Steel Beasts Pro Discussion Thread

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Asid

D.O.W. Saturday Mission 09/01/16 @ GMT21:30


You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu

D.O.W. Fulda Gap 3 modified by Assassin7 for D.O.W.

This scenario is a simulation and does not have any political message.



Mission Summary :
Reclaim the territory lost in the recent red offensive, regain control!

Map


Date: Saturday 09/01/16
Time: 21:300 GMT
Time (local): Click here

For the rest of the mission and additional info please click here - Dogs of War Mission 

Note: These posts are made in support of the Dogs of War Vu and GrogHeads
War in Pieces

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Asid

T.A.N.K.S. Multiplayer 10/01/16 @ 21:30GMT


You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu

The Battle of 97 Eastings 2016 by Assassin

This scenario is a simulation and does not have any political message.



Mission Summary :
Russia has had its eye on Ukraine for many years. Border skirmishes have increased. Tensions are rising. There is a definite escalation in hostilities. It is not full out war. Yet!

Map



Date: Sunday 10/01/16
Time: 21:30 GMT
Time (local): Click here

For the rest of the mission and additional info please click here -   T.A.N.K.S. Mission

Note: These posts are made in support of the Dogs of War Vu and GrogHeads
War in Pieces

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Ronin_GE

UK-armour is kicking again
Sunday 10jan16 game video (thanks to swordsmanDK for recording...hope you get the sound next time ;-) )



UK-armours new home:
http://ukarmor.do-forum.com/

all UK armour game sessions are open, so everyone welcome.
PzBtl 911(v) (a german SB community)

http://www.steelbeasts.org/content.php

Asid

D.O.W. Saturday Mission 16/01/16 @ GMT20:00


You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu

Don't wake up the sleeping DOW  by Renders


This scenario is a simulation and does not have any political message.



Mission Summary :
Alfa 3 and Bravo 4 platoons are to conduct aggressive recon. First securing objective Lynx, and then proceeding to objective Steel, from where to find good ambush positions towards west.Then waiting, and ambushing enemy logistics as they move along the highway 73 to south.


Map










HIGH PRIORITY!!!!!!!!!!!!
FROM   : HAVOC 6
TO        : DOW (Alpha) CO,XO, All DOW Callsigns


Excerpts of the battalion commander's orders for...BLUEFOR

1) SITUATION:     

a) Enemy:   
US - armored battalion attack force is located to north and have been aggressively seeking our weaknesses, after their advance slowed down. We believe that enemy is still in good strength, and well capable of a further attacks.

b) Own: 
Swedish Tank company Alpha is located south and ordered to proceed north, engaging and pushing through area where little if at all of enemy force is suspected to be.   - Relocate remaining units to objective steel preparing to ambush enemy as they try further attack towards our forces south west.

2) MISSION: 
Task force consisting platoon of STRV-122 tanks and CV-9040B IFVs with FOV-90 unit support is to conduct aggressive recon - First to secure objective Lynx allowing remaining company to enter safely, and then continue aggressive recon to secure objective Steel.

3) EXECUTION:   
   

Intent:
Proceed to objectives north west along enemies weakly guarded side, and upon reaching objecive prepare to ambush enemy upon battalion order.

a) Concept of Operation: 
   
- Commander of task force XO/A is to conduct aggressive recon, first to objective Lynx and SECURE before calling Alpha company to enter.   
- Proceed and SECURE obj. Steel

i) Maneuver:
     
Task force is to move ahead of Alpha company conducting aggressive recon, and securing objectives Lynx and Steel. Alpha company is to move to secured objectives, and upon reaching objective Steel, to find and prepare ambush positions facing west.

ii) Fires:
      Artillery and heavy mortar support available. 1 battery/6 tubes x bty

iii) Weather:          Heavy fog with temperatures in the low ten. Visibility poor.


5) COMMAND AND SIGNALS:     

Command:    
Task force command order = XO, 5/A, 1-3/A, 4-3/A       
Company command order = CO, XO, 5/A, 1-1/A, 1-2/A, 1-3/A   

Signals:     
DOW - Comms procedure during multiplayer 2016   
http://dogsofwarvu.com/forum/index.php/topic,297.0.html
(Copy of the text in there is added to the end of (in game) mission briefing.)


X) SPECIAL MISSION INFORMATION:     

- All vehicles are blind
- There are map updates = Lase enemy and it will appear to map.
- FO units do not have map - You're forced to use their sights to be able to call artillery. = There is plenty of Artillery available
- NOTICE! - Only actual artillery-able people should take FOV(please do not take FOV if you never did it or just a few times).
              FOV-90 Go to gunners position. Lase area where you want to call artillery. Hit space bar to send coords to commander, who then calls artillery.
- There is no time limit   
- CO, XO, FOV-90 have access to triggers.


**********************************************************************************
PRIVACY ADVICE: Mission will be Streamed so as the Teasmpeak Comms. So it is imperative to withstand the DOW SOP.
**********************************************************************************
IMPORTANT ADVICE : by participating at this mission, I agree to the recording and streaming of the DOW Saturday mission hereby described on the top of this Briefing.
**********************************************************************************
**********************************************************************************
UAV is for Asid only, and is used for mission streaming. (Its blind as well)
**********************************************************************************




********************************
** Notes **
SB Version: 3.028 32bit/64bit
Mission Name: Don't wake up the sleeping DOW
Created by: Renders
Modified by: Lumi
Multi-Crew: Yes
Single Crew: Yes
Largest command: 1 Company
Smallest command:Crew Position
Mission Duration: 60-120 minutes depending on players and progress.
Minimum number players: 4
Date: Saturday Mission 16/01/16
Time: 20:00 GMT <------  NOTICE TIME CHANGE
Time (local): Click Here
Teamspeak  IP: 74.91.127.204 wait in lobby for access to other areas.
Room: Dogs of War

Player Skill/Ability:
•   Completion of at least 1 full tutorial of Leo2A5 or M1A2Sep, preferred also M2A2 and or CV-90.
•   Working knowledge of Comms procedure.

Dogs Of War Vehicles : (in mission)

Strv_122: Main Battle Tank
http://www.steelbeasts.com/sbwiki/index.php?title=Strv_122



CV 90/40-B
http://www.steelbeasts.com/sbwiki/index.php?title=CV_90/40-B



FOV90
http://www.steelbeasts.com/sbwiki/index.php?title=FOV90



You can just listen if you wish by using Teamspeak. You do NOT need Steel Beasts.
Required:
Teamspeak Download (windows): http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest
Teamspeak  IP: 74.91.127.204 wait in lobby for access to other areas.

DOW members, by invite, or request in advance prior to mission.

Our goal is to have the DOW session more immersive and realistic.


Note: These posts are made in support of the Dogs of War Vu and GrogHeads
War in Pieces

Sign up for the Dogs Of War Vu newsletter @ www.dogsofwarvu.com 
I stand against Racism, Bigotry and Bullying

Ronin_GE

Training day.
TC-gunner interaction on the virtual shooting range:

PzBtl 911(v) (a german SB community)

http://www.steelbeasts.org/content.php

Ronin_GE

From the currently running "Top Tank platoon challenge". Video replay of the Germany team VS Russian Team fight


PzBtl 911(v) (a german SB community)

http://www.steelbeasts.org/content.php

Asid

T.A.N.K.S. Multiplayer 17/01/16 @ 20:00GMT


You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu

ARRACOURT REDUX by Connaugh

This scenario is a simulation and does not have any political message.



Mission Summary :
Bavaria has invaded Lorraine and has been stopped at the Moselle river. Allied forces are preparing an offensive to push back the Bavarians.

Map


MISSION:
The DOW Armored Task Force is to cross the Moselle River over two undamaged bridges and execute a raid deep into enemy territory destroying supply depots and artillery parks located in villages. Enemy forces in these areas are comprised of infantry with anti-tank weapons and tank units for defense. Intelligence has ascertained that elements of three armored panzer brigades (111th, 112th, 113th) are available to act as a quick reaction force to deal with any penetrations.


Date: Sunday 17/01/16
Time: 20:00 GMT
Time (local): Click here

For the rest of the mission and additional info please click here -   T.A.N.K.S. Mission

All Welcome


Note: These posts are made in support of the Dogs of War Vu and GrogHeads

War in Pieces

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Ronin_GE

Mission played by UK-armour on 17jan16. A Heavy company in delay/defence against an enemy BN.
The first 30 minutes are getting into position and waiting for contact. The action starts after that..


PzBtl 911(v) (a german SB community)

http://www.steelbeasts.org/content.php

IronX

Very interesting. I've not played the game in several years. I noticed what looked like player control of infantry units. Is that correct?

Asid

Quote from: IronX on January 20, 2016, 02:31:30 PM
I noticed what looked like player control of infantry units. Is that correct?
The player can control the infantry. It is very basic control. Unfortunately there are a few bugs and issues with the infantry. Apparently the infantry will get an update soon.

To sum up. The infantry can be used but it can overload the player. Especially a new player or someone less experienced.

This is an observation by myself and others after 1000's of hours of on and off line play.

Hope this answers your questions.

Regards
War in Pieces

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IronX

Thanks. A useful addition, I would think, particularly for scouting as shown in the vid.

Asid

Quote from: IronX on January 20, 2016, 04:57:04 PM
Thanks. A useful addition, I would think, particularly for scouting as shown in the vid.
They work well for scouting. Structures and obstacles are sometimes an issue.

Regards
War in Pieces

Sign up for the Dogs Of War Vu newsletter @ www.dogsofwarvu.com 
I stand against Racism, Bigotry and Bullying

Ronin_GE

Quote from: IronX on January 20, 2016, 02:31:30 PM
Very interesting. I've not played the game in several years. I noticed what looked like player control of infantry units. Is that correct?

You can control:
-standard rifle team with and without AT weapons. But there you have no direct weapons control.
-ATGM team. (there you can control the ATGM laucher ...nice for killing AFV's )
-Maschine gun teams, you can control the MG-3 or the M2 maschine gun
-AGL teams (grenade lauchers), also "full weapons controll". But the sights are not working, so its hard to hit anything.
-Forward observer teams(FO). you can detect and range targets with them. you can also direct artillery or mortar fire against the enemy

So, the infantry is still buggy and rudimentary...but its fun to play.
Hope they get some love in the next update
PzBtl 911(v) (a german SB community)

http://www.steelbeasts.org/content.php

Asid

D.O.W. Saturday Mission 23/01/16 @ GMT20:00


You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu

Case Liam Kumpam  by Lumi


This scenario is a simulation and does not have any political message.



Mission Summary :
Task force alpha is to go deep into unfriendly country's territory, to rescue our special forces and their precious cargo from trouble.


Map


Briefing:

20 days ago, a hacker Liam Kunpam managed to break into Nato's systems and to copy top secret files of our missile defenses at the eastern border.  Few days ago, we finally got after him and found him from Belarus. He is trying to arrange deal with Russian army trying to sell information he stole. Since then we have been able to follow him and special operation named Sparrow is on its way. Right now as we talk .He is to be kidnapped and transported to United States for further investigation.

Gentlemen's, this is where you step in. We cannot send there any air units cause of opposites alertness and their hard tested air defenses. We are to go there as ground force. Our mission is to cover this operation and to make sure that if something goes out of plans, such as If operation Sparrow is revealed, or transport is lost, or they got chased after. Our mission is to go and take them to Lithuanian side of border as fast as possible, and with least losses.

We all know that our relationship with Belarus and Russia have not been good for last two years. And anyone of you can imagine what will happen if they will get access to sensitive information of our defenses.

Men's, I assure you. This mission is worth of taking risk. It is a mission from where no medals are shared, and no one is to know about. Our task if called. Is to penetrate trough border of Belarus and to recover Liam Kunpam.

Our force, task force Alpha is equipped with two sections of stryker IFVs and section of mobile gun platforms. We will move through the border as fast as possible. Hopefully getting enemy by surprise, and avoiding opening of fire. First minutes are critical of success of mission. Army of Belarus is likely sleepy this early at the morning so we have good change of success avoiding bloodshed at the start and to get to our object. After that...  way back is compromised. There is no guarantee of safe return from Belarus after waking up their army.

Now focus on here. Sergeant Wilson has marked on your map route that Operation sparrow is planned to use, and as well secondary routes and key areas, for better communication, between task force alpha and Sparrow.

In case of worst scenario, we have our heavy armor and engineering assets on other side, and we will use it to get Liam Kumpam out of Belarus.

If any of our vehicles will become operational. Crews are hastily to be evacuated to another PC, and un-operational vehicle is to be destroyed.


Now everyone, you must understand that vehicle carrying Liam Kumpam it is to be protected by all cost. He must be get out of Belarus, alive. Even if wounted.
Failure in this can be start of third world war. Im not joking. 

Questions Gentlemen?

Date: Saturday 23/01/16
Time: 20:00 GMT
Time (local): Click here

For the rest of the mission and additional info please click here - Dogs of War Mission 

Note: These posts are made in support of the Dogs of War Vu and GrogHeads
War in Pieces

Sign up for the Dogs Of War Vu newsletter @ www.dogsofwarvu.com 
I stand against Racism, Bigotry and Bullying

Ronin_GE

Cold war battles Part V. "Demolition Guard"



The OPORD:

The Demolition Guard 1989
Date: 25th may 1989
Time: 05:30 local time (GMT+2)

0)PRELUDE:
Visit youtube and search for a movie called "the demolition guard" and watch it to get a gist of how this scenario will play out and things to take into consideration and also to help set the mood right.



1)SITUATION:
a)Enemy:
3rd Shock Army have launched it attack west from the East German border. 245th Guards Motor Rifle Regiment (GMRR) has been identified together with 153th tank regiment (TR) to our EAST about 25km away.
The 47th Guards tank division have failed taking UELZEN, so they are most likely trying to find another way west. 245th GMRR are using BMP-2 and 153th TR has been seen with T-64B versions, so we sure are up for a fight.
Enemy Course of Action:
The Soviets are desperate for an intact bridge so expect anything in the book including civilian infiltrators to tactical air assault. But most likely COA is for the MRR to push WEST in best speed with a CRP up front and the remaining Regiment following soon after.

b)Own:
Our brigade (12th Armd Bde) are tasked with delaying Soviet forces advance until further orders.
Our Battalion (1st Royal Green Jackets [1 RGJ]) are delaying in the area of ESCHEDE - UNTERLÜSS - BAD BODENTEICH - WAHRENHOLZ with our south flank covered by 1 R IRISH RANGER.
A COY are to our east together with parts of C SQN 4 RTR delaying the enemy, C COY are to our NORTH defending the ASCHAU DAM's and further north.
We, the B COY of 1 RGJ are located WEST of ESCHEDE tasked with being demolition guard for the ESCHEDE bridge who is the only remaining standing bridge after the Royal Engineers have blown up all other bridges in the area to delay the Soviets.

c)Attachments and detachments:
i)From other units:
1 Sect of 2 Javelin AA systems (RBS70) transported in FV432 from 10 (Assaye) Air Defence Battery RA (10th AD Bty RA)
1 Trp of Engineers from 1st Field Sqn, 21st Engineer Regiment Royal Engineer in FV432. (21st Eng Reg RE)
1 Trp of Challengers from C Squadron,4th Royal Tank Regiment (C SQN 4 RTR)
137th Fd Bty from 40th Field Regiment Royal Artillery (40th Fd Reg RA) (6 tubes with 26 HE and 10WP each)
ii)Attachments from Battalion's Support Company (S COY)
1 Sect of 81mm Mortar (2 tubes 49HE and 20 WP each)
1 Sect of Milan ATGM (2 FV432 with 2 Milan team each)
2 Sect of Scimitars from Battalion recce platoon. (1 sect = 2 Scimitars each).

d)Terrain & Weather:
i)Terrain is fairly flat with open farmlands patched with small forests and small villages (mainly SCHARNHORST and ENDEHOLZ) posing no threat to armoured manoeuvres.
Through the AO runs a river named ASCHAU that is between 10-30m wide running in NORTH-SOUTH direction splitting the town of ESCHEDE in one WESTERN and one EASTERN part, with the EASTERN part being the smaller one.
On the WESTERN side you find down-town, School, railway station and industrial areas. Also in NORTH-SOUTH/SOUTHWEST direction goes the one track railway between CELLE and UELZEN but it imposes no effects on us or our enemy's movement.
The road network is very good, main road is B191 who is going from NORTHEAST to SOUTHWEST through ESCHEDE and L283/K20 that runs in a WEST-EAST direction through ESCHEDE.

ii)Weather
Weather forecast is initially cloudy with a weak WEST-SOUTHWEST wind (1-3m/s) and 10-14C+ but later during the morning the clouds will disappear and temperatures will rise to 20-25C+.
Afternoon will see clouds and temperatures at 20C+ and light winds. Weather Forecast for tonight/early morning morning is rain and 15C+.

e)Civilians:
The war has taken many Germans with surprise and many are fleeing west to get away from the advancing Soviet forces. This means much civilian traffic on the roads and as the Soviets now are within artillery distance they have been firing sporadic fire missions on intersections and other roads, causing both military and civilian casualty's.
Many civilians are still in ESCHEDE and surrounding villages so you need to take them into consideration when doing your plan. Be aware of East German infiltrators who are transmitting intel to Soviet forces, we have already picked up radio transmission in the ESCHEDE area indicating we have indeed infiltrators in our AO.
Any Infiltrator found in our area are to be arrested and handed over to the German police.


2)MISSION:
B COY, 1 Royal Green Jackets are tasked with defending and prepare the bridge over ASCHAU for demolition until all friendly forces are across or enemy forces threaten to capture the bridge when it shall be destroyed by detonation. Once the bridge are blown up B COY are tasked with defending ESCHEDE in EASTERN direction, from the WEST bank until further order arrives.
B COY are also tasked with keeping L283/K20 OPEN for as long as possible, enabling friendly troops and civilians to use the road to march WEST.


3)EXECUTION:
This is up to you! But some valuable information from your attachments are as follows:
i)LIASON OFFICER from A COY (Lt Wilkinson):
Our friendly units on the eastern bank of ASCHAU is as follows:

*A COY 1 RGJ (Callsign 1-1,1-2 & 1-3)
*C COY (1) 4 RTR (Callsign 1-3 & 2-3)
When all of them have passed you are cleared to blow the bridge. Obviously disorganized or lost units can still show up and want to cross the bridge (including fleeing civilians) so do not blow up the bridge to early.
One of my soldiers will be at the bridge counting and reporting the units passing the bridge to me so we can keep a track of them. You can expect the first element of A COY to arrive at the bridge around 6 am (30min into game).

ii)ROYAL ENGINEERS:
It will take the lads about 15min to put all the charges in place and put the bridge in state 1, ready to be blown up on your command. Once the message that the bridge is ready to blow has arrived the engineers can withdraw from the bridge.

iii)FORTIFICATIONS & TRP
In the upper left corner there are fortifications for Challenger, FV432 and Bunkers for infantry plus TRP (Target Reference Points) that you can place wherever you like. Be aware ATGM teams like Milan do not deploy inside bunkers.


5)COMMAND AND SIGNALS:
i)COMMAND:
OC will be with his track 2-0 over time. 2IC is X.

ii)SIGNALS:
a)Frequencies as before on VHF, OC owns the net.
b)
OC B COY = Two-Zero (20)
1st Plt = Two-One (21, then 21A,21B & 21C)
2nd Plt = Two-Two (22)
3rd Plt = Two-Three (23)
4th Plt C SQN = Tango-Three-Four (T34)
4th Plt (CSS) = Two-Four (24) Bravo for MED and Charlie for ARV
1 Sect Mortar = Mike-One-Zero (M10)
2 Sect Scimitar = Mike-Two-Zero-Alpha (M20A) and Mike-Two-Zero-Bravo (M20B)
1 Trp Milan = Mike Three-Zero (M30)
1st Troop RE = Echo-One-Zero (E10)
1 Sect Javelin AD = Alpha-Four-Zero (A40)
137th Field Bty RA = Foxtrot-Three-Two (F32)


6)SCENARIO DETAILS:
i)To "arrest" a Civilian infiltrator you simply kill them with MG fire. Infiltrators are dressed as civilians but have some obvious tools that make them stick out from the ordinary civilians.

ii)To blow up the bridge you need E10 (the engineer party) to stay within 100m from the bridge marked "bridge area" in thin grey line for 15mins where-after you will get a message saying the bridge is ready to be detonated. Once that message has been sent you can detonate the bridge by using trigger 1 "BLOW THE BRIDGE!" with a 6 sec delay. The engineer vehicles need to be alive when you pull the trigger so make sure they are safe!

iii)The RBS70 are replacement for Blowpipe/Javelin Ground to Air missile.

iv)M113A2 with MG3 are stand in for FV432

v)Challenger 2 are stand in for Chieftains.

vi)To stop Civilian traffic across the bridge (on the EASTERN side) use trigger "STOP ALL CIVILIAN TRAFFIC", be aware you do need to have troops on the EAST side of the bridge (within the small village directly on the east side of the bridge). This will be a permanent stop so once the civilian traffic are stopped it's permanent.

vii)In upper left corner you have TRP, Bunkers and Challenger/M113 dugouts for your defence that can be moved anywhere on map.

viii)Map updates are OWN ONLY + Friendly ID ON.
PzBtl 911(v) (a german SB community)

http://www.steelbeasts.org/content.php