safe and hoof it up to a convenient ridge and use your designator to find juicy targets. This works best with a friend or two as it takes a couple hits to take a tank down. Some are stupid enough to let you get 2 shots off though ;)

When I could still run KoTH worth a damn this was one of my favorite things to due. Almost always had the launcher perk, was fun dropping choppers too.

undercovergeek

sexy new editor inbound - a true 3d wysiwyg editor, no more 'place item', open map, check its ok, back to editor, wash rinse repeat

looks cool

http://arma3.com/

MengJiao

Quote from: undercovergeek on February 11, 2016, 02:29:19 PM
sexy new editor inbound - a true 3d wysiwyg editor, no more 'place item', open map, check its ok, back to editor, wash rinse repeat

looks cool

http://arma3.com/

  I guess I'm using this.  I like the paperdoll method of arming the troops.  I accidently (I basically play single player in the editor) got an ideal command structure:  I'm in the LAV command vehicle as the driver -- so everybody follows me, but the commander is manning the MG so the battles start out a horrible mess (as arranged by me) and he has to do all the "Patch yourself up" and giving his position replies, until we get close to the enemy, whereupon they shoot him and I take over (and get out of the LAV AT missile magnet) to fine tune the final assault.  Of course I have to listen to a lot of "I'm horribly injured!  I need help now" and "What is your position" but I'm busy throwing the 30 grenades I've stuffed in my backpack and shooting the M14 with 4 extra magazines.  Ah...that's the life.

Apocalypse 31

#149
New SITREP posted, and the Apex expansion has hit Steam for pre-purchase.

https://dev.arma3.com/post/sitrep-00151

Regarding performance - I dont see ArmA III ever achieving decent performance. It's basically running off of the Operation Flashpoint engine from 2001. Updated physics and lighting, but still no support for multi-core processing. Whats worse is the netcode - I can run the game on Ultra settings during single player and get a decent, solid FPS, but once I step into a multiplayer game my FPS gets cut in half.

It's irritating to me seeing the developers post something like this. It feels like a blatant lie.

QuoteNow for some 'real talk', on the topic of performance. This naturally comes up whenever graphical fidelity is discussed, so we'll explain again how we feel this upgrade can affect overall performance. The lighting changes themselves should not have an impact. Then there are a few changed technologies that are not optional and in our tests can have a small effect, namely the new shore shader, multi-component fog and previously released parallax map improvements. Finally, the Screen Space Reflections used on water are actually expensive, but they are optional. It's also important to remember that Dev-Branch is not the best performance indicator. This build contains more diagnostics and may be spamming more RPT log errors for example. The 2GB update also may have caused fragmentation on non-SSD drives, so consider running a defrag.

and a new game engine...ArmA IV?

QuoteWe will continue to look for optimization opportunities across the board, but it would not be realistic to expect a 'magic bullet' leap forward in Arma 3's lifetime. That also goes for a potential DirectX 12 implementation. After a lengthy initial investigation, we've concluded that this is far more complex than it may seem. It has been decided that our company will first tackle this in the new Enfusion engine, as its rendering pipeline is more compatible. Afterwards we'll still evaluate porting it back (or using the knowledge we'll have gained) for Arma 3. This does mean quite definitely that no DX12 implementation will be part of the platform update that is to accompany the Apex release.