New Front Office Football in the Works

Started by Grim.Reaper, November 20, 2015, 07:26:40 PM

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CptHowdy

on page 2 in the screen shots you posted i see 2 of them titled depth chart offense and depth chart defense, those dont work as one would think they should??

Grim.Reaper

Quote from: CptHowdy on November 24, 2016, 11:10:54 AM
on page 2 in the screen shots you posted i see 2 of them titled depth chart offense and depth chart defense, those dont work as one would think they should??

No, they turned those into personnel package screens....you set different players per package (i.e. 3 wr, 1te, etc.), but you can't input the depth for a specific position.  So if my RB goes out with injury in the game, there is no setting where I can tell the computer which RB to put in his place....I am assuming the computer is deciding what it thinks is best.  My problem with that is the computer doesn't know what I want to do...I may not want the highest rated player, I may want someone that I am looking to build.

CptHowdy

anymore impressions? stable, buggy? big improvement over previous versions? computer AI any good at making financial decisions? AI make crazy trades or not sign key players even though it has money to do so? regret or glad you purchased?

Grim.Reaper

There will never be regrets in purchasing the game, regardless if any issues need ironed out or some things that I wish were done differently.  To me its not leaps and bounds different than prior versions, but more of a refinement and continuing to mature which is perfectly fine for me and what I would want.  If you enjoy American football and careers sims, simply a no brainer that you'll find nothing finer.  I am also fully confident based on past history the developer will fix any reported issues quickly and occasionally deliver enhancements, even if he rarely participates with the community.

For me a few things.

- Not a fan they removed depth charts
- Preseason usage of players is suspect
- Not a fan of the new menu UI--they should have just left it alone
- Way too early, but wish they would have simplified play creation and game planning--doesn't mean not good, just wish more simplistic
- Like the fact you can create history---you can start by simming as many seasons as you want
- Like that multiple windows can be open
- No longer need to carry 3 QBs, which is good
- Seems likely a lot of little tweaks behind the scenes (height/weight matter, coordinators matter, etc.)

Although I haven't necessarily seen myself, other issues/concerns being reported by people.
- Suspect choices of the AI filling out rosters--not always using the best or right players
- Some people having crashes or display issues
- Some searching not working
- The auto generation of game plans kind of random...meaning you can hit the button over and over and get different results (you would think it would be similar if basing on your talent, coaches, etc.)

Grim.Reaper

I'll tell you one thing, the actual game play by play and how it unfolds remains top notch....rarely if ever see a head scratching play or outcome.  Teams seem to call the right type of plays and manage the game clock well.  Just had a heart breaking situation but awesome how it unfolded.

Steelers (season record of 15-1) in the playoffs against the Colts.....with about 3 minutes left, Steelers up 13 to 6.  Colts get the ball and drive down the field.  Around the Steeler's 40 yard line, Andrew Luck attempts a 4th down pass and incomplete.....but hold on, defense called for a penalty, they get new life.

Colts drive down to roughly the Steelers 8 yard line.....again the Steeler's defense holds them and on 4th down, another incomplete pass...but hold on, Steeler's called for holding, Colts get lucky again.  Next play Luck throws TD pass to Frank Gore and game all tied up with about 50 seconds remaining in the game.

Steelers get the ball, Ben attempts a couple passes, but incomplete.  Then he attempts another pass and Colt's get an interception!  They run one play to get a little closer for their FG kicker and he splits the uprights as time expires.  Colts win 16-13 :(

Although a sad way for a 15-1 team to exit the playoffs, it was simply a stunning conclusions like you see sometimes in the NFL.....and no I don't think the CPU cheated at all to get this outcome, for every outcome like this, far more times the game ends as you would expect....but in this case, an instant classic!

Nefaro

Quote from: Grim.Reaper on November 26, 2016, 03:10:56 AM
There will never be regrets in purchasing the game, regardless if any issues need ironed out or some things that I wish were done differently.  To me its not leaps and bounds different than prior versions, but more of a refinement and continuing to mature which is perfectly fine for me and what I would want.  If you enjoy American football and careers sims, simply a no brainer that you'll find nothing finer.  I am also fully confident based on past history the developer will fix any reported issues quickly and occasionally deliver enhancements, even if he rarely participates with the community.

For me a few things.

- Not a fan they removed depth charts
- Preseason usage of players is suspect
- Not a fan of the new menu UI--they should have just left it alone
- Way too early, but wish they would have simplified play creation and game planning--doesn't mean not good, just wish more simplistic
- Like the fact you can create history---you can start by simming as many seasons as you want
- Like that multiple windows can be open
- No longer need to carry 3 QBs, which is good
- Seems likely a lot of little tweaks behind the scenes (height/weight matter, coordinators matter, etc.)

Although I haven't necessarily seen myself, other issues/concerns being reported by people.
- Suspect choices of the AI filling out rosters--not always using the best or right players
- Some people having crashes or display issues
- Some searching not working
- The auto generation of game plans kind of random...meaning you can hit the button over and over and get different results (you would think it would be similar if basing on your talent, coaches, etc.)


I recall the preseason player usage, by the AI, being suspect before. 

More so how often my players were getting injured in preseason in past versions.  I even began turning off preseason games in newly created careers because most teams would end up with 3-5 injuries before the regular season even started.  ::)  I hope that's fixed.

Been wanting to delve into FOF8 soon, but I've been gorging on WoWS and making plans to get familiar with SOW: Waterloo.  And now probably PrON along with FOF.  Split four ways.  :nerd:

Grim.Reaper

The big difference between 8 and 7 concerning pre season usage is you no longer have the option to set playing time...so totally at the mercy of the computer to do it right.  I lost my starting RB to injury because he was still playing in a preseason game well into the 3rd QTR....had my starting QB play an entire preseason game....

Nefaro

Quote from: Grim.Reaper on November 26, 2016, 07:34:32 AM
The big difference between 8 and 7 concerning pre season usage is you no longer have the option to set playing time...so totally at the mercy of the computer to do it right.  I lost my starting RB to injury because he was still playing in a preseason game well into the 3rd QTR....had my starting QB play an entire preseason game....

I'd just turn it off when starting a new career.  Had to do it before, due to excessive preseason injuries.  Will do it again.

Just wish you could still reduce the "rust" factor a bit, on some players, when it's off.

Grim.Reaper

Quote from: Nefaro on November 26, 2016, 07:40:40 AM
Quote from: Grim.Reaper on November 26, 2016, 07:34:32 AM
The big difference between 8 and 7 concerning pre season usage is you no longer have the option to set playing time...so totally at the mercy of the computer to do it right.  I lost my starting RB to injury because he was still playing in a preseason game well into the 3rd QTR....had my starting QB play an entire preseason game....

I'd just turn it off when starting a new career.  Had to do it before, due to excessive preseason injuries.  Will do it again.

Just wish you could still reduce the "rust" factor a bit, on some players, when it's off.

Do you mean turn off preseason games or injuries?  Don't see any option to turn off games, so assuming you mean injuries.  Hopefully will be improved since I don't really want to go that route either since I am ok with injuries, just not OK when they unrealistically happen at a point where real players wouldn't be in the game.

Nefaro

Quote from: Grim.Reaper on November 26, 2016, 07:46:07 AM
Quote from: Nefaro on November 26, 2016, 07:40:40 AM
Quote from: Grim.Reaper on November 26, 2016, 07:34:32 AM
The big difference between 8 and 7 concerning pre season usage is you no longer have the option to set playing time...so totally at the mercy of the computer to do it right.  I lost my starting RB to injury because he was still playing in a preseason game well into the 3rd QTR....had my starting QB play an entire preseason game....

I'd just turn it off when starting a new career.  Had to do it before, due to excessive preseason injuries.  Will do it again.

Just wish you could still reduce the "rust" factor a bit, on some players, when it's off.

Do you mean turn off preseason games or injuries?  Don't see any option to turn off games, so assuming you mean injuries.  Hopefully will be improved since I don't really want to go that route either since I am ok with injuries, just not OK when they unrealistically happen at a point where real players wouldn't be in the game.


Turning off preseason games.

There was an option in the last two FOF versions.   I don't recall exactly where it was, but they had it.  Hopefully that option wasn't erased.

Grim.Reaper

Quote from: Nefaro on November 26, 2016, 07:49:55 AM
Quote from: Grim.Reaper on November 26, 2016, 07:46:07 AM
Quote from: Nefaro on November 26, 2016, 07:40:40 AM
Quote from: Grim.Reaper on November 26, 2016, 07:34:32 AM
The big difference between 8 and 7 concerning pre season usage is you no longer have the option to set playing time...so totally at the mercy of the computer to do it right.  I lost my starting RB to injury because he was still playing in a preseason game well into the 3rd QTR....had my starting QB play an entire preseason game....

I'd just turn it off when starting a new career.  Had to do it before, due to excessive preseason injuries.  Will do it again.

Just wish you could still reduce the "rust" factor a bit, on some players, when it's off.

Do you mean turn off preseason games or injuries?  Don't see any option to turn off games, so assuming you mean injuries.  Hopefully will be improved since I don't really want to go that route either since I am ok with injuries, just not OK when they unrealistically happen at a point where real players wouldn't be in the game.


Turning off preseason games.

There was an option in the last two FOF versions.   I don't recall exactly where it was, but they had it.  Hopefully that option wasn't erased.

I would be interested to know where that is....I also have 7 loaded and don't see it anywhere.

Nefaro

Quote from: Grim.Reaper on November 26, 2016, 07:55:08 AM


I would be interested to know where that is....I also have 7 loaded and don't see it anywhere.


I seem to recall the preseason option in FOF7 being on that initial career setup screen.  The one with the options that had two buttons (like an on/off switch) and some other little stuff.  There was an entry box where you could enter how many preseason games you wanted to play.  IIRC, entering zero worked..? 

It could've been in the Options screen, however.

Grim.Reaper

Quote from: Nefaro on November 26, 2016, 08:00:58 AM
Quote from: Grim.Reaper on November 26, 2016, 07:55:08 AM


I would be interested to know where that is....I also have 7 loaded and don't see it anywhere.


I seem to recall the preseason option in FOF7 being on that initial career setup screen.  The one with the options that had two buttons (like an on/off switch) and some other little stuff.  There was an entry box where you could enter how many preseason games you wanted to play.  IIRC, entering zero worked..? 

It could've been in the Options screen, however.

Nope, checked both 7 and 8, neither have those options in that screen or any other that I can find....maybe it was in a version older than 7.  You can change injury settings though.

Grim.Reaper

I also tried looking at the 2007 version, which was the version before 7, couldn't find it there either...maybe just not looking in correct place:)

Nefaro

#74
Guess I could be confusing it with some other football manager sim.  Although I don't know which one that would be since I've not played any others in a few years.  *shrug*

Uninstalled my FOF7 a short time ago, after not playing it this year.  Haven't even done the initial name changes & logo modding to FOF8 yet since I've been gaming some other stuff this weekend, and planning others.  Maybe after the Sunday games I'll be ready to crack it open for the first time.