Wargame: European Escalation

Started by LongBlade, February 10, 2012, 10:45:07 AM

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MikeGER

#15
THX for the info Tpek

...my resistance to preorder is collapsing any minute  ;)

in this 1h video a Frenchman explaing the beta in english. its very instructive how it actually plays 8)

http://www.youtube.com/watch?v=NVeNnQT7uF4&feature=related

i don't have seen soldier fighting from buildings yet or from prepared positions?
well, but in high mobile maneuver warfare  and quick reaction to tank breakthroughs and airborne assaults behingd the lines there would be no time for trenches and bunkers anyway

TheCommandTent

"No wants, no needs, we weren't meant for that, none of us.  Man stagnates if he has no ambition, no desire to be more than he is."

Bismarck

Went to the site; moderately interested.  Would anybody playing the beta tell me how much twitch and click is requires?  TIA
Jim Cobb

MikeGER

#18
Bismarck,
from what i've seen in videos so far ... it looks manageable

the units seems to react to threats on their own (there is no face / direction order in the game)
...and effects, like suppling/repair, starts automatically just if the according supply-truck reach the vicinity
of a unit

so its mostly: send units to an area, and target commands for artillery

what makes me a little reluctant so far
- you play with an 'unhistoric' wild mix of single units from different NATO nations in one single match

- AAA-tanks can be used on the frontline to 'suppress' MBT's  in a too gamy way.
while in real life they would pull back if they even know about enemy tanks approaching
if they are not grouped with their own MBT's

- i miss thresholds-limits to be set for defending (and pulling back then) 
  and different aggression levels for attacks
  (well,its possible to switch off individual weapon systems)
   so sending units to an area ... let them die, some may root (do they recover? and try to retake the
   position? or flee to a stagering area?  can you group them with other left overs?)
   then sending in some reinforcments...watch them die... more reinforcements (probaly of a different kind
   and to a different loaction on the map as reaction to the enemy) ...
   
is its possible to group a mix of different unit-types in one group  and give one order to that little 'task force' ?

Bismarck

Jim Cobb

jomni

As for me, I don't like the way they did animations as they are totally unrealistic (not not an issue if you play zoomed out).

Also there is the notion of balance.  Being a multiplayer game, the develpers have to balance out the units. People are free to buy what they want so there will be no consistent clash of doctrines of NATO quality vs. WARSAW quantity (which is the way a WWIII scenario would play out).  This will be based on the player's play-style instead.

CPangracs

#21
Already playing the Beta...name is Lifesource. You deploy your forces during the 2 minutes before the game starts by clicking on the deployment box number in the upper left corner. If you don't get everything deployed by then, then you are bringing in "reinforcements". Having a fantastic time playing when there aren't any connection issues.

It can get a little "clicky", but overall, not bad. It's really a great deal of fun. The manual is very light on info, so you almost have to figure things out on your own. I think the game lends itself to "team play", because of the management required to fight cohesively. If you can get with a few others, then you can have one buy and run nothing but arty, another log, another maneuver, and still another recon.

The fact that it is Cold War Europe makes me tingle all up and down my leg!

MikeGER

#22
Gents, i have to inform you that my resistance broke today around 3pm  :)
(would have got it sooner or later anyway...)

please, send me to the war game purchase addicted rehab  .... No,No,No  ;)

my WEE-nick will be [GH]MikeGER     :P


---- edit---
first Recce

i played 1.5 hours on my own with UI now, testing how things work (before i dare to jump into a battle)
this game has potential... there is a lot of stuff not seen sooo clear in videos with all that eye candy and i may have overlooked browsing the manual

- you can chain movement commands with Shift-click (UI doesn't show any path on the map at all)     
- choppers can be ordered to fly/hover  NOE or at higher altitude
- its possible to lasso  different types of units (group them with CRTL and number) and give them a
  movement order
  now the surprising part! ...seems they start to auto-sort themself in a way that make sense ... Marders (loaden)
  in-front of the Leos ..followed by the Gepards  when they reach the destination ... but with AAA in the middle while
  on the march (i will experiment some more to prove that, but run out fuel on the Gepards... and the
  whole group stopped! not a bad decision either)     
- units (even single soldiers in a group) displayed in blue-shades are in cover
- fire in woods seems to spread?
- vehicles have path finding in towns (they don't drive through buildings, even so buildings are handled 'abstract' ...so
  don't expect soldiers popin up in windows, instead you may see rockets lauched through a buildings wall)

supply and keeping supply roots open are absolut critical

when the AI will be halfway decent, i bet i will enjoy small army skirmish games on big maps a lot

LongBlade

All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.

MikeGER

#24
Quote from: MikeGER on February 13, 2012, 09:17:50 AM
... but with AAA in the middle whileon the march

correction:
The sorting of units 'while on the march' is an artifact,
which is generate by: different max-velocities of the units over (rough) terrain, the start orientation,
and the distance they have to travel to reach the chosen end-destination
All units in a mixed group trie to reach their position (calculated by the AI, see below) in the chosen area, ASAP
choppers overtaking the fast APC reaching their spot first, and so on...

but i can confirm, that groups of mixed units sort them self out at the end destination. 8)

... made some tests: i build mixed groups and clicked on a hedge line cover
Marders front line (in the cover, the tank in the middle at the position i hadclicked), then a Gazelle chopper hovering low 50m behind (so the player can let it pop-up when needed) then the Leopards (about 100m? behind the Marders), then the Recon Tank, (which is a little bit strange?, but i hope they are placed in a way, that its recon-range = max range of the MBT's-gun, which would make sense for an RTS-tactical-AI) followed by the AAA-tank, followed by the supply trucks. All units of one type are in line-formation.
if you spare the recon tank (which is micro-manged to better spots by the player anyway) the 'supply range' of the parked trucks is just the distance to the Marders up-front.

If you want to have more distance in the line formation, use singe vehicles of the same kind.
So 3 single Marders in the mixed-unit selection led to more spacing  then 1 group of 3 Marders in the mixed-unit selection.

         

LongBlade

The launch trailer has been released: http://www.wargame-ee.com/index.php?rub=video

The game will be available tomorrow.
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.

Jarhead0331

Quote from: LongBlade on February 22, 2012, 09:12:15 AM
The launch trailer has been released: http://www.wargame-ee.com/index.php?rub=video

The game will be available tomorrow.

You up for some pre-release MP tonight?
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


LongBlade

All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.

son_of_montfort

So the early word is good, Admiral?
"Now it is no accident all these conservatives are using time travel to teach our kids. It is the best way to fight back against the liberal version of history, or as it is sometimes known... history."

- Stephen Colbert

"The purpose of religion is to answer the ultimate question, are we in control or is there some greater force pulling the strings? And if the courts rule that corporations have the same religious rights that we humans do, I think we'll have our answer."

- Stephen Colbert

spelk

So, if I buy on GG, and it requires Steam to play, can I download it and it will load into Steam without needing to download the 6Gb again?