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The Witcher 3

Started by Tpek, February 06, 2013, 01:30:32 PM

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mirth

Which is what Geralt is supposed to be.
"45 minutes of pooping Tribbles being juggled by a drunken Horta would be better than Season 1 of TNG." - SirAndrewD

"you don't look at the mantelpiece when you're poking the fire" - Bawb

"Can't 'un' until you 'pre', son." - Gus

Sir Slash

A Supernatural Bad-Ass that beds lots of hot Babes. Or do they bed him? Either way a well-timed flip or roll comes in handy.
"Take a look at that". Sgt. Wilkerson-- CMBN. His last words after spotting a German tank on the other side of a hedgerow.

GibbyG

Quote from: mirth on July 28, 2017, 10:08:20 AM
You do understand you're playing a character that has supernatural abilities? When you play Batman are you disappointed by all the cool gadgets and superhuman abilities?

Exactly.  IMO, the combat reflects the books fairly well

Gusington

Stay strong. One day we won't be oppressed for enjoying Witcher 3.


слава Україна!

We can't live under the threat of a c*nt because he's threatening nuclear Armageddon.

-JudgeDredd

mirth

It's not easy being a Witcher.
"45 minutes of pooping Tribbles being juggled by a drunken Horta would be better than Season 1 of TNG." - SirAndrewD

"you don't look at the mantelpiece when you're poking the fire" - Bawb

"Can't 'un' until you 'pre', son." - Gus

Gusington

Or a fan of a Witcher.


слава Україна!

We can't live under the threat of a c*nt because he's threatening nuclear Armageddon.

-JudgeDredd

mirth

"45 minutes of pooping Tribbles being juggled by a drunken Horta would be better than Season 1 of TNG." - SirAndrewD

"you don't look at the mantelpiece when you're poking the fire" - Bawb

"Can't 'un' until you 'pre', son." - Gus

Gusington



слава Україна!

We can't live under the threat of a c*nt because he's threatening nuclear Armageddon.

-JudgeDredd

ghostryder

#263
You do understand you're playing a character that has supernatural abilities? When you play Batman are you disappointed by all the cool gadgets and superhuman abilities?


That is not correct in any way. there's absolutely nothing supernatural about witchers. They were created through alchemy experimentation and controlled mutations. Even the potions they drink that buff them is alchemy based. Alchemy is akin to Lance Armstrong dopping to win a bike race. Sure, he doesn't tire like the other riders and he seems to be stronger-but he certainly isn't defying the laws of physics or any other laws in our universe--gravity for example.

witchers are trained from childhood. Their bodies age much more slowly than those of ordinary humans, are immune to diseases, and can shrug off almost any poison. Witchers can also see in darkness and, thanks to the many modifications to their metabolism, are able to regulate the speed of their pulse and the flow of adrenaline, giving them unparalleled reflexes and strength. Again think of Lance Armstrong.

in any event these mutations are not supernatural--they don't come from other planets ala superman.They come from experiments by mages and the use of alchemy. High adrenaline ups strength, alertness...etc etc. But witchers still are governed by the laws of their world. They can't "supernaturally fly" and they certainly are not immortal. They die--as is seen by the deminishing numbers or in game by bad reflex responses from the player when defeated in combat.

That just isn't being mirrored by this mini game Mortal Kombat arcade rigamoral being sold as RPG combat. He'll be more accurate and his sword will hit harder-he'll be a bit faster-----but all said and done his actions would be part of the world and not in some other alternate world this combat portrays.

Combat in the third/first person is just very hard to do overall- but every attempt should be made to make it part of the world your trying to draw the player into. And I'm sorry but in my opinion they completely failed -- there's nothing organic about the combat. It isn't part of the world they portray. Therefore it breaks immersion---and puts a tamper on the experience for me.

They didn't get it all wrong though. As mentioned--Witchers are mutations with some buffed strength and speed and resistances-but they can still be defeated. They win by their training and the knowledge they learned about whatever beast they are attempting to slay. When a witcher downs a creature it has absolutely nothing to do with supernatural powers. The witcher knows what oil to put on his blade to target the creature's weakness. The game does mirrow that and does provide that--and it is key--or should be key- in winning the battle. Not Batman Bruce Lee in the matrix nonesense that the combat portrays. That combat in fact takes away from the strategy of knowing you foe and using the right tool or oil---just zip around and win! No special preperation needed--

And that's why it's rediculous--because it removes all the LORE we know about the witcher universe. In this game witchers can ignore all their training. They can completely ignore their Beast enchyclopedia- they can ignore oils and potions. You can simply dodge, roll and jump your way to victory every time.

Acording to the Lore it's not supposed to work like that.

ghostryder

Quote from: challerain on July 28, 2017, 11:56:16 AM
Quote from: mirth on July 28, 2017, 10:08:20 AM
You do understand you're playing a character that has supernatural abilities? When you play Batman are you disappointed by all the cool gadgets and superhuman abilities?

Exactly.  IMO, the combat reflects the books fairly well

After reading the above do you still stand by that? how exactly does this combat reflect the Lore in the books? You don't really need lifelong training in this game. A couple months learning to roll and dodge is what the combat portrays. Know your enemy? Totally optional in the game. Again roll and dodge supersedes that. Oils? It'll shorten the creatures death but it isn't really needed. Your still win by being Bruce Lee in the Matrix.

For this combat to REALLY mirror the books---ignoring your training and what you know about beasts as well as your oils should get you killed straight away. The combat in this game nullifies all the LORE and makes it pointless--it is exactly opposite of what the LORE is--

GibbyG

A witcher (or hexer) is someone who has undergone extensive training, ruthless mental and physical conditioning, and mysterious rituals (which take place at "witcher schools" such as Kaer Morhen) in preparation for becoming an itinerant monsterslayer for hire. Geralt, the central character in Andrzej Sapkowski's Witcher series and the subsequent games inspired by them, is said in the stories to be one of the greatest witchers; he is certainly legendary, but whether famous or infamous is more open to interpretation (and/or subject to gameplay, as the case may be).

Taken in as children, witchers-to-be are subjected to intense alchemical processes, consumption of mutagenic compounds, and relentless physical and magical training to make them dangerous and highly versatile against their vast array of opponents, many of which possess superhuman speed, strength and/or other deadly powers. These procedures ultimately mean that each fully-trained witcher is a mutant built specifically to hunt and kill inhuman prey. The key permanent results of mutations shared by all witchers include:

Sterility (which partially explains selection from the outsiders, as they cannot breed to pass on their traits).

Cat-like eyes that grant very acute nightvision - witchers can constrict their pupils to see in blinding light or open them to see in near pitch darkness. This nightvision can be further enhanced with the cat potion, but in general, it is good enough by itself to not require further enhancement.

Tremendous resistance to disease (which functions in most cases as complete immunity) and a boosted immune system, allowing them to consume large quantities of potions that could prove easily deadly if consumed even in small amounts by a normal man.

Exceptionally increased strength, speed, reflexes, and endurance, far beyond any normal or well-trained human, that allows them to swiftly end fights with minimal effort, and perform physical feats non-witchers couldn't hope to match. A witcher's physical skills alone are sufficient to defeat most monsters single-handedly if combined with extensive training and proper weaponry, whereas regular men could only hope to accomplish this in large groups. Witchers have also been shown to shrug off hits that would normally render normal men unconscious. Additionally, they have been known to survive the strikes of powerful monsters such as giants, or other beings possessing heruculean strength, that would otherwise kill others with a single blow. 

Having the ability to perform simple yet incredibly versatile combat magic in the form of signs. They also develop a sixth sense that allows them to "feel" things around them, be it items of importance or people's immediate intentions. This explains their uncanny ability to track and hunt people and monsters.

Accelerated healing granting quick recovery from injuries.

Incredibly long lifespan and prolonged youth (Vesemir is said to be at least a few centuries old but has the appearance of a middle-aged man).

Gusington

The Witcher, and the world witchers live in, minimizes the supernatural, but it is still a part of the world and of witcher training. I can think of several side quests in Witcher 3 that I played that deal with haunted houses and similar types of things, as well as whole sections of the Bestiary that cover supernatural creatures like wraithes, phantoms, and the three horrific witches mentioned in the posts above. The world of The Witcher is crawling with the supernatural and so is The Witcher himself.

God I'm a nerd.


слава Україна!

We can't live under the threat of a c*nt because he's threatening nuclear Armageddon.

-JudgeDredd

mirth

Quote from: ghostryder on July 29, 2017, 01:12:31 AM
You do understand you're playing a character that has supernatural abilities? When you play Batman are you disappointed by all the cool gadgets and superhuman abilities?


That is not correct in any way. there's absolutely nothing supernatural about witchers. They were created through alchemy experimentation and controlled mutations. Even the potions they drink that buff them is alchemy based. Alchemy is akin to Lance Armstrong dopping to win a bike race. Sure, he doesn't tire like the other riders and he seems to be stronger-but he certainly isn't defying the laws of physics or any other laws in our universe--gravity for example.

witchers are trained from childhood. Their bodies age much more slowly than those of ordinary humans, are immune to diseases, and can shrug off almost any poison. Witchers can also see in darkness and, thanks to the many modifications to their metabolism, are able to regulate the speed of their pulse and the flow of adrenaline, giving them unparalleled reflexes and strength. Again think of Lance Armstrong.

in any event these mutations are not supernatural--they don't come from other planets ala superman.They come from experiments by mages and the use of alchemy. High adrenaline ups strength, alertness...etc etc. But witchers still are governed by the laws of their world. They can't "supernaturally fly" and they certainly are not immortal. They die--as is seen by the deminishing numbers or in game by bad reflex responses from the player when defeated in combat.

That just isn't being mirrored by this mini game Mortal Kombat arcade rigamoral being sold as RPG combat. He'll be more accurate and his sword will hit harder-he'll be a bit faster-----but all said and done his actions would be part of the world and not in some other alternate world this combat portrays.

Combat in the third/first person is just very hard to do overall- but every attempt should be made to make it part of the world your trying to draw the player into. And I'm sorry but in my opinion they completely failed -- there's nothing organic about the combat. It isn't part of the world they portray. Therefore it breaks immersion---and puts a tamper on the experience for me.

They didn't get it all wrong though. As mentioned--Witchers are mutations with some buffed strength and speed and resistances-but they can still be defeated. They win by their training and the knowledge they learned about whatever beast they are attempting to slay. When a witcher downs a creature it has absolutely nothing to do with supernatural powers. The witcher knows what oil to put on his blade to target the creature's weakness. The game does mirrow that and does provide that--and it is key--or should be key- in winning the battle. Not Batman Bruce Lee in the matrix nonesense that the combat portrays. That combat in fact takes away from the strategy of knowing you foe and using the right tool or oil---just zip around and win! No special preperation needed--

And that's why it's rediculous--because it removes all the LORE we know about the witcher universe. In this game witchers can ignore all their training. They can completely ignore their Beast enchyclopedia- they can ignore oils and potions. You can simply dodge, roll and jump your way to victory every time.

Acording to the Lore it's not supposed to work like that.



"45 minutes of pooping Tribbles being juggled by a drunken Horta would be better than Season 1 of TNG." - SirAndrewD

"you don't look at the mantelpiece when you're poking the fire" - Bawb

"Can't 'un' until you 'pre', son." - Gus

mirth

Quote from: Gusington on July 29, 2017, 12:47:48 PM
The Witcher, and the world witchers live in, minimizes the supernatural, but it is still a part of the world and of witcher training. I can think of several side quests in Witcher 3 that I played that deal with haunted houses and similar types of things, as well as whole sections of the Bestiary that cover supernatural creatures like wraithes, phantoms, and the three horrific witches mentioned in the posts above. The world of The Witcher is crawling with the supernatural and so is The Witcher himself.

God I'm a nerd.


The problem with the fantasy role playing video game where the hero battles supernatural monsters is the unrealistic combat.
"45 minutes of pooping Tribbles being juggled by a drunken Horta would be better than Season 1 of TNG." - SirAndrewD

"you don't look at the mantelpiece when you're poking the fire" - Bawb

"Can't 'un' until you 'pre', son." - Gus

Gusington

And that I'm a nerd.


слава Україна!

We can't live under the threat of a c*nt because he's threatening nuclear Armageddon.

-JudgeDredd