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Star Trek space game

Started by gameleaper, January 09, 2017, 01:09:01 AM

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gameleaper

https://numbergamer8.itch.io/space-battles-2d-hard-core-wargame

I have finisht it HA! star trek module done for use, now has self destruct and missile detonation, exploisions, mines, radio beacons, nuclear missiles, normal missiles, lasers, energy allocation phase, shuttles, laser disrupters, planets moons asteroids, hex grid on off, hotseat.

NOW HAS BOARDING PARTY AUTO COMAT RESOLVED AS YOU WATCH


gameleaper

I plan on doing a hotseat option later. it just uses A.I. at the moment

gameleaper

added shuttles, and a hotseat solo option with enforced rules, made the fireing facing work when lauching shuttles or misiles. decoys, emp attack drones, a real close type of SFB game I do hope bb likes what Ive done


use this info to set and calculate what initial values you need for your units.


Max Movement is the move points allocated to the unit each turn
move points is how many move points you have left
Max attacks is the number of attacks allocated each turn
attacks is how many attacks you have left

orders, are what ticks down as you move or attack, the orders increase each turn only if your near a HQ(flag ship), if you orders go to almost zero you wont be able to do anything, this simulated being in contact with a leader

moral gets reduced if you get hit, if moral drops to low you wont be able to do anything, you recover moral if not near enemy units, or if your near a HQ

strength is as it sounds, means hull etc

armor is what takes the hits before strength does, but there is a special way its calculated, if your armor is greater than zero then and only then will this be calculated - (the ant-armor penatrates armor , so the attack result gets modified , your armor minus the attackers antiarmor, if the result is greater than zero then the attack has no effect, but if its greater the attack gets through but reduced by your armor.) this is great if you have armor because all attacks are reduced by your armor, but an anti-armor attack with dull the effect of your armor. if the anti-armor beats your armor the anti-armor excess will contribute to the attack. anti-armor attacks has no effect on non armored units, these are special weapon attacks designed to put a small hole through your defenses. anti-armor attacks only effect attacks that get through shields first.

a rear attack hits an extra 40 damage, a flank attack deals an extra 20 to usual attack damage

shields absorb hits

a hit does Random between(5,25) for str and Random between(5,25) for moral, then depending on the TEM of the tile your in more is added or subtracted (TEM -2 str -15 Moral - 8)(TEM -1 str -8 Moral - 3)(TEM +1 str +8 Moral +3)(TEM +2 str +15 Moral +8) if the result is reuced to above zero then no effect

misiles cause 50 strength damage to near units at the end of a turn

each turn
orders + 30 if in 10hexes from hq an no enemy within 30 hexes
moral + 10 if in 4 from hq an no enemy within 4
shield have a 50% chance of generating one shield point on each side




bbmike

Downloading, hope to try it soon!

Quote from: gameleaper on January 10, 2017, 10:50:52 PM
orders, are what ticks down as you move or attack, the orders increase each turn only if your near a HQ(flag ship), if you orders go to almost zero you wont be able to do anything, this simulated being in contact with a leader

In contact with a leader? Kirk didn't need no contact with a leader!  :P

"My life is spent in one long effort to escape from the commonplace of existence."
-Sherlock Holmes

"You know, just once I'd like to meet an alien menace that wasn't immune to bullets."
-Brigadier Lethbridge-Stewart

"There's a horror movie called Alien? That's really offensive. No wonder everyone keeps invading you!"
-The Doctor

"Before Man goes to the stars he should learn how to live on Earth."
-Clifford D. Simak

mirth

"45 minutes of pooping Tribbles being juggled by a drunken Horta would be better than Season 1 of TNG." - SirAndrewD

"you don't look at the mantelpiece when you're poking the fire" - Bawb

"Can't 'un' until you 'pre', son." - Gus

gameleaper

if you play with flag ships(HQs) they generate there own orders, kirk and picard are scotty bones and spock are on those ships.

I may add mines tonight, its finished just tweeking, mines may make a good gameplay extra

bbmike

"My life is spent in one long effort to escape from the commonplace of existence."
-Sherlock Holmes

"You know, just once I'd like to meet an alien menace that wasn't immune to bullets."
-Brigadier Lethbridge-Stewart

"There's a horror movie called Alien? That's really offensive. No wonder everyone keeps invading you!"
-The Doctor

"Before Man goes to the stars he should learn how to live on Earth."
-Clifford D. Simak

gameleaper

I think a hit is a D6 against the shields then if it hits the armor and damage gets calculated, I will have to check its a d6. and if a ship with no anti-armor wepon attacks an armored ship it , the armor still protects the ship, its just if an attack against a ship with no armor that armor dosnt matter.

I do believe that kirk and picard got orders from Starfleet command, voyger that was on its own. but I dought they followed orders anyway

mirth

"45 minutes of pooping Tribbles being juggled by a drunken Horta would be better than Season 1 of TNG." - SirAndrewD

"you don't look at the mantelpiece when you're poking the fire" - Bawb

"Can't 'un' until you 'pre', son." - Gus


mirth

"45 minutes of pooping Tribbles being juggled by a drunken Horta would be better than Season 1 of TNG." - SirAndrewD

"you don't look at the mantelpiece when you're poking the fire" - Bawb

"Can't 'un' until you 'pre', son." - Gus

gameleaper

 shuttles, misiles, energy allocation phase, plantes, moons, space stations, radio beacons, mines, asteroids, planetary and moon aswell as space station defences, hotseat and A.I.

I DONT KNOW IF PICARD ACTUALY CARE BUT I added PLANTS, MOONS, RADIO BEACONS(for kirks orders) , MINES, MINE SWEEPING, ASTEROIDS,

MAJOR UPDATES TO MISSILE EFFECTS. & ENERGY ALLOCATION SCREEN OPTIONS UPDATE

gameleaper

just for jon luke, I have added a ZOOM function, bb asked if it had one, so just done it, also added explosions when missles explode, I added a laser disrupter missile. added options for swithing grid on and off, and its looks totally different without a grid(just press G) or set it in setting file. added single screen only option for small maps, it has hotseat and A.I. I can quite definatly say its finished, just open a blank map and add ships to fight like start fleet battles

https://numbergamer8.itch.io/space-battles-2d-hard-core-wargame

gameleaper

https://numbergamer8.itch.io/space-battles-2d-hard-core-wargame

I have finisht it HA! star trek module done for use, now has self destruct and missile detonation, exploisions, mines, radio beacons, nuclear missiles, normal missiles, lasers, energy allocation phase, shuttles, laser disrupters, planets moons asteroids, hex grid on off, hotseat.