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Wasteland 2 on Steam

Started by Rayfer, September 19, 2014, 12:49:49 PM

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BanzaiCat

LOL @ panzerde - wish I could use that excuse on the wife.

I first played Wasteland on an Apple IIc. My God that game was a massive pain in the ass, but I loved it. Had the hint book and it still was a tough play. A friend of mine gave me a few hints and when I did those, it got a lot easier for me. I still have the rule book and paragraph book here in my office somewhere.

Bletchley_Geek

#16
Quote from: Kushan on September 19, 2014, 02:26:21 PM
Given al the hype about Divinity a few months back, I'm surprised Wasteland has flown under the radar around here.

I played some of the beta. I intentionally cut myself of from playing further because I could feel myself getting sucked into it and I didn't want to ruin the full game. I really enjoyed what I did play. I'm really curious to see if there really is as many choices and content as they claim there is. It a lot of ways it feels like open world XCOM. Even though combat generally plays out the same I never got bored with them. I don;t think it has the option to bow up random scenery like Divinity. But I think Divinity has too much clutter (oh look another poison/fire/water barrel to blow up)

There are still some quirks though. You can have fire and miss a target that is literally standing next to you and I did have the occasional instance of 3-4 enemies surrounding one of my guys and beating on him. I do wish the game had a stealth mechanic. There are a few fights I encountered where I wish I had been able to sneak into a better position.

All in all I really enjoyed the beta. I can definitely see myself getting hooked on this in a way Divinity doesn't.

More than XCOM, tactical combat feels to me a lot like JA2 or the original X-COM. All good so far, played 3 hours last night and I thoroughly enjoyed the challenge of tactical combat at the third difficulty level.

I don't like much the UI, some of the very vocal and eloquent supporters on inXile forums took it in a direction I didn't appreciate much.

Regarding production values, they're far better than the original Fallout games. So I can't really complain.

Regarding quests, I see that they go more on railroads than in Divinity, but nowhere as much as in Mass Effect.

JudgeDredd

Quote from: panzerde on September 19, 2014, 09:20:26 PM
I was just driving by Steam and it fell right into my cart. Didn't even realize it was there until it started downloading. I swear.
I think there could be a bug in Steam...the EXACT same thing happened to me!  :P
Alba gu' brath
Jarhead - I hate people

Grim.Reaper

Really thinking about this one since I don't think I have bought a game in a couple of months (what happened to my impulse buying)....but reading through some of the forums, seems like one person really likes it while the next one thinks its dull and clunky.  Seems like folks also say the character creation is very complex as well, which is always something I struggle with in all these games, trying to start out with the right characters.

So I will be keeping an eye on this thread to see if this might be something to break my dry spell.....

JudgeDredd

This is hard...and I'm only on the second level of difficulty :-(
Alba gu' brath
Jarhead - I hate people

Dread Rlyeh

Quote from: JudgeDredd on September 20, 2014, 08:33:57 AM
This is hard...and I'm only on the second level of difficulty :-(

Quote from: Bletchley_Geek on September 19, 2014, 11:14:51 PM
More than XCOM, tactical combat feels to me a lot like JA2 or the original X-COM. All good so far, played 3 hours last night and I thoroughly enjoyed the challenge of tactical combat at the third difficulty level.

I don't like much the UI, some of the very vocal and eloquent supporters on inXile forums took it in a direction I didn't appreciate much.

Regarding production values, they're far better than the original Fallout games. So I can't really complain.

Regarding quests, I see that they go more on railroads than in Divinity, but nowhere as much as in Mass Effect.

I'm starting to feel my resolve weakening... one critical question (for me) I hope someone can answer if they have a sec:  will your character models change to reflect the current weapon at least?  Thanks for the impressions so far.     

Nefaro

#21
So lemme get this straight..

Deep character customization.  Short on useable items but too much vendor junk.  Campaign leads you around but there are some sideshows to be seen.  40+ hours of campaign gameplay.  Somewhat clunky interface and possibly needs more optimization.

Is this true?  I could easily wait until some more updates were applied so I've been sitting it out thus far.  The lack of item variety is one of the big head scratchers.

Tpek

Interface isn't too bad.
And I don't find myself being led around by the plot.
In fact I spend most of my time exploring around.

Kushan

Quote from: Dread Rlyeh on September 20, 2014, 08:42:35 AM
I'm starting to feel my resolve weakening... one critical question (for me) I hope someone can answer if they have a sec:  will your character models change to reflect the current weapon at least?  Thanks for the impressions so far.     

I'm not sure where you heard that, but its not true, at least from what I can see. I've only found weapons so far, but I've been able to switch them out and have it change on the model. Given that there are armor slots on the character screen I don't see why they would have skipped making armor change your character as well.

Quote from: Nefaro on September 20, 2014, 09:34:48 AM
Deep character customization.  Short on useable items but too much vendor junk.  Campaign leads you around but there are some sideshows to be seen.  40+ hours of campaign gameplay.  Somewhat clunky interface and possibly needs more optimization.

There is a lot of "junk" but given the post apocalyptic nature of the game I would have been disappointed if you didn't find a lot of it. If anything I think there isn't enough. I really wish they had gone with a TES/Fallout 3/ Fallout NV style of loot where you could loot everything on a corpse. Early in the game, hope it carries all the way through, it really does feel like your having to scavenge to survive. An hour or so in right now, and some of my characters only have a few shots left in their magazines.

UI isn't that bad. The only thing I find annoying about it is that your inventory is tracked on a per character basis, and so there's a lot of having to move the right ammo/item from one person to the another. I also miss the concept art character portraits. From what I've been able to find, most of it was also being used for NPC art and some players complained. But I liked the concept art a lot more then crazy drug addict art that was added to replace it. At least we can add in our own portraits.

You're not forced to follow the campaign. You can start wondering around right from the start if you want to.
PanzersEast: Have to think to myself.... will I play the first one by the Winter Sale?  Probably not, then I should remove Dragonfall
PanzersEast: but that is thinking too logically.... and Steam Sales are about ignoring Logic

---
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YouTube Channel
Twitter - @KushanGaming
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Dread Rlyeh

#24
Quote from: Kushan on September 20, 2014, 11:05:53 AM
Quote from: Dread Rlyeh on September 20, 2014, 08:42:35 AM
I'm starting to feel my resolve weakening... one critical question (for me) I hope someone can answer if they have a sec:  will your character models change to reflect the current weapon at least?  Thanks for the impressions so far.     
I'm not sure where you heard that, but its not true, at least from what I can see. I've only found weapons so far, but I've been able to switch them out and have it change on the model. Given that there are armor slots on the character screen I don't see why they would have skipped making armor change your character as well.

I had read it somewhere when I was looking at the progress of the game (perhaps the link included below, don't remember) and was hoping it would be in the final game.  Yesterday, I read some user review that was kind of down on the production values and also mentioned that while character customization at creation seemed pretty decent, equipped armor wasn't reflected in the model.  Don't remember where I found that. 

Anyway, given the two, I assumed the final version didn't have armor reflected in the model.  I would like to be mistaken as I think that sort of thing really helps in immersion.  Thanks for the feedback on the weapons.   
Quote
EDIT - And no, armor still doesn't show up on your character model. The Devs seem to have pretty much settled on the whole "Clothing is cosmetic, Armor is functional" approach. Personally, I'm fine with that.

****just realized the link below contains armor SPOLIERS, click at your own risk****
https://wasteland.inxile-entertainment.com/forum/viewtopic.php?f=10&t=7912

Kushan

Quote from: Dread Rlyeh on September 20, 2014, 11:24:54 AM
Quote
EDIT - And no, armor still doesn't show up on your character model. The Devs seem to have pretty much settled on the whole "Clothing is cosmetic, Armor is functional" approach. Personally, I'm fine with that.

Sorry, you might be right. I didn't look closely enough. There is a different category for armor and clothing. I had assumed that like most dev's they would be treated the same just with different protection ratings. For me its that big of an issue since I spend most of my time zoomed out.

I like the idea of armor and clothes being different. If I find a look for a character I like, but I find a better piece of armor, I don't have to ruin the look of my character by upgrading.
PanzersEast: Have to think to myself.... will I play the first one by the Winter Sale?  Probably not, then I should remove Dragonfall
PanzersEast: but that is thinking too logically.... and Steam Sales are about ignoring Logic

---
Twitch Channel
YouTube Channel
Twitter - @KushanGaming
Discord Chat
Command Northern Inferno Let's Play

Dread Rlyeh

Quote from: Kushan on September 20, 2014, 12:40:48 PM
I like the idea of armor and clothes being different. If I find a look for a character I like, but I find a better piece of armor, I don't have to ruin the look of my character by upgrading.

I'm happy with that provided there is a range of clothing options that can be changed as the game progresses.  If I pick up something I imagine looks like Fallout power armor, I just don't want my character still wearing his dusty leathers.     

I'm guessing that modding will eventually solve any model issues I have, I'm just trying to talk myself into buying this today.  I would snap buy if it were $10 cheaper, $40 sticks in my craw a bit.  Perhaps a little beer will put that fire out, however :) 

TacticalWargames

Seems they gave it a lovely graphic polish between the last beta and release. Really enjoying the game so far. Acually matching up to the hype. Big thumbs up.

Nefaro

Quote from: Kushan on September 20, 2014, 11:05:53 AM
Quote from: Nefaro on September 20, 2014, 09:34:48 AM
Deep character customization.  Short on useable items but too much vendor junk.  Campaign leads you around but there are some sideshows to be seen.  40+ hours of campaign gameplay.  Somewhat clunky interface and possibly needs more optimization.

There is a lot of "junk" but given the post apocalyptic nature of the game I would have been disappointed if you didn't find a lot of it. If anything I think there isn't enough. I really wish they had gone with a TES/Fallout 3/ Fallout NV style of loot where you could loot everything on a corpse. Early in the game, hope it carries all the way through, it really does feel like your having to scavenge to survive. An hour or so in right now, and some of my characters only have a few shots left in their magazines.

UI isn't that bad. The only thing I find annoying about it is that your inventory is tracked on a per character basis, and so there's a lot of having to move the right ammo/item from one person to the another. I also miss the concept art character portraits. From what I've been able to find, most of it was also being used for NPC art and some players complained. But I liked the concept art a lot more then crazy drug addict art that was added to replace it. At least we can add in our own portraits.

You're not forced to follow the campaign. You can start wondering around right from the start if you want to.


I meant to put some question marks on all those points I had read about it, to see if you guys agreed. 

I've just reached an RPG/Strategy kick again so I will probably buckle like a belt since you put some of my concerns to rest.   Thanks Kushan!


JudgeDredd

I'm a bit stuck in that at the Radio Tower, there's meant to be 3 caves - I only found two and I have hunted high and low

One really, REALLY annoying aspect is the lack of camera control. I've seen this many times and it seems to be RPG games that a restricted camera is often applied to the game...why? I don't know, but it's infuriating. I want to zoom out more, I want to adjust the angle and I want to zoom in more  >:(
Alba gu' brath
Jarhead - I hate people