Mordheim-ARRRRRGGGGHHHH!!!

Started by Silent Disapproval Robot, April 01, 2016, 11:38:44 PM

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Silent Disapproval Robot

Ran into a bug.  Can't progress past the third story mission in the Witch Hunter campaign because I can't destroy the final objective.


Boggit

What does support/the developer say?
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Silent Disapproval Robot


Silent Disapproval Robot

Bah.  The response was "We're sorry.  We'll look into it.  Abandon the battle, take the losses, and continue on."  I abandoned the battle even though I'd completed it and only had one of my guys knocked out.  If you abandon a battle, the game acts as though you'd had enough of your guys knocked out to break morale and then rolls their fate.  Three of my top tier guys died and both my ranged units lost an eye, thereby lowering their accuracy.  I deleted the campaign and now have to start over.


Nefaro

Ouch.

One thing a game featuring character permadeath needs is the least amount of game ravishing bugs possible, and to have the others fixed ASAP. 

I love roguelikes but if my character's short & brutal life is ended due to a game bug, in one of them, I'd be end up rage quitting until further updates.  They're tough enough, as it is, without such problems.  :-\

One of the downsides to digital gaming, in cases such as these.   :buck2:

JasonPratt

The fact that a Mordheim campaign can run for over ten hours of gameplay easily, doesn't help its rogue-ish aspects either.  :buck2:
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Nefaro

Finally started putting some time in with Mordheim.

Damn is this addictive. 

Haven't encountered any bugs (yet).  Hopefully that trend continues.


Just jumped straight in, after the tutorials, with the Possessed.  Crazy ass cultists! 

Unfortunately, after a few days my Leader lost an arm.  No more 2-handed weapons for him.  But I'm impressed that such changes are portrayed on the 3D models.  Same for the Mutant Hero's mutations; even if they suck it's still cool to see how it mutates him.


After unlocking the first player level (that lends the bonus gold for new warbands) I'll probably start up a different faction.  Want to try Skaven, or maybe get the Witch Hunter DLC.  Dunno yet.

Flywheel

I've not really got into this yet and still working through the tutorials. I like the permadeath element and the injuries carried over. I am eager to get some real understanding enough to begin campaign. I think I will dust it off and get on with it this week.
Hold my beer and watch this!

Rayfer

Quote from: Flywheel on July 31, 2016, 12:48:36 PM
I've not really got into this yet and still working through the tutorials. I like the permadeath element and the injuries carried over. I am eager to get some real understanding enough to begin campaign. I think I will dust it off and get on with it this week.

LOL....to each his own.  Two game descriptions that instantly turn off my interest are 1) permadeath and 2) rogue-like.

Silent Disapproval Robot

Quote from: Nefaro on July 31, 2016, 08:17:50 AM
Finally started putting some time in with Mordheim.

Damn is this addictive. 

Haven't encountered any bugs (yet).  Hopefully that trend continues.


Just jumped straight in, after the tutorials, with the Possessed.  Crazy ass cultists! 

Unfortunately, after a few days my Leader lost an arm.  No more 2-handed weapons for him.  But I'm impressed that such changes are portrayed on the 3D models.  Same for the Mutant Hero's mutations; even if they suck it's still cool to see how it mutates him.


After unlocking the first player level (that lends the bonus gold for new warbands) I'll probably start up a different faction.  Want to try Skaven, or maybe get the Witch Hunter DLC.  Dunno yet.

I always seem to get the worst criticals possible for each character.  In my current game, my Priest of Ulric specialised in two handed weapons and a few spells.  He lost his arm and took a concussion.  My heavy armour guy who specialised in weapon and shield fighting lost his shield arm.  My ranged chick lost an eye and a finger and now sucks at ranged combat.  My leader took brain damage and has to make an intel check each turn or he can't do anything but stand around and drool.

undercovergeek

Quote from: Silent Disapproval Robot on July 31, 2016, 04:14:55 PM
I always seem to get the worst criticals possible for each character.  In my current game, my Priest of Ulric specialised in two handed weapons and a few spells.  He lost his arm and took a concussion.  My heavy armour guy who specialised in weapon and shield fighting lost his shield arm.  My ranged chick lost an eye and a finger and now sucks at ranged combat.  My leader took brain damage and has to make an intel check each turn or he can't do anything but stand around and drool.

i see you installed the grogheads mod

Nefaro

Quote from: Flywheel on July 31, 2016, 12:48:36 PM
I've not really got into this yet and still working through the tutorials. I like the permadeath element and the injuries carried over. I am eager to get some real understanding enough to begin campaign. I think I will dust it off and get on with it this week.

I also tend to enjoy permadeath in roguelikes and these types of long-term roster management & strategy games.  Have owned the base game for quite awhile, but had been waiting for it to get out of EA and receive plenty of updates. 

The number of tutorials may look pretty daunting at first, but the game really isn't all that difficult to understand.  There are quite a few different management screens, which is why there are so many tutorials.  Power through them, to get an idea what you can do on each screen, and you'll be rewarded with some fun. 

I'd say this is very close to something like X-Com, with it's mix of tactical TBS and roster management.  Albeit more brutal & less forgiving - because Warhammer boardgames just are.  >:D

Flywheel

Quote from: Nefaro on July 31, 2016, 07:49:07 PM
I also tend to enjoy permadeath in roguelikes and these types of long-term roster management & strategy games.

Permadeath makes me much more cautious and consider detail in order to preserve 'lives'. It adds a certain edge to the game.

Quote from: Nefaro on July 31, 2016, 07:49:07 PM
I'd say this is very close to something like X-Com, with it's mix of tactical TBS and roster management.  Albeit more brutal & less forgiving - because Warhammer boardgames just are.  >:D

I was going to compare this to X-Com as well, except in X-Com you aren't sending veterans into combat in various stages of dismemberment.  :o
Hold my beer and watch this!

steve58

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Grim.Reaper

Playing around with this....trying to figure out how everything works.  Atmosphere seems good, might be something I ultimately purchase if things turn out well this weekend.