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Master of Orion IV

Started by Anguille, February 18, 2016, 08:47:08 AM

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Jarhead0331

Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


JudgeDredd

After my first play through (still gobsmacked I finished a 4x game!!) I haven't been back...but I intend to do so.
Alba gu' brath
Jarhead - I hate people

Jarhead0331

Quote from: JudgeDredd on March 29, 2016, 12:20:48 AM
After my first play through (still gobsmacked I finished a 4x game!!) I haven't been back...but I intend to do so.

Have you played since the second update was released this past Friday? It drastically improved the game experience.
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


JudgeDredd

Nope - but I absolutely intend to.

What was so noticeable for you? Or did it just "feel" like a better overall experience?
Alba gu' brath
Jarhead - I hate people

Jarhead0331

It feels like a big step toward a more complete game. Three more races, added tactical control over ships in combat, added graphic feedback on planetary combat screen, AI enhancements, etc.

Check out the change log. It's impressive.
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


JudgeDredd

Yep. Played another couple of hours today and it's coming along nicely.

A couple of things here and there need to be streamlined I think. An example of which is when you are looking at a planet and you have something you are building. There's a button to allow you to buy it. Now, that button is disabled if you don't have enough money and if you do, it's enabled - but nowhere on the screen is there any indication of how much money you have. You have to exit the screen in order to see how many credits you have.

Little things like that. Not huge things and not a lot, but just wee tweaks they should make.

And for whomever asked the question - no...you can't rename planets.
Alba gu' brath
Jarhead - I hate people

Jarhead0331

Quote from: JudgeDredd on March 29, 2016, 04:32:17 PM
Yep. Played another couple of hours today and it's coming along nicely.

A couple of things here and there need to be streamlined I think. An example of which is when you are looking at a planet and you have something you are building. There's a button to allow you to buy it. Now, that button is disabled if you don't have enough money and if you do, it's enabled - but nowhere on the screen is there any indication of how much money you have. You have to exit the screen in order to see how many credits you have.

Little things like that. Not huge things and not a lot, but just wee tweaks they should make.

And for whomever asked the question - no...you can't rename planets.

I'd like a build queue.
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


tgb


Jarhead0331

#128
Quote from: tgb on March 29, 2016, 06:16:40 PM
There is a build queue.

Thanks for the tip. How do you use it?

Nevermind...duh!
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


JudgeDredd

That is an annoying thing...why is the build queue disabled by default? Every game you start, you have to enable it.

I don't even understand why there's an option for a build queue at all!
Alba gu' brath
Jarhead - I hate people

RedArgo

I played quite a bit this weekend and I think it is shaping up to be a solid light level 4x game.  The UI is already the best I can think of, as good as Civ 5 which I like a lot.

I'm not sure the ship design is working properly yet, as I switched between point/regular/heavy mounts the damage per second never changed, only the size.  Also, a lot of the tech descriptions don't give stats of what they do, only general descriptions, like go faster, do more damage.  Hopefully they'll flesh that out as development continues.

The AI seemed ok, I never saw it build any ship bigger than a destroyer size, but it would have a lot of frigates and destroyers.  My last battle against the Bulrathi they had over 110 ships against my 15 bigger ships.  The combat number, which is supposed to be the strength of your fleet gave me a 2-1 advantage, but I got wiped out, only killing about half of them.  This leads to my main problem with RTS combat, which is a lack of feedback.  I can watch all the pretty effects and damage numbers flashing all over, but I don't know what is effective and what isn't.  Earlier I tried using masses of bombers and they just disappeared under the lasers and missiles so I don't know if they ever even got to their targets.

I think I'll put it on the shelf for a while, but looks like it has a great deal of promise.

Huw the Poo

Linux support has been added!

...and if it wasn't 16 days before the release of Stellaris I'd have bought it in a heartbeat.  Oh well...I guess I'll pick it up in a few months.

Huw the Poo

Quote from: Huw the Poo on April 22, 2016, 07:27:06 PM
Linux support has been added!

...and if it wasn't 16 days before the release of Stellaris I'd have bought it in a heartbeat.  Oh well...I guess I'll pick it up in a few months.

...so months turned to days. :D

Yeah yeah, I bought it.  How could I resist?  Anyway...I've played an hour and a half and I'm more impressed than I dared hope.  In fact, although I can hardly comment on the game as a whole yet, there's very little for me to criticise so far.  I like the graphics, the UI, the tech tree, the ships.  The game flows smoothly, nothing is ever in my way, it has character.  It's remarkably functional, even polished, for a game not yet at 1.0.

I'm looking forward to play some more this evening!

Edit: Literally the only thing that's annoyed me so far is that when a ship is built at a planet that has a fleet set to guard, that ship is also placed into the fleet and on guard, so I have occasionally forgotten to give it orders.  This is especially true of colony ships and space factories.

Anguille

EA will continue a little longer....opinions, comments?

http://forum.masteroforion.com/index.php?/topic/1540-early-access-sitrep-you-spoke-were-listening/

I think it's better so they can improve and fix bugs. Also the fever around Stellaris will calm down a little before they release it.

JudgeDredd

Quote from: Huw the Poo on April 30, 2016, 10:50:53 AM
Quote from: Huw the Poo on April 22, 2016, 07:27:06 PM
Linux support has been added!

...and if it wasn't 16 days before the release of Stellaris I'd have bought it in a heartbeat.  Oh well...I guess I'll pick it up in a few months.

...so months turned to days. :D

Yeah yeah, I bought it.  How could I resist?  Anyway...I've played an hour and a half and I'm more impressed than I dared hope.  In fact, although I can hardly comment on the game as a whole yet, there's very little for me to criticise so far.  I like the graphics, the UI, the tech tree, the ships.  The game flows smoothly, nothing is ever in my way, it has character.  It's remarkably functional, even polished, for a game not yet at 1.0.

I'm looking forward to play some more this evening!

Edit: Literally the only thing that's annoyed me so far is that when a ship is built at a planet that has a fleet set to guard, that ship is also placed into the fleet and on guard, so I have occasionally forgotten to give it orders.  This is especially true of colony ships and space factories.
This is the ONLY 4X game I've ever played to a conclusion...that's how much I enjoyed MOO.

I did find it a tad easy and a bit small...but it is (was?) early access and being developed so I wasn't holding that against it
Alba gu' brath
Jarhead - I hate people