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Battletech is back!!!

Started by Shelldrake, May 12, 2017, 06:20:53 AM

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bboyer66

Enjoying the game so far, despite some things that are lacking.

Had zero performance problems or bugs, glitches etc, so far.

Am I missing the part of the tutorial that tells you what all the symbology is on the screen. Like what is heat, what is armor, etc? 

Might start over since I had no idea on how to use the multiple target function (once again, why no mention in tutorial). I had no idea that you could tick which weapons you wanted to use for each target.

Is there any official documentation for this game?

Had to stop playing once I got back to the ship.  The customization and repair options are just overwhelming, and I need to spend some time figuring all this out. How many heatsinks do I need, how much armor, hell if I know.  Heck it took me 5 minutes just to figure out how to progress time.

So all in all I am enjoying the game, but their is a learning curve, which the game does not give you a whole lot of help with.

Barthheart


Gusington

✡

слава Україна!

We can't live under the threat of a c*nt because he's threatening nuclear Armageddon.

-JudgeDredd

Cyrano

Early in.

Early in.

But, I think I called the shot re: the RPS review.  This is TTG Battletech rendered digital and you will either like that or you will not.  It's all I wanted from it.

All y'all know I don't give much of a fig for the single-player experience, although it's been fine so far.

And the customization options are terrific.

My wife, who hasn't followed the game since she played "Crescent Hawk", was looking over my shoulder for some time and commented on how the game seemed to have gone home.

Looking forward to spending more time with it.

And smashing Vance's walking robots.



Sergeant at Arms of La Fraternite des Boutons Carres

One mustachioed, cigar-chomping, bespectacled deity, entirely at your service.

You didn't know? My Corps has already sailed to Berlin. We got there 3 days ago and we've been in the Tiergarten on the piss ever since. -- Marshal Soult, October 1806

Barthheart


bboyer66


acctingman

Quote from: Barthheart on April 25, 2018, 08:41:32 AM
Just found this that might help us all with the learning curve.  O0

https://steamcommunity.com/sharedfiles/filedetails/?id=1365402907

Thanks for this Barth

The comments you all have made here are making me want the game!!

Jarhead0331

#442
I would be really interested in hearing all of your strategies...

So far, I amass as much firepower in one place as possible and alpha strike everything as much as heat and LOS will allow. I focus all of my fire on one target wherever possible and I rarely split up my lance. On occasion, I will send lighter recon type mechs to high ground in order to serve as eyes for LRM launchers capable of indirect fire.  I also make efforts to move in on the flanks or envelope from the rear. No other tactics seem really feasible to me yet.

I'm hopeful that deeper into the game, there will be technology and modules that will make new strategies possible. For instance, ECM or even ECCM modules, or tech that will baffle sensors permitting stealth approaches, etc.

Also, is there any mechanic for opportunity fire? I would like the ability to move into a good covered or concealed position in order to wait for the enemy to approach me to spring an ambush and get the first shots down range. So far, this doesn't seem possible...
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


Nefaro

Quote from: JudgeDredd on April 25, 2018, 03:21:08 AM
Feel sorry for them - but at least I'm not the only one

https://forum.paradoxplaza.com/forum/index.php?threads/batteltech-black-screen-with-cursor-and-fps-count.1091331/

And seems there could be a fix

Quote
Some users reported having this fixed after installing the CCCP Codec Pack. Can you guys try that and let me know if it fixes the issue for you?

You can download it here:
http://www.cccp-project.net/

It might be a good workaround until the devs find a proper fix for it.

and
Quote
That did the trick.

Thanks Aldath.

So the the game installer was missing a required video playback codec which everyone may not have. 

Should be an easy fix from the dev side.  If they didn't overlook that need, again, when investigating the problem.

Barthheart

Quote from: Jarhead0331 on April 25, 2018, 09:55:55 AM
I would be really interested in hearing all of your strategies...

So far, I amass as much firepower in one place as possible and alpha strike everything as much as heat and LOS will allow. I focus all of my fire on one target wherever possible and I rarely split up my lance. On occasion, I will send lighter recon type mechs to high ground in order to serve as eyes for LRM launchers capable of indirect fire.  I also make efforts to move in on the flanks or envelope from the rear. No other tactics seem really feasible to me yet.

Not far into the game myself but these are the same things I've been doing.

Quote
I'm hopeful that deeper into the game, there will be technology and modules that will make new strategies possible. For instance, ECM or even ECCM modules, or tech that will baffle sensors permitting stealth approaches, etc.

Also, is there any mechanic for opportunity fire? I would like the ability to move into a good covered or concealed position in order to wait for the enemy to approach me to spring an ambush and get the first shots down range. So far, this doesn't seem possible...

I've not seen anything mentioned about OP fire. Maybe they think with sensors being able to locate enemies out of sight but in sensor range would preclude this ability. So your idea of ECM would come in very handy.


Jarhead0331

It will be a rough pill to swallow having a tactical TBS game without opportunity fire. I suppose if there are no such rules in the table-top version of the game, I can see why the mechanic would have been omitted, but it drastically reduces the importance of wise strategic positioning and placement of your mechs and forces the player to utilize a very aggressive strategy. It will definitely limit my enjoyment of the game. 
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


MikeGER

Quote from: Jarhead0331 on April 25, 2018, 10:16:57 AM
It will be a rough pill to swallow having a tactical TBS game without opportunity fire.

isn't that "putting in reserve" and so unit gets activated after the next enemy works as a kind off opportunity fire at least for the lance.
so display bar above is actually a 'sub-turn counter' and a new round is when all Mechs (friendly and foe) hade moved or fired once?

Jarhead0331

Quote from: MikeGER on April 25, 2018, 11:02:25 AM
Quote from: Jarhead0331 on April 25, 2018, 10:16:57 AM
It will be a rough pill to swallow having a tactical TBS game without opportunity fire.

isn't that "putting in reserve" and so unit gets activated after the next enemy works as a kind off opportunity fire at least for the lance.
so display bar above is actually a 'sub-turn counter' and a new round is when all Mechs (friendly and foe) hade moved or fired once?

No. By opportunity fire, I mean something more traditional where if an enemy unit comes into my line of sight during its turn, I get to interrupt by engaging the target. The reserve system does not function that way.
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


Silent Disapproval Robot

Yeah, I had to restart my campaign as I got banged up really badly in the first non-tutorial mission due to the lack of overwatch/op fire.  I kept moving up and taking position behind hills, thinking I'd be able to op fire enemies as they moved up but always forgetting that they get to move and shoot before I can react and that firing on the move seems like a benefit, not a hinderance.  Gotta unlearn and adjust to no op fire.

SirAndrewD

Quote from: Jarhead0331 on April 25, 2018, 09:55:55 AM

I'm hopeful that deeper into the game, there will be technology and modules that will make new strategies possible. For instance, ECM or even ECCM modules, or tech that will baffle sensors permitting stealth approaches, etc.


ECM is certainly a thing in Battletech tabletop, and it's very useful.

However, if they're sticking to the story, ECM is Lostech, so there shouldn't be any until the recovery of the Helm Memory Core in 3045, about 20 years after the game's setting.

I know that it's been confirmed you can find and recover Star League era Mechs with lostech, someone put up a screen shot of an Atlas II which had ceased to exist for centuries by the game's timeline.  So, it's possible you might get lucky and find a Raven with a Guardian ECM system in a Brian Cache.
"These men do not want a happy ship. They are deeply sick and try to compensate by making me feel miserable. Last week was my birthday. Nobody even said "happy birthday" to me. Someday this tape will be played and then they'll feel sorry."  - Sgt. Pinback