Battleplan: American Civil War

Started by Rayfer, July 04, 2014, 07:50:55 AM

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Grim.Reaper

Quote from: TacticalWargames on July 05, 2014, 08:57:59 AM
I thought we where told wargaming was a niche so had to be expensive? Yet lately we have had some good little wargames coming out on steam for a very decent price.

It has been nice for some casual fun and I will get some use out of them...however, would still like to see a step up in complexity (and more turn based without having RTS/pause) without turning into a monster wargame.  But it is nice to have these options since maybe it will turn some casual fans into wargame fans, making a larger demand on wargames.

Cyrano

Certainly wasn't going to pass for less than $10.

Interesting that it's Osprey and yet not Slitherine...I thought they were friends.

It's very much what it seems to be on the tin -- a quick, light wargame that couldn't replace SoW and doesn't want to.  Worth what you pay for it -- well worth it, actually -- but it really wants MP.

Best,

Jim
"Cyrano"
:/7)
Sergeant at Arms of La Fraternite des Boutons Carres

One mustachioed, cigar-chomping, bespectacled deity, entirely at your service.

You didn't know? My Corps has already sailed to Berlin. We got there 3 days ago and we've been in the Tiergarten on the piss ever since. -- Marshal Soult, October 1806

Grim.Reaper

#32
Developers are already looking into patching a slow down speed to make it more manageable....that will help it a little as well.

panzerde

Grabbed it today and am about to give it a try. It does remind me of the old UMS. I played that thing to death.

Admittedly, it was the Osprey name that drew me in.
"This damned Bonaparte is going to get us all killed" - Jean Lannes, 1809

Castellan -  La Fraternite des Boutons Carres

panzerde

Interesting ideas. It feels like an Osprey map, animated. I have to agree that it plays too fast right now. I also think the combat resolution results in WAY too high casualties.

Fun for the price.
"This damned Bonaparte is going to get us all killed" - Jean Lannes, 1809

Castellan -  La Fraternite des Boutons Carres

Grim.Reaper

Quote from: panzerde on July 05, 2014, 07:59:19 PM
Interesting ideas. It feels like an Osprey map, animated. I have to agree that it plays too fast right now. I also think the combat resolution results in WAY too high casualties.

Fun for the price.

yep, I posted the same thing in the steam forums....I was seeing casualties 3-4 times the historical numbers.  The developer did respond with this:

"As for casualties, we've weighted the game difficulties to enable a variety of unit effectiveness - in a nutshell your units when playing on Militia (Easy) level, will be more able to rip through enemy units. This *might* explain why casualty rates seem excessive (even when compared to The American Civil War)!

Saying that, a unit that's militia grade should always find a veteran grade unit a challenge."

steve58

Government is not the solution to our problem—government is the problem.   Ronald Reagan
The democracy will cease to exist when you take away from those who are willing to work and give to those who would not.   Thomas Jefferson
During times of universal deceit, telling the truth becomes a revolutionary act.   George Orwell  The truth is quiet...It's the lies that are loud.   Jesus Revolution
If you ever find yourself in need of a safe space then you're probably going to have to stop calling yourself a social justice warrior. You cannot be a warrior and a pansy at the same time   Mike Adams (RIP Mike)

Grim.Reaper

They are hoping to get their first patch out by Thursday, with the biggest improvement is the gamespeed slider.....that was fast of them, assuming it works:)

Major Tweaks

- Add Speed Slider
We're going to provide a simple slider in the Options Menu that enables you to dictate how fast you want both normal gameplay and fast forward gameplay to be (as chosen by the button in the centre of the timer).

- Add undo order button to units building pontoons
Pretty self explanatory - allows a general to call an emergency halt to pontoon building, though messengers still have to arrive for the order to be acted on.

Minor Tweaks

- Ensure Confederate Flag assets show the correct number of stars
Great example of working too hard on small details and missing big ones! This will be sorted!

- Slow down the speed at which the credits roll
We know, we know... fascinating stuff (just being thorough with these notes)!

GDS_Starfury

reminds me of a very old game called War College except that this seems to actually work.
Jarhead - Yeah. You're probably right.

Gus - I use sweatpants with flannel shorts to soak up my crotch sweat.

Banzai Cat - There is no "partial credit" in grammar. Like anal sex. It's either in, or it's not.

Mirth - We learned long ago that they key isn't to outrun Star, it's to outrun Gus.

Martok - I don't know if it's possible to have an "anti-boner"...but I now have one.

Gus - Celery is vile and has no reason to exist. Like underwear on Star.


Ian C

I broke my computer gaming teeth on UMS II. I got to correspond with it's creator, Doctor Sidran a couple of years back and he sent me a copy of War Collage.  I couldn't get it to work either and he actually told me "You might not be able to get it to work".

GDS_Starfury

it worked for a bit but hell if it did anything well.
Jarhead - Yeah. You're probably right.

Gus - I use sweatpants with flannel shorts to soak up my crotch sweat.

Banzai Cat - There is no "partial credit" in grammar. Like anal sex. It's either in, or it's not.

Mirth - We learned long ago that they key isn't to outrun Star, it's to outrun Gus.

Martok - I don't know if it's possible to have an "anti-boner"...but I now have one.

Gus - Celery is vile and has no reason to exist. Like underwear on Star.


panzerde

Quote from: Grim.Reaper on July 08, 2014, 12:03:54 PM

- Add Speed Slider
We're going to provide a simple slider in the Options Menu that enables you to dictate how fast you want both normal gameplay and fast forward gameplay to be (as chosen by the button in the centre of the timer).


Wait, there's a fast-forward mode to this game? Who is this targeted at, meth addicts with ADD?

The speed slider is much needed and appreciated.
"This damned Bonaparte is going to get us all killed" - Jean Lannes, 1809

Castellan -  La Fraternite des Boutons Carres

TheCommandTent

Tried the demo and it was way to fast so I think I'll hold off on this one until I can demo it with speed control.
"No wants, no needs, we weren't meant for that, none of us.  Man stagnates if he has no ambition, no desire to be more than he is."

DennisS

My concern is that this developer does what many developers do...mask a weak or inadequate AI by increasing the pace of the game.

Making the game so fast that you can't keep up doesn't make it a better game, it just makes it more likely that you will lose.

Don't mistake losing the game due to this crazy fast speed with losing the game due to a wonderfully competent AI.

THIS is why I like turn-based games. You can't run, you can't hide, and you can speed up the game so much that you confuse the issue. You have to have an idea on what you're about.

Let me know when this one is slow enough to play.

Grim.Reaper

Quote from: DennisS on July 08, 2014, 06:12:14 PM
My concern is that this developer does what many developers do...mask a weak or inadequate AI by increasing the pace of the game.

Making the game so fast that you can't keep up doesn't make it a better game, it just makes it more likely that you will lose.

Don't mistake losing the game due to this crazy fast speed with losing the game due to a wonderfully competent AI.

THIS is why I like turn-based games. You can't run, you can't hide, and you can speed up the game so much that you confuse the issue. You have to have an idea on what you're about.

Let me know when this one is slow enough to play.

Should be before Thursday according to the developer....I don't expect a completely competent AI in a low budget game, but hopefully a good enough AI for the small price paid.