Atlantic Fleet coming to Steam

Started by IronX, February 24, 2016, 01:00:44 PM

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Nefaro

Quote from: glen55 on March 08, 2016, 11:14:29 AM
I really love the gunnery duels, but so far the ASW (since I've been playing the RN, I've only fought against subs and not with one so far) warfare is undistinguished.

I almost always have the sub spotted on the first turn.  Always at periscope depth.

It just sits there (or maybe moves slowly, I can't tell) at periscope depth until you hit it or nearly hit it with gunnery.  Then it dives.

It will almost always fire torpedos right away and hit my biggest ship, which has no chance to escape, even if it hits all back and hard over on the first turn.  It never misses with a down the throat torpedo shot.

Upshot is I don't really the missions that involve subs, and I think this part needs some work.

But ship to ship combat is really great.


The sub combat is the weak spot.  The instant launch position at start is the most notable issue.   

undercovergeek

yeah, ive had that, if the AI starts with the initiative and theres subs - a ship is going down - can this be fixed with the longer starting range option ticked?

also ive never had an enemy sub do nothing but shoot at me and wait to be hedgehogged or depth charged, no evasive maneouvers or diving deep and breaking contact - i think maybe the AI routines for subs are the same as the surface ships - trade shots until one sinks

FlickJax

I was fighting the bismark yesterday and sank its escort first, I had 2 BBs and it tried to run it was a stormy engagement and it only turned once i had managed to get it in range and hit a few times.  It did run for quite a few turns though as my gunners were struggling.

undercovergeek

Atlantic Fleet version 1.01 is now available.

Additions:
- all sliders can now be used via key commands
- keys for 0.1 degree elevation change
- full keyboard support for tactical map
- ship telegraph now responds to each setting individually
- ship speed can also be set by keys 1-6
- mouse wheel zoom for tactical map and binoculars
- hide combat interface toggle for screenshots, F9 Key
- submarine depth now displayed
- keys for selecting carrier wings and load out

Fixes/Improvements:
- fixed a bug that *might* involve AI movement hanging the turn
- holding mouse button on a slider when firing no longer hangs the turn
- improved graphics/shader compatibility
- distant smoke no longer blocks closer ships
- player hedgehogs no longer cause sonar disruption
- added missing AA guns to Courageous class
- improved pilot graphics on some aircraft
- decreased shell graphic size
- music in combat set to on by default

undercovergeek

Quote from: FlickJax on March 10, 2016, 07:49:19 AM
I was fighting the bismark yesterday and sank its escort first, I had 2 BBs and it tried to run it was a stormy engagement and it only turned once i had managed to get it in range and hit a few times.  It did run for quite a few turns though as my gunners were struggling.

i think the Bismark probably thinks 'im just going to sit here and pound you!'

Barthheart

I've never had a problem with the enemy subs, or mine for that matter, starting so close and getting the first easy kills. I take this to represent the effort they spent to get to that point and my forces being surprised. Subs were really a very scary weapon in WWII. That's the point. You usually didn't know they were in your midst until the first ship was struck/sunk.


steve58

Quote from: undercovergeek on March 10, 2016, 08:13:04 AM
Atlantic Fleet version 1.01 is now available.

Additions:
- keys for 0.1 degree elevation change


O0  Just picked up AF the other day...and trying to adjust the elevation with the mouse was a real PITA.
Government is not the solution to our problem—government is the problem.   Ronald Reagan
The democracy will cease to exist when you take away from those who are willing to work and give to those who would not.   Thomas Jefferson
During times of universal deceit, telling the truth becomes a revolutionary act.   George Orwell  The truth is quiet...It's the lies that are loud.   Jesus Revolution
If you ever find yourself in need of a safe space then you're probably going to have to stop calling yourself a social justice warrior. You cannot be a warrior and a pansy at the same time   Mike Adams (RIP Mike)

Barthheart

Quote from: undercovergeek on March 10, 2016, 08:13:42 AM
Quote from: FlickJax on March 10, 2016, 07:49:19 AM
I was fighting the bismark yesterday and sank its escort first, I had 2 BBs and it tried to run it was a stormy engagement and it only turned once i had managed to get it in range and hit a few times.  It did run for quite a few turns though as my gunners were struggling.

i think the Bismark probably thinks 'im just going to sit here and pound you!'

And it's usually right!

Last night I had an encounter with the Rodney! It was protecting a single transport and I had 2 of the smaller battleships, 2 pocket battleships, a light cruiser and 2 destroyers.

Well, the Rodney stood her ground well and sank the Graf Spee with just 2salvos while my ships were still ranging in. More back and forth pounding and the Scharnhorst goes down and finally the Rodney is on fire. She turns to run. My light cruiser starts chasing the transport when suddenly the Rodney turns back and blows the CL out of the water with one salvo! But by turning back my other ship were able to land enough hit to slow the Rodney.

Next salvo from the Rodney is aimed at the last BB and clips it but also nails a DD that was passing astern and it goes down. Last DD is finally close enough to the Rodeny to put 3 troops into her and send her to the bottom.

Great battle but bloody expensive on my side....

Barthheart

Quote from: steve58 on March 10, 2016, 08:20:17 AM
Quote from: undercovergeek on March 10, 2016, 08:13:04 AM
Atlantic Fleet version 1.01 is now available.

Additions:
- keys for 0.1 degree elevation change


O0  Just picked up AF the other day...and trying to adjust the elevation with the mouse was a real PITA.

There is a small box just above the horizontal slider that looks like [< >]. If you click on the then both sliders will move very slowly for large movements of the mouse. Kind of a fine adjust.

undercovergeek

Quote from: steve58 on March 10, 2016, 08:20:17 AM
Quote from: undercovergeek on March 10, 2016, 08:13:04 AM
Atlantic Fleet version 1.01 is now available.

Additions:
- keys for 0.1 degree elevation change


O0  Just picked up AF the other day...and trying to adjust the elevation with the mouse was a real PITA.

the definition of frustration was struggling for 20 minutes to scroll that 0.1, firing and overshooting by the .1 you just fought with!

steve58

^this!

Thx for the elevation tip Barth.
Government is not the solution to our problem—government is the problem.   Ronald Reagan
The democracy will cease to exist when you take away from those who are willing to work and give to those who would not.   Thomas Jefferson
During times of universal deceit, telling the truth becomes a revolutionary act.   George Orwell  The truth is quiet...It's the lies that are loud.   Jesus Revolution
If you ever find yourself in need of a safe space then you're probably going to have to stop calling yourself a social justice warrior. You cannot be a warrior and a pansy at the same time   Mike Adams (RIP Mike)

MengJiao

Quote from: undercovergeek on March 10, 2016, 08:13:04 AM
Atlantic Fleet version 1.01 is now available.

Additions:
- all sliders can now be used via key commands
- keys for 0.1 degree elevation change
- full keyboard support for tactical map
- ship telegraph now responds to each setting individually
- ship speed can also be set by keys 1-6
- mouse wheel zoom for tactical map and binoculars
- hide combat interface toggle for screenshots, F9 Key
- submarine depth now displayed
- keys for selecting carrier wings and load out

Fixes/Improvements:
- fixed a bug that *might* involve AI movement hanging the turn
- holding mouse button on a slider when firing no longer hangs the turn
- improved graphics/shader compatibility
- distant smoke no longer blocks closer ships
- player hedgehogs no longer cause sonar disruption
- added missing AA guns to Courageous class
- improved pilot graphics on some aircraft
- decreased shell graphic size
- music in combat set to on by default

  Sounds good!  Especially the key for the .1 range or azimuth adjustments!

Philippe

#102
At the risk of seeming dense, which key do you hit for the 0.1 elevation adjustments ?
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History is a bad joke played by the living on the dead.


Senility is no excuse for feeblemindedness.

MengJiao

Quote from: Philippe on March 10, 2016, 02:05:33 PM
At the risk of seeming dense, which key do you hit for the 0.1 elevation adjustments ?

something like U I 2 8 and or X X 9 7 (its in the options where you can get the keys assignments IIRC)

I just sank the Bismarck with the North Carolina, but didn't use the keys all that much.

Toonces

I finally got to spend some time with this today.  This is a gem of a game- highly recommended!

Lite, but still quite a bit of fun.   O0
"If you had a chance, right now, to go back in time and stop Hitler, wouldn't you do it?  I mean, I personally wouldn't stop him because I think he's awesome." - Eric Cartman

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