New Front Office Football in the Works

Started by Grim.Reaper, November 20, 2015, 07:26:40 PM

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Grim.Reaper

I believe your referring to PFS football, it had the option to select number of preseason games.

Nefaro

Quote from: Grim.Reaper on November 26, 2016, 07:52:45 PM
I believe your referring to PFS football, it had the option to select number of preseason games.

Must've been.

Perhaps I just temporarily turned off injuries during the preseason games, then back up afterward. 

Grim.Reaper

Since I do want some injuries during preseason to keep things realistic, likely won't turn off injuries.  I don't mind injuries as long as players are realistically being rotated and the injury comes at a realistic time, not happening in the 3rd quarter to a starting rb.  I guess I'll just need to use my imagination to say the injury came at a realistic time.

Nefaro

There have been some acknowledged crash bugs, so I've been waiting them to be cleaned before starting.

Grim.Reaper

Although some crashes, don't believe they happen on a regular basis....although you may not get started with a career still worthwhile to experiment with the new features.

Nefaro

Quote from: Grim.Reaper on November 29, 2016, 06:27:41 PM
Although some crashes, don't believe they happen on a regular basis....although you may not get started with a career still worthwhile to experiment with the new features.

They sounded like they could be reproduced with regularity.  I didn't feel like finding out exactly what to avoid, whilst playing, since it's supposed to be patched up in the next week or so. 

Dev also said he wanted to address the poor AI substitution problems in same update.  Dunno if it's just AI routine adjustments or some extra depth chart usability.   


I play it safe and start a new career/campaign when mechanics get changed in a game update.  Will wait.

Grim.Reaper

Patch released this morning....some nice changes included with bug fixes.  Improved the player card to see more information that was previously hidden by default, can now choose kick returners, improved the recommended depth charts, etc.

I couldn't find an actual change list s hopefully one will be posted at some point.

Nefaro

Hrmm... check this new patch out, we must.  :cowboy:

Nefaro

Was getting window bleed-through that made it unplayable.

Checked FAQ.  Says I must have Aero enabled.  Works now.  :-\

Grim.Reaper

So far, really like this version and likely have played this more already then the prior version.  Still haven't started a "serious" career play yet, just feeling my way around but liking the results.  If history serves correct, there will be another 1-2 patches released at some point so going to wait a bit, but so far really haven't noticed any major issues, especially after the first patch....no crash yet.

Nefaro

Have you started customizing your own game plans yet?  Or have you just been letting the AI create them for you?

Been expecting to mess with it some, starting this weekend.  I'm sure there will be another patch or two, as with most releases.  But if they fixed the major bits with this first update, then I'll begin delving into it.

Grim.Reaper

Nope, I am sticking with playing the role as a GM, so I plan I letting the coach do his job:)

Nefaro

#87
I have a far superior set of Glossy NFL Logos someone created for an older version.  They're better than the others currently listed for FOF8.


Samples:





Someone posted a new d/l link to them, for FOF8, not long ago.  But I cannot find the goddamn thread to save my life.  Lost in the noise.  Would be a shame if the best set of logos got lost over time.

Anyway.... if you want this set, here they are.   They're higher quality than the others IMO.   

I just had to rename the Rams logo pic to the same as the Los Angeles one, in this new version.  Everything's still the same.  I also left the Rams logo in for St. Louis, but it shouldn't show up since there won't be a team there.   In other words - this has been updated to FOF8.

Just drop the "pictures" folder into your FOF8 install folder and overwrite.



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