Beta testing for strategic command

Started by Grim.Reaper, June 01, 2016, 05:58:00 AM

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Grim.Reaper

I'll have to admit.....never really enjoyed or got into the past versions so I am hoping the new version does end up changing my mind....it really wasn't the graphics (although could have been better), just something about the game flow did not click with me and if I remember correctly, turn processing was not that fast...

So although I don't think it will be a day one purchase for me, I hope it does become an eventual purchase.....

Tosh

Its wait & see for me. Over at Matrix, Iain McNeill points out the improved AI. That's certainly a good point, but the lack of actual screenshots puts me a bit off (the screens in the linked thread are 2 years old & looking awful to me). I fear its too much the same old stuff we did in the last 20 years over and over again in some way or the other.

GJK

I remember the 1st StratCom was "cute"; light and playable.  Never tried the 2nd version with the diamond-squares.  I don't recall how the combat resolution is calculated from the 1st one or how it may be calculated in this new one; is it CRT based?  Hi random number+your SP's that wins?  Anybody know how this series works under the hood?
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steve58

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pzgndr

I've been playtesting for Hubert Cater since way back in SC1.  The thing that got me hooked is the fuzzy logic AI which is pretty good.  The text editable event and AI scripting introduced in SC2 and continually improved along the way is great.  It allows modders like me to create new games, like my Advanced Third Reich mod with challenging AI for both sides.

Players should be happy with the return of hexes in SC3 and a lot of improvements.  I won't spoil any news about the new game, but I am working on an update for my A3R mod and it's coming along nicely.  As we get closer to release I'll post some news and screenshots for A3R. 

Grim.Reaper

Saw this video today......also saw estimate release is Mid November....

still not sure about it myself, but I know others enjoy it...

https://www.youtube.com/watch?v=k4gKAykukAU&feature=youtu.be&a

JasonPratt

Even though I'm not sold on how this is supposed to be distinct from the Commander series -- and man, those screenies did nothing for me at all -- let us all recall that for all practical purposes Supreme Commander 3: WW2 In Europe has existed for years, in its classic format, as an official mode to a game with very high praise: Strategic Command: WW1: Breakthrough (or whatever it's called).
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RyanE

To me, SC3 is just taking the squares in SC2 and turning them into hexes...finally.

Rayfer

Quote from: RyanE on October 05, 2016, 12:21:05 PM
To me, SC3 is just taking the squares in SC2 and turning them into hexes...finally.

Agreed. Hexes rather than squares (I never could get used to them) is a huge step in the right direction. But will they do anything with the naval component? Will they allow fleets rather than one ship per hex?

Grim.Reaper

I am probably in the minority, but I didn't really enjoy the last versions.  If I rember correctly it also had very long processing turns which I can't stand in any game.

FlickJax

Quote from: Grim.Reaper on October 06, 2016, 05:11:10 AM
I am probably in the minority, but I didn't really enjoy the last versions.  If I rember correctly it also had very long processing turns which I can't stand in any game.

Me too, I also thought the scale was wrong for my enjoyment. I kept wishing for a bigger map and more units.