Lets Play - Master of Orion III

Started by Jarhead0331, February 19, 2016, 11:32:17 PM

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Jarhead0331

Quote from: PAK on March 02, 2016, 07:51:06 AM
The main problem with MoO3 is fighting the urge to control everything, as the player is accustomed by other titles. The game was clearly not designed with micromanagement in mind, both in terms of interface layout and general idea. My failures with MoO3 stemmed from the fact that I could not stop myself from micromanaging my empire, lets see what happens if I will take Your path.  8)

Yes, this was a major critique of the game upon its release. However, not unlike with Distant Worlds, I personally enjoy leaving most things up to the AI and taking direct control only when there is something specific I want to accomplish. I try to set various strategic goals and then intervene only to the extent necessary to accomplish them. For instance, lets say there is an alien colony on a planet I desire for my empire. I will intervene and take direct control of the situation by building the ships necessary to capture the system, forming the fleets that I want in my task force, building the ground forces that will be required to invade and hold the planet, and then creating the ground force OOB. I will then take control of the diplomatic situation by declaring war at the appropriate time, and take tactical control of the military forces by directly moving them into the target system and launching the invasion. Meanwhile, the AI is still left in charge of managing the empire, in terms of planetary development, research, taxation, etc.

For those who can tolerate this approach, MOO3 still tends to be one of the greatest 4x games ever made.
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


Ian C

Quote from: Jarhead0331 on March 02, 2016, 10:01:31 AM

For those who can tolerate this approach, MOO3 still tends to be one of the greatest 4x games ever made.

100% agree. There's something completely solid and immersive about this game.

Jarhead, do you have the official Prima guide?

Jarhead0331

Quote from: Ian C on March 02, 2016, 10:18:08 AM

Jarhead, do you have the official Prima guide?

No! does one actually exist!?!
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18



Jarhead0331

I think you're going to see a lot of instinctive hate about anything MOO 3 related posted on the internet. Most people gave up before the patches, or simply don't get it. Their response as fans of the MOO series is to lash out bitterly.

Their loss.
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


mikeck

A lot of the hate results from the fact that MOO3 isn't a remake of MOO2. The same thing is happening with MOO4. People hating on it because it isn't simply an upgraded MOO2. This stuff reminds me of when Rome 2 came out. Everyone hated the new city mechanic and provinces. They preferred the Rome1 model. I'm convinced the model in Rome 2 is better but some just like the original. That however, does not make the game "suck". The fact that MOO 3 and MOO4 are not simply MOO2 redux doesn't make those 2 games suck either
"A government large enough to give you everything you want is strong enough to take everything you have."--Thomas Jefferson

FarAway Sooner

So, Mikeck, you're saying it's not derivative?

;D ;D ;D ;D

mikeck

It's not Moo2 with updates for sure. It has real time combat and space lanes which send Moo2 fans into free-fall spaz mode. It's a new game. Just like MOO3 is to MOO2. But people claiming "this isn't Moo" and such is as ridiculous as claiming that Rome2 isn't total war because it's so different from medieval TW1. Games evolve. The game may end up sucking for all I know, but it won't be because it's not a game from 1999 with upgraded graphics. I just think people would enjoy gaming more if they took games for what they are instead of complaining tab they aren't like something else. My 2 cents.

That said. In one of the ones that liked Moo3 better than 2.  I really don't care for turn based combat. I also like the idea of star lanes because it allows for chokepoints
"A government large enough to give you everything you want is strong enough to take everything you have."--Thomas Jefferson

Jarhead0331

Part 3...I can smell it. War is in the air...or should I say, vacuum.

Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


PAK

The Arahraqa (Evon) ships look the same as yours because that species is also humanoid. Ship silhouettes on the starmap are species-type dependent.

Jarhead0331

Quote from: PAK on March 07, 2016, 02:44:40 AM
The Arahraqa (Evon) ships look the same as yours because that species is also humanoid. Ship silhouettes on the starmap are species-type dependent.

Thanks. That's silly. Different races should ideally have different ship graphics. The little colored arrow/carrot is not obvious for quick recognition.
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


Anguille

 Yeah...it was a cheap excuse to justify the fact that they didn't have enough money to design ships for every faction....it's a miracle the game came out at all and in the end, it was in a better shape than Sword of the Stars II (whose team was still mocking MOO3 a few months before they released their own unfinished product  ::) ).

Anyway...nice Let's play...look forward how you do in this war.  O0