Look what came today....

Started by JudgeDredd, April 18, 2016, 07:35:36 AM

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MikeGER

...the bad breath of the Russians and the smell of Footwraps gave them away anyway  ^-^

jomni

Quote from: Pinetree on April 18, 2016, 07:37:30 PM
Quote from: Ubercat on April 18, 2016, 07:17:48 PM
Is that second pic from a movie set?
Looks like it, I think it might be from the new Russian Stalingrad movie. I just google imaged "Stalingrad". It's a good representation of the urban combat scape though.

edit: the white van on the right hand side gives it away  ;D

Looks familiar. Played that map to death in Red Ochestra 2.

TacticalWargames

Pinetree.. the spotting mechanic means you can't recon by fire, a core tactic used by the Germans during the combat in Stalingrad. So it isn't the fact it's hard to spot but that you can't fire at a hex you previously spotted the enemy in nor target a hex you suspect the enemy is in.

Oh well seems your point missed the mark:) Some days people make it easy for you..

I do get the hint I'm not really wanted or welcome here no matter what people say. I wont say anymore than that.

Pinetree

Quote from: TacticalWargames on April 19, 2016, 02:45:58 PM
Pinetree.. the spotting mechanic means you can't recon by fire, a core tactic used by the Germans during the combat in Stalingrad. So it isn't the fact it's hard to spot but that you can't fire at a hex you previously spotted the enemy in nor target a hex you suspect the enemy is in.

Ah, Ok. I understand now. In the PC game you have FOW units that only show up when they fire or move into LOS. This is a bit different to the board game where you, as the player, can see all the units all the time. This is where the spotting mechanic works well imo. As for recon by fire or firing at unspotted units, you could always house rule it.

An example would be: You could fire on an unspotted unit but would pay a penalty where you're only using half fire power as you're firing at the hex, not the unit. If the attacker wins, the defender makes a MC with the difference being the modifier. If they pass, the unit is unspotted or they have the option of immediately opfiring on the attacker. If they fail the MC they're automatically spotted and if they fail by 1, they immediately opfire at the attacker, if they fail by 2-3, they're shaken, if they fail by 4 or more, they take a step loss. (Those numbers are all arbitrary btw, you'd have to test it to get the correct range).

So you can see, it's doable, but it still seems a bit gamey to me, since as the player, you know where units are so recon by fire is irrevelant.

Gen. Montgomery: "Your men don't salute much."
Gen. Freyberg: "Well, if you wave at them they'll usually wave back."

bayonetbrant

In the Warfighter series, the recon-by-fire mechanic was that you got to shoot blind into a hex.  If you scored a hit, it revealed what was in the hex, but did no damage.  After that, anyone on the same radio net (if using the radio rules) knew where the target was that turn and could fire, otherwise, you had to wait a turn to shoot at them.
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