Steel Division 1944 (by wargame red dragon devs) in game trailer and unit stream

Started by Destraex, March 29, 2017, 07:05:10 PM

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acctingman

one last question from me

I know these are 2 different games, but if Combat Mission is a 10 in terms of complexity, what would this game rate (to those that are playing this game currently and have played CMx2)

I'll take your answers off the air  :bd:

undercovergeek

Quote from: acctingman on April 08, 2017, 03:10:25 PM
one last question from me

I know these are 2 different games, but if Combat Mission is a 10 in terms of complexity, what would this game rate (to those that are playing this game currently and have played CMx2)

I'll take your answers off the air  :bd:

What is it you find difficult about CM? The ui, the ai?

Is it difficult because you're getting beat or because you don't know what to do?

I'm only asking because any game you're not prepared to learn is going to kick your ass, but if you don't understand there's people here who will help

Rayfer

Quote from: Barthheart on April 08, 2017, 02:08:18 PM
Quote from: Rayfer on April 08, 2017, 01:55:32 PM
Quote from: acctingman on April 08, 2017, 12:45:21 PM
after watching that video I might not wait for a sale  :dreamer:

The combat pace doesn't look that fast at all....watching it, I could follow it no problem

I find MikeGER's video very enticing as well. I wouldn't normally look twice at this sort of fast paced game, but the slower settings look very manageable. Appears (correct me if I'm wrong) units will fire automatically at enemies, but you can, if you want, micro-manage and have a unit fire at an enemy you select for it?

Correct. You can also tell units to only fire if fired at. This is a very useful setting for leg unit scouts. You can have them sneak past the front line a look for stuff coming your way. They don't trigger the front line graphic/mechanic. I had a scout team quite far behind the front and they spotted a PAK 50 being towed toward the front. Had them open up, shoot up the towing kublewagon, then kill the gun crew. Back to don't shoot mode and move on.

Also had a M5 Stuart sneak around a hedgerow and come up behind a Panther, shoot it in the ass twice and cause a bail out.  \m/ Then get blasted from half way across the map by it's partner.  :hide:

And it's stuff like this that keeps us all coming back for more! ::)

acctingman

Quote from: undercovergeek on April 08, 2017, 03:36:19 PM
Quote from: acctingman on April 08, 2017, 03:10:25 PM
one last question from me

I know these are 2 different games, but if Combat Mission is a 10 in terms of complexity, what would this game rate (to those that are playing this game currently and have played CMx2)

I'll take your answers off the air  :bd:

What is it you find difficult about CM? The ui, the ai?

Is it difficult because you're getting beat or because you don't know what to do?

I'm only asking because any game you're not prepared to learn is going to kick your ass, but if you don't understand there's people here who will help

I've played the demo a couple times several years ago and quite out of frustration. Tried it again a couple nights ago and it was just as frustrating. I know it has a steep learning curve. Just wondering how the learning curve on this game compares to CMx2 games.

It's me, not the game  :crazy2:

I'm not a patient gamer, but I'm really trying to become one. I'm an ex-MMO'er with very very little experience in ww2 games (even though I love the era/topic)

Battle Academy was pretty easy for me but still enjoyable, but I found myself wanting something with a little more teeth to it. CM Normandy is a great white full of teeth for me however  :tickedoff:



Arctic Blast

This looks fantastic! Releases in May, Dawn of War III out at the end of this month, things are good!  ;D

Destraex

This game is probably about a 5 to learn imho. For me it's really really simple. But for some of my friends wargame red dragon was a real effort, some just gave up especially because it was less visual than a lot of games they were used to.

P.S. I wanted DOW3 just for the memories and a little kick of 40k, but at $70 US they can forget it. It's a simple RTS game and they are selling it at starcraft prices.
"They only asked the Light Brigade to do it once"

acctingman

Quote from: Destraex on April 08, 2017, 08:14:08 PM
This game is probably about a 5 to learn imho. For me it's really really simple. But for some of my friends wargame red dragon was a real effort, some just gave up especially because it was less visual than a lot of games they were used to.

P.S. I wanted DOW3 just for the memories and a little kick of 40k, but at $70 US they can forget it. It's a simple RTS game and they are selling it at starcraft prices.

A 5.....I might give this a shot. A 5 for you is probably a 9 for me  :uglystupid2:

Jarhead0331

Quote from: acctingman on April 08, 2017, 08:20:50 PM
Quote from: Destraex on April 08, 2017, 08:14:08 PM
This game is probably about a 5 to learn imho. For me it's really really simple. But for some of my friends wargame red dragon was a real effort, some just gave up especially because it was less visual than a lot of games they were used to.

P.S. I wanted DOW3 just for the memories and a little kick of 40k, but at $70 US they can forget it. It's a simple RTS game and they are selling it at starcraft prices.

A 5.....I might give this a shot. A 5 for you is probably a 9 for me  :uglystupid2:

Why don't you just try it and refund it if you don't like it? There is no point in agonizing over the decision.
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Semper Grog
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RyanE

If you would take the time you have spent in the multiple threads here and apply it to a game, you'd be an expert by now.  You tried the CM demo, you didn't like it, move on.  Try Wargame.  Make a decision for yourself.  No one here is going to make it for you.

Pete Dero

Quote from: acctingman on April 08, 2017, 08:20:50 PM
Quote from: Destraex on April 08, 2017, 08:14:08 PM
This game is probably about a 5 to learn imho. For me it's really really simple. But for some of my friends wargame red dragon was a real effort, some just gave up especially because it was less visual than a lot of games they were used to.

P.S. I wanted DOW3 just for the memories and a little kick of 40k, but at $70 US they can forget it. It's a simple RTS game and they are selling it at starcraft prices.

A 5.....I might give this a shot. A 5 for you is probably a 9 for me  :uglystupid2:

Detailed let's try (by Quill) :

Part one focuses entirely on building up a Battlegroup. Part two is the actual battle (mostly on slow speed).





Staggerwing

Pete, looks like you pasted the same YT link for both part 1 and part 2.

I thnik you may have wanted this one for 2:

Vituð ér enn - eða hvat?  -Voluspa

Nothing really rocks and nothing really rolls and nothing's ever worth the cost...

"Don't you look at me that way..." -the Abyss
 
'When searching for a meaningful embrace, sometimes my self respect took second place' -Iggy Pop, Cry for Love

... this will go down on your permanent record... -the Violent Femmes, 'Kiss Off'-

"I'm not just anyone, I'm not just anyone-
I got my time machine, got my 'electronic dream!"
-Sonic Reducer, -Dead Boys

Pete Dero


Destraex

A few things here to the video creator. I know you do not like the history side of things and want a "game" with statistics you can face off against each other. But I actually think it's a refreshing change to take wargame to ww2 and use the divisions with a remotely similar TO&E. Considering their will be 15 or so divisions I am happy to personalise what they had. You are right though about variation. Their will not be much. Which is fine and like the plethora of other ww2 games out their.
As for towns. AT Guns and infantry in towns with support from other vehicles and tanks if needed control the enemies speed. Without roads advancing is quite a slog especially for tanks. AT Guns are the new ATGMs. The flatness issue I agree with and have complained about, but normandy was mostly flat... without that terrain variation and especially being able to be used for covering infantry from long range fire. Infantry have a hard time, although with hedges they become more viable. One of my problems with red dragon was how infantry was only ever used for fortifying a town. Also tanks not going through hedgerows without support is historic and as it should be. Although light woods should be passable.
"They only asked the Light Brigade to do it once"