Order of Battle: Pacific has now an official release date

Started by Boggit, April 12, 2015, 09:37:59 AM

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FarAway Sooner

The demo scenarios I played no longer featured gradations of victory based on the extent by which you "beat the clock".  I assumed that was a change they made to most/all of the scenarios.  I enjoyed it.  Giving me the freedom to focus on the stretch objectives that I wanted to gave me more opportunity to role-play and also eliminated the silly dynamic that amounted to "play it two or three times to figure out the puzzle and then play it two or three times more to get the right rolls on the first turn of play".

Boggit

Quote from: panzerde on January 13, 2016, 06:13:48 PM
Quote from: Richie61 on January 12, 2016, 11:01:19 PM
Quote from: panzerde on January 12, 2016, 08:21:09 PM
I thought it was a mildly fun game for a few hours of amusement, but it has absolutely nothing to do with WWII or the Pacific Theater other than having the right chrome. It didn't hold my interest enough to get to the end of the tutorials. It did sell me on buying JTS Midway though, as well as the PTO Squad Battles games.


Probably not what the developers and Matrix intended...

Don't mind me asking, but do you like JTS Midway? I have always wanted a JTS naval game, but I heard they can't be played PBEM. I am thinking more for solo gaming.


Jim's answer is pretty much my response, too. I enjoyed playing it solo and felt like it was a pretty detailed examination of WWII carrier ops. It has a bit of a learning curve, there are some UI issues, and it's a little quirky about some aspects of flight ops, but it's a good game. More complicated than something like Carriers at War, but not as elegant in execution as the NWS Steam & Iron games - which admittedly don't handle air power at all.
FWIW, Fredrik Wallin was talking about developing RTW2, which he thought will have carrier ops and land based aircraft in it. He did mention this a long while back and I don't know if this is still his current thinking.
The most shocking fact about war is that its victims and its instruments are individual human beings, and that these individual beings are condemned by the monstrous conventions of politics to murder or be murdered in quarrels not their own. Aldous Huxley

Foul Temptress! (Mirth replying to Gus) ;)

On a good day, our legislature has the prestige of a drunk urinating on a wall at 4am and getting most of it on his shoe. On a good day  ::) Steelgrave

It's kind of silly to investigate whether or not a Clinton is lying. That's sort of like investigating why the sky is blue. Banzai_Cat

Boggit

Quote from: FarAway Sooner on July 13, 2017, 04:37:36 PM
The demo scenarios I played no longer featured gradations of victory based on the extent by which you "beat the clock".  I assumed that was a change they made to most/all of the scenarios.  I enjoyed it.  Giving me the freedom to focus on the stretch objectives that I wanted to gave me more opportunity to role-play and also eliminated the silly dynamic that amounted to "play it two or three times to figure out the puzzle and then play it two or three times more to get the right rolls on the first turn of play".
I agree with you. I'm no fan of tight beat the clock victory conditions. Sometimes it's relevant, but mostly it means you are making hasty attacks just to manage the schedule rather than win the battle with the minimum loss of pixel life.
The most shocking fact about war is that its victims and its instruments are individual human beings, and that these individual beings are condemned by the monstrous conventions of politics to murder or be murdered in quarrels not their own. Aldous Huxley

Foul Temptress! (Mirth replying to Gus) ;)

On a good day, our legislature has the prestige of a drunk urinating on a wall at 4am and getting most of it on his shoe. On a good day  ::) Steelgrave

It's kind of silly to investigate whether or not a Clinton is lying. That's sort of like investigating why the sky is blue. Banzai_Cat

airboy

Quote from: Boggit on July 15, 2017, 06:12:46 PM
Quote from: FarAway Sooner on July 13, 2017, 04:37:36 PM
The demo scenarios I played no longer featured gradations of victory based on the extent by which you "beat the clock".  I assumed that was a change they made to most/all of the scenarios.  I enjoyed it.  Giving me the freedom to focus on the stretch objectives that I wanted to gave me more opportunity to role-play and also eliminated the silly dynamic that amounted to "play it two or three times to figure out the puzzle and then play it two or three times more to get the right rolls on the first turn of play".
I agree with you. I'm no fan of tight beat the clock victory conditions. Sometimes it's relevant, but mostly it means you are making hasty attacks just to manage the schedule rather than win the battle with the minimum loss of pixel life.

There have not been any severe "beat the clock" conditions in any Order of Battle game I've played.  They abound in Panzer Corps.

Boggit

Quote from: airboy on July 15, 2017, 06:24:00 PM
Quote from: Boggit on July 15, 2017, 06:12:46 PM
Quote from: FarAway Sooner on July 13, 2017, 04:37:36 PM
The demo scenarios I played no longer featured gradations of victory based on the extent by which you "beat the clock".  I assumed that was a change they made to most/all of the scenarios.  I enjoyed it.  Giving me the freedom to focus on the stretch objectives that I wanted to gave me more opportunity to role-play and also eliminated the silly dynamic that amounted to "play it two or three times to figure out the puzzle and then play it two or three times more to get the right rolls on the first turn of play".
I agree with you. I'm no fan of tight beat the clock victory conditions. Sometimes it's relevant, but mostly it means you are making hasty attacks just to manage the schedule rather than win the battle with the minimum loss of pixel life.

There have not been any severe "beat the clock" conditions in any Order of Battle game I've played.  They abound in Panzer Corps.
I was speaking more generally about the idea of tight beat the clock victory conditions. I agree they are pretty loose in OOB games, which is good.
The most shocking fact about war is that its victims and its instruments are individual human beings, and that these individual beings are condemned by the monstrous conventions of politics to murder or be murdered in quarrels not their own. Aldous Huxley

Foul Temptress! (Mirth replying to Gus) ;)

On a good day, our legislature has the prestige of a drunk urinating on a wall at 4am and getting most of it on his shoe. On a good day  ::) Steelgrave

It's kind of silly to investigate whether or not a Clinton is lying. That's sort of like investigating why the sky is blue. Banzai_Cat


Apocalypse 31

#201
Quote from: jomni on July 19, 2017, 08:49:30 AM
Look at this. Quite a creative scenario.
http://www.slitherine.com/forum/viewtopic.php?f=264&t=78427&p=668443#p668443

Eh. I'm not sold yet....not even close.

1. How is this NOT beat the clock?
2. What is this scenario trying to do? I'm "attacking" units but not killing them? Using tanks to attack protesters, but uh...not violently? Engine not designed for something like that.
3. The objectives are exactly the same as every other scenario - kill clear baddies, take objectives, beat the clock....boring and not evolutionary or whatever Slitherine is calling this latest DLC.

Edit. I'm not completely sure why this game irritates me so much - I think it may be because it literally strives to do nothing different than Panzer General / Panzer Corps, but with much worse scenario design.


airboy

Order of Battle: Burma Road is out today.

And I have to go out of town for 10 days starting tomorrow.  Rats.

Silent Disapproval Robot

Steam update today has killed the game for me.  I get an error message saying WW2_64.exe is missing.  Tried validating files through Steam as well as trying to run the 32-bit.exe version but no joy.


Gusington

^Once again your avatar and profile name are appropriate.


слава Україна!

We can't live under the threat of a c*nt because he's threatening nuclear Armageddon.

-JudgeDredd

Silent Disapproval Robot

Just picked up the USMC and Burma Road campaign DLCs so sadness and disapproval abound....

Gusington

It can't just be you...do the forums mention anything?


слава Україна!

We can't live under the threat of a c*nt because he's threatening nuclear Armageddon.

-JudgeDredd

Silent Disapproval Robot

Yup.  People are posting that they're having the same issue.

Grim.Reaper

Quote from: Silent Disapproval Robot on June 12, 2018, 06:39:41 PM
Yup.  People are posting that they're having the same issue.

I must have gotten lucky, no issue for me.

Gusington



слава Україна!

We can't live under the threat of a c*nt because he's threatening nuclear Armageddon.

-JudgeDredd