Command Doctrine...proof of concept?

Started by Jarhead0331, Yesterday at 08:59:42 PM

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Jarhead0331

This "free" game caught my eye.

Command Doctrine is described as a turn-based tactical wargame built around endless generated battles. What makes it unique is how the endless battles are generated.

You describe the battle you want using natural language. For example, you can tell the game to design a battle around an ancient siege, a Cold War armored clash, a desperate last stand in a ruined city. The game AI engine builds the map, armies, objectives and briefing around your prompts. Describe a war instead, and it generates a branching campaign of linked battles with its own story and objectives.

Another unique feature is you can describe your strategic/tactical plans in natural language and the game will supposedly implement the plan and direct the units to perform the prompted orders. An example might be, "use 1st and 2nd Infantry Divisions to attack enemy Viper Battalion defending City square 4,2. Use Claw Wing as air support."

The biggest flaw is that the game uses "AI tokens". You can earn these or buy them. I surmise tokens are required to use the AI features of the game. In my view, this is what will kill the concept.

Still...very interesting.

Could this be the future of wargaming?

https://store.steampowered.com/app/4882890/Command_Doctrine/

Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


al_infierno

Hmm. Could be interesting, but looks a bit "vibe coded." With this kind of concept, I always worry about it falling into "a thousand bowls of oatmeal" level of uniqueness (i.e. every one is technically unique, but the difference is neglible enough that it all feels the same).

And yeah, having to buy tokens to play is insanity. I guess it would be too technically difficult to just have your local hardware run the LLM that powers everything, or maybe it would be prohibitively hardware-taxing.
I was waiting for a mission, and for my sins, they gave me one.

Jarhead0331

#2
Quote from: al_infierno on Yesterday at 09:21:43 PMHmm. Could be interesting, but looks a bit "vibe coded." With this kind of concept, I always worry about it falling into "a thousand bowls of oatmeal" level of uniqueness (i.e. every one is technically unique, but the difference is neglible enough that it all feels the same).

And yeah, having to buy tokens to play is insanity. I guess it would be too technically difficult to just have your local hardware run the LLM that powers everything, or maybe it would be prohibitively hardware-taxing.

I agree with your slop analogy. It is hard to say what might be different between say a medieval unit of archers and a modern day infantry unit. I'll take a closer look at stats, but they very clearly move and attack in the same way.
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


Pete Dero