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Capes (Super Hero game)

Started by Grim.Reaper, October 15, 2022, 08:27:03 AM

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ArizonaTank

Quote from: Jarhead0331 on May 30, 2024, 11:23:06 AMI read that there is no base building of any kind either. What happens between missions?

There is a screen between missions that allows you to level up, choose new powers etc.

Mission selection screen usually gives one or two choices for new missions. They seem to be set piece affairs, not dynamically generated.

Interestingly, the mission screen also allows you to select old missions, that you have already completed...so you can play them again...but that just does not feel right in my case.

There is a story, for what its worth. But it does not seem to be dynamic.

No base building.
Johannes "Honus" Wagner
"The Flying Dutchman"
Shortstop: Pittsburgh Pirates 1900-1917
Rated as the 2nd most valuable player of all time by Bill James.

ArizonaTank

#16
I've had a chance to get deeper into the game. And am liking it very much.

From a tactical, turn-based combat point of view, I am really liking the game so far. Like XCOM2, tactical combat missions are sometimes difficult, and very satisfying when you manage to scrape through them.

Understanding the skills and powers of each of your "capes" is critical in many fights. Several of your team gain special powers when teamed with other specific members. This creates interesting tactical choices.

The battles seem to be well thought out...they are not dynamic, nor random. To win many battles, you have to play your team's powers against map obstacles, and force the bad guys into kill zones. When teamwork pulls this off, the effect is extremely satisfying. Although there is a little feeling of a 'solve the tactical puzzle' game. 

As stated earlier, there is no base building. However, your "capes" do gain experience. When your "capes" level up, you can select what skills to add and improve between missions. These choices are somewhat strategic, since they can affect how future fights will play out. 

I am a little concerned about long-term replay value however...since "Capes" is on 'rails.' But I'm 5 hours in and still having fun, so not really worried about it... Still, I can't see myself running through another playthrough after I'm done.  There are plenty of really good turn-based tactical combat games like "Mutant Year Zero" for example, that are still great games, even though you can't get off the rails.

There is a somewhat engaging story-line that plays between missions. The way the story integrates with combat reminds me of "Expeditions Rome." If you like those sorts of games, you will really like "Capes."

If you liked the combat aspect of XCOM2, but were agnostic regarding the base building and strategy game, then "Capes" is a great game for you.

However, if the dynamic strategy part of XCOM2 was important to you...then "Capes" will probably be just a sugar-high diversion and you might want to wait for a sale.
Johannes "Honus" Wagner
"The Flying Dutchman"
Shortstop: Pittsburgh Pirates 1900-1917
Rated as the 2nd most valuable player of all time by Bill James.

JasonPratt

Sounds a lot like (a more serious version of) Freedom Force!
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