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Back in the water!

Started by MarkShot, August 23, 2012, 02:46:09 PM

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MarkShot

The cruiser will pass at its closest 15,000yds to the North.  No solution.  Turning South to avoid escorts.


MarkShot


MarkShot

Well, tonight's patrol is over.  I would have had some good results if not for the duds.  It's tempting to drop the realism level to up the tonnage ... maybe next patrol.

At least, I am getting approach and evasion practice!

MarkShot

Ah ... my two day vegetarian break has started ...

Just had a 16-20 ounce lattes with real sugar and real half&half.  Call it about 700-800 calories.  The breakfast of champions!  :)

Nefaro

SH had to be one of the best looking DOS games ever made.  I'm still shocked at how well they used the limited capabilities to good effect.

MarkShot

I think the water/wave action was better done in AOD. I always feel that the ocean looks pretty flat in SHCE.

However, one big improvement is the absence of the magic visibility circle of AOD. In AOD, even when submerged at 200M, you could tell visibility is 2,000M without coming to PD.

Also, SHCE models a thermal layer ... Although perhaps too simplistically, but I could never really figure out the layer modeling in SC and DW anyway.

Wheels up and Pacific bound in 2+ hours now!

Nefaro

Quote from: MarkShot on October 23, 2012, 10:31:50 PM
I think the water/wave action was better done in AOD. I always feel that the ocean looks pretty flat in SHCE.


The flatness of the ocean.. yeah I see that too.  But the colors, the gauges, the neatness of it is all good compared to most of the usual extremely blocky DOS visuals.  The black smoke is impressive in that one above shot, for instance.

I look to hear some more when you get situated.  I've not had much of a naval warfare kick for some time other than NWS Steam & Iron but this thread has been giving me a bit of an itch. 

That reminds me..  has anyone else played the new Steam & Iron campaign beta yet?  My list is still stuffed and I've been hoping the smaller Baltic one, that comes as an update for the vanilla game, gets officially released by the time I get to it.   Because if the Baltic campaign is good, I'll definitely wanna run out and buy the expansion with the other campaigns.  It's not done yet, so I'm being patient enough to wait & see what the final iteration is.   Mark, didn't you say that you've not tried Steam & Iron?

Greybriar

Quote from: MarkShot on October 23, 2012, 10:31:50 PM
I think the water/wave action was better done in AOD....

In the opinion of many, Aces of the Deep had the best graphics of any sub sim for many years. I am not surprised considering Dynamix developed it.
Regardless of how good a PC game may be it will always have its detractors and no matter how bad a PC game may be it will always have its fans.

Oche

Those SH screens bring back memories of many good hours of gameplay. Are you using the Merchant Maru mod which gives random tonnage to the jap ships or any other reality mods?, i remember those somewhat enhanced gameplay and the dynamic campaign.

MarkShot

I wasn't using that mod ...

The war is now a lot closer as I am in Taipei!

MarkShot

06/20/42 - I am shadowing a convoy at about 18,000yds across the Tsagaru Strait.

There does not appear to be an escort.  At this distance, I look for small ships not following a straight group course.  However, (unlike AOD) Japanese merchants often are armed.  So, I need to be careful.  Also, this is not looking like a good night for a surface attack ... too clear and no fog.  However, I will stick with it.  Perhaps, I will try to sprint ahead and make a submerged attack.








MarkShot

Charge complete, beginning to pull ahead ...






MarkShot

Just a horrible night for a surface attack ... what I wouldn't give for some fog!




MarkShot

Just outside of visual range ... time to angle in ...




MarkShot

In position ...

Dive!  Dive!  Dive!  Periscope Depth ... Chief don't broach my boat!

Now, we'll just make fine adjustments ... we'll probably run very slow not to feather the scope on the calm water ... but this type of attack could be run on final just by using SONAR contacts and bearing rates.