Starpoint Gemini Warlords

Started by Jarhead0331, April 14, 2016, 12:41:46 PM

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Jarhead0331

Well this one sort of sneaked out of the woodwork...

http://store.steampowered.com/app/419480/

Described as a "a unique blend of space sim, RPG and 4X games focused on larger ships, ranging from gunships to carriers. Command your starship, send your war fleets into enemy territory, lead your heroic companions into battle, build up your stronghold, trade, mine, salvage and remind your enemies why they fear you."

Looks yummy.

Quote

Headquarters. Construct and upgrade your own personal space station; a massive structure that enables you to conduct research, build ships, assemble autonomous fleets and much more.

Conquer Territory. Gradually expand your reign over unclaimed territory, by battling minor factions, or conquer the entire Gemini sector, by facing off against familiar strong Gemini foes, familiar from the previous Starpoint Gemini titles. Reinforce conquered regions to defend themselves.

Conduct Research on simple weapon enhancements, obtain the expertise to construct a titan class behemoth, or boost the effectiveness of your non-combat fleets. Equipment, ship systems, enhancements and ships can still be bought, but he best 'stuff' can only be researched, constructed and improved in your HQ.

Construction and research demand the allocation of resources. Gather them by conducting missions for other factions, trade or purchase resources, or conquer regions providing a steady flow of resources, and bonuses.

A far larger game world will allow more distinction between ship sizes, pockets of empty space to travel through and your own giant space HQ where ships can be 'parked'.

Skill classes, attributed skills and perk progression will be revamped and rebalanced, as will levelling-up, the reputation system and diplomacy.

Storyline vs Free-roam: The campaign storyline will be blended in with the more generic conquer quests. Free-roam mode strips all main storyline missions, but leaves side quests and generic freelance missions intact.

A full branching dialogue scheme, the industry standard in modern RPGs.

Technical additions include: x64 system only, projection mapping, deferred shading, physically based rendering and realistic physics.

Features available in the Early Access version include:

    The full game world which is almost 10 times larger than the game world in Starpoint Gemini 2.
    Start with a prologue of the story-line and continue in Conquest mode.
    Headquarters features about 50% complete.
    13 of 19 planned freelance mission types are in. Roughly half the modifiers too.
    50% of planned ships are in (approx. 40).
    60% of random encounter types are present. Roughly half the modifiers too.
    1 of 4 character classes.
    Most of the ship's equipment and weapons.
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


PanzersEast




The visuals at least make you shat your pants....

I have Gemini 2 and thought it was pretty good, but like to hear more of this new game......



PE

Anguille

It looks great....still should play Starpoint Gemini 2 first!

Tpek

Quote from: Anguille on April 14, 2016, 01:51:19 PM
It looks great....still should play Starpoint Gemini 2 first!

And I should probably finish the first, first :P

Surtur

Hi guys,

The first Early Access version is out now and it is very stable. Many of the 4X like features are still in development though.
Starpoint Gemini 2 followed a similar route and changed and developed much during Early Access.

So if you are expecting a full game, you better wait for the final release. If however, you would enjoy helping us out shaping the game and pitching ideas, then you are most welcome!
"Gentlemen, You Can't Fight in Here. This is the War Room!"

Anguille

#5
Quote from: Surtur on April 15, 2016, 04:34:09 AM
Hi guys,

The first Early Access version is out now and it is very stable. Many of the 4X like features are still in development though.
Starpoint Gemini 2 followed a similar route and changed and developed much during Early Access.

So if you are expecting a full game, you better wait for the final release. If however, you would enjoy helping us out shaping the game and pitching ideas, then you are most welcome!
Thanks for the info....i have Starpoint Gemini 1 & 2 so i am wondering. What can we expect from the 4x features in the final product...anything like Haegemonia or more like Imperium Galactica II?

And what about the victory conditions in the 4x mode?

Thanks

Surtur

The victory conditions are what you will make them out to be.

Also, you should not get the impression it will be as much a 4X as many of the dedicated 4X strategy games we have seen (Stardrive, MoO, Polaris etc.). The game will still be mostly controled from your own ship that you fly around with.

That is planned is that you will be able to order ships and organize these into different fleets. These fleets can then be sent to different sectors/stations/planets using the map view. This way, you can start conquering space.

With more planets of course come more trade opportunities etc. As the game title suggests, you will become a Warlords (if that is the path you wish to take).
"Gentlemen, You Can't Fight in Here. This is the War Room!"

Anguille