Gunner, HEAT, PC! adds infantry

Started by Pete Dero, November 25, 2024, 01:09:53 PM

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Pete Dero

https://store.steampowered.com/app/1705180/Gunner_HEAT_PC/

As a major feature on our early access roadmap, infantry has been planned for GHPC since the beginning. Today, the first phase of that feature arrives. This update introduces mechanized infantry for the US Army and the National Volksarmee (NVA) in a specific set of missions. These troops perform mechanized assaults and entrenched defenses depending on the mission scenario.

Missions with infantry in this build:

(NEW) Valley of Infantry (Eastern Hills)
(NEW) Dancing Devils (Fulda Outskirts)
Obscene Odyssey (Eastern Hills)
Native Narrative (Eastern Hills)

NEW CONTENT

Added first version of infantry, featuring US Army and NVA troops armed with rifles, light anti-tank weapons, and grenades
Added infantry-based mission "Valley of Infantry" in Eastern Hills
Added infantry-based mission "Dancing Devils" in Fulda Outskirts
Added mission "BMP Barricade" in Fulda Outskirts
Added infantry to existing mission "Native Narrative"
Added infantry to existing mission "Obscene Odyssey"
Added M151 "MUTT" to customizer in Transport category
Added M151 "MUTT" TOW variant to customizer in Scout category
Added 125mm APFSDS 3BM26 to customizer and campaign logistics system


FEATURES AND ADJUSTMENTS

Added "Tutorials" button in main menu to provide easy access to firing range missions
Completely overhauled pathfinding system to pave the way for future feature needs
AI vehicle crews can now choose which ammo to queue up based on what kind of target they're engaging
Added visible wires to all wire-guided ATGMs
APC crews are now far less resistant to bailout and will abandon a combat ineffective vehicle unless carrying troops
Reduced fuzziness of all vehicle commander night vision goggles
Improved gain on Pact night vision goggles
Adjusted sky light colors and moon brightness
Slightly reduced KE resistance of glass textolite material to better match real-world live fire tests
Pact Partnership mission now features horror/night battle track "Broken Arrow" from Longer Road mission
Instant Action mission lists have been rearranged to place some more difficult scenarios later in the lists
Clicking campaign mode for the first time now causes a disclaimer to appear
Added a graphics toggle option for grass reaction to vehicles driving through it
Reduced RAM usage of certain terrains
Overhauled AI vision routine for reduced CPU load
Improved some visual effects
Updated in-flight visual model for Malyutka ATGM to show more accurate details and propulsion jets
Moved coaxial machine gun to weapon slot 2 in M60 tanks
Missiles that somehow punch through a surface without fuzing now get their guidance destroyed and fall to the ground
AI gunners are more resistant to firing when a friendly is in the way
Updated credits to include newer team members