Sengoku Jidai combined thread

Started by Zulu1966, January 19, 2016, 03:34:01 PM

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Anguille



jomni

#197
RPS Flare Path:  Sengoku Jidai (and other games) Giveaway.
https://www.rockpapershotgun.com/2016/08/12/the-flare-path-a-flush-of-foxers/

jomni

Release date of Gempei Kassen DLC is 9 Sept.

jomni


Nefaro

You guys didn't waste time cranking this out.  I've still yet to delve into much of the base game.   :)

jomni

Quote from: Nefaro on September 08, 2016, 06:13:53 PM
You guys didn't waste time cranking this out.  I've still yet to delve into much of the base game.   :)

There's a bigger one coming. :P

Nefaro

Quote from: jomni on September 08, 2016, 08:51:01 PM
Quote from: Nefaro on September 08, 2016, 06:13:53 PM
You guys didn't waste time cranking this out.  I've still yet to delve into much of the base game.   :)

There's a bigger one coming. :P


Gonna keep me busy!

It's a good problem to have.  O0

Gusington

✡

слава Україна!

We can't live under the threat of a c*nt because he's threatening nuclear Armageddon.

-JudgeDredd

jomni

#204
Announced.


Mandate of Heaven product page.
http://www.slitherine.com/products/644/details/Sengoku.Jidai:.Mandate.of.Heaven

Call for Beta.
http://www.slitherine.com/beta/cnda.asp?gid=644




By the way, those who don't get the Gempei Kassen DLC will still get these improvements (1.2.9 patch)
Quote
1. Added Steppe map type for skirmishes, campaigns and editor random maps.
2. Added descriptive tooltip to unit entries in campaign Split Army screen.
3. Added new icons for Tribal Rebels.
4. Campaign battle map widths increased for larger armies – to minimise deployment restrictions.
5. In campaign battles ending at the time limit, the side that is winning at the time limit will now win the battle (and hence force the enemy army to retreat) in reinforcement battles. (Instead of the side that waited for reinforcements automatically winning as previously).
6. In campaign battles ending at the time limit with no routs on either side, or equal routs on both sides, the defending side will win, and the invader will retreat. The defending side is the side that was in the province first, whether or not it actually owns the province. (Previously the defender would sometimes retreat after a no-score drawn battle).
7. Stopped AI in campaign battles being so contemptuous of a very small player army that it does not bother to advance at all.
8. Improved AI logic in Sengoku Jidai Campaign.
9. Pasture tiles now take blended edge in editor.
10. Corrected bug that stopped Cancel button from working in MP lobby "waiting" UI. (This button only appears when downloading/uploading an MP turn takes longer than 1 minute.)
11. Made unit icons show correctly when reinforcements arrive in Kawanakajima and Sekigahara scenarios.
12. Corrected bug that could cause anomalies when campaign army exceeds 64 units.

Gusington

Most excellent and something I have been waiting for forever! GIGGITY
✡

слава Україна!

We can't live under the threat of a c*nt because he's threatening nuclear Armageddon.

-JudgeDredd

DennisS

I have Pike and Shot: Campaigns. Someone convince me to purchase this one. Please.

Steelgrave

#207
Moved my own question to the Pike and Shot thread where it belongs. Carry on!


jomni