The Uber Warhammer 40,000: Armageddon Thread!

Started by Lord Zimoa, November 06, 2014, 11:28:49 AM

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fabius

Hmm.. I was really sceptical.. latest screens look good for a bit of 40k fun.

Off to check youtube before I reach for the trigger.

jomni

Graphics look good and crisp and the zooming is now done via mouse scroll wheel.  This means it is not like Panzer Corps with just two pre-fixed levels and the graphics files have more pixels in them.
But it lacks animation when unit moves.  The unit icons are static and sounds and effects are a bit cheesy for me.  Would be better if the engine was enhanced to make the unit icons animated.

Nefaro

Quote from: undercovergeek on November 26, 2014, 12:20:24 PM
lmao, if its traditional turn based, turn by turn sending im happy to challenge and smite thee


The info page mentioned having PBEM++ so you guys should be fine.

Grimnirsson

#108
>Would be better if the engine was enhanced to make the unit icons animated.

That's why I never understood why they didn't use the Battle Academy engine for this...it would have been just perfect but no, the PC engine it had to be.  >:( And even if the game has new features it's still looking like a PC mod to me, just with new units and new features. But the game can't deny who it's daddy is...and for a mod like game like this, it's too expensive.
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JudgeDredd

Quote from: Grimnirsson on November 26, 2014, 05:45:23 PM
>Would be better if the engine was enhanced to make the unit icons animated.

That's why I never understood why they didn't use the Battle Academy engine for this...it would have been just perfect but no, the PC engine it had to be.  >:( And even if the game has new features it's still looking like a PC mod to me, just with new units and new features. But the game can't deny who it's daddy is...and for a mod like game like this, it's too expansive.
Exactly - everytime I see it I think Panzer Corps in space  :(
Alba gu' brath
Jarhead - I hate people

Grim.Reaper

Quote from: JudgeDredd on November 26, 2014, 05:48:04 PM
Quote from: Grimnirsson on November 26, 2014, 05:45:23 PM
>Would be better if the engine was enhanced to make the unit icons animated.

That's why I never understood why they didn't use the Battle Academy engine for this...it would have been just perfect but no, the PC engine it had to be.  >:( And even if the game has new features it's still looking like a PC mod to me, just with new units and new features. But the game can't deny who it's daddy is...and for a mod like game like this, it's too expansive.
Exactly - everytime I see it I think Panzer Corps in space  :(

But if it used the Battle Academy engine, wouldn't it just be Battle Academy in space as well:)

JudgeDredd

I should've been clear my "exactly" comment was only specifically relating to the poster alluding to the fact the game was a mod for an existing game...I suggest it's Panzer Corps.

I'm sure there are other things going on that make it "not" Panzer Corps - but it does look like PC in space to me.

I didn't mean it would be better using the BA engine...I'm not interested in it regardless of the engine...but I'm especially not interested in a PC clone/mod

I would've perhaps been interested in it if it was along the lines of the original series of games
Alba gu' brath
Jarhead - I hate people

Grim.Reaper

Quote from: JudgeDredd on November 26, 2014, 06:07:44 PM
I should've been clear my "exactly" comment was only specifically relating to the poster alluding to the fact the game was a mod for an existing game...I suggest it's Panzer Corps.

I'm sure there are other things going on that make it "not" Panzer Corps - but it does look like PC in space to me.

I didn't mean it would be better using the BA engine...I'm not interested in it regardless of the engine...but I'm especially not interested in a PC clone/mod

I would've perhaps been interested in it if it was along the lines of the original series of games

Gotcha...no biggie, was just kidding around.....personally, still on the fence for this one.....even though might be a clone, still something that I haven't really played before....we'll see how it goes.

Lord Zimoa

Repeting a previous posts:

Here some more comments on that this is just PzC with a Warhammer 40,000 re-skin. Of course it share some similarities and is also a hex-base turn based game, but there are some big differences:

Armageddon has some high level similarities with Panzer Corps (in particular branching campaign and unit carry-over) and UI organization is similar too. However, battlefield tactics is indeed different. Here are just some things which drive combat in Armageddon, but which were not present (or played a very minor role) in Panzer Corps:

- most units have ranged attacks
- cover
- line of sight
- accuracy
- rate of fire
- several weapons per unit
- morale
- assaults
- units with multiple hit points, stacks of widely different size

Oh, and graphics engine has been rewritten from scratch too. New DirectX-based implementation gives some nice advantages, like smooth zooming in a very wide range. Also, the units have 6 orientations now, as opposed to 2 in Panzer Corps, and fire multiple weapons when attacking, so combat looks much better than in PzC.

The engine can also perfectly handle any animations, we had some very good reasons not to implement them at this stage or not implementing them at all. Who knows what the future brings though...

As this is just a first release of a whole game series, there is plenty we will upgrade, add and improve the coming weeks, months and years...




jomni

#114
I like the several weapons systems which I guess borrows from the table top game that I am not familiar about.
Tactics is certainly very different as all of the units have range attacks based on the weapon they carry.

Regarding graphics, I'm doing beta for Order of Battle Pacific.  Though that one looks like Panzer Corps (but is a different engine?), the graphics engine is 3D, animated, leaves wrecks. etc...  Would be nice if this title shows similar graphical polish as Order of Battle Pacific.  But of course this is just eye candy.

JasonPratt

ICEBREAKER THESIS CHRONOLOGY! -- Victor Suvorov's Stalin Grand Strategy theory, in lots and lots of chronological order...
Dawn of Armageddon -- narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse
Survive Harder! -- Two season narrative AAR, an Amazon Blood Bowl career.
PanzOrc Corpz Generals -- Fantasy Wars narrative AAR, half a combined campaign.
Khazâd du-bekâr! -- narrative dwarf AAR for LotR BfME2 RotWK campaign.
RobO Q Campaign Generator -- archived classic CMBB/CMAK tool!

JasonPratt

Quote from: Gusington on November 26, 2014, 11:59:47 AM
Dammit JH...ok so in the queue for purchasing is Armageddon, Mordheim, some Rome 2 DLC, the new WOFF expansion, and BOMB. And I'm home today, off from work...with access to purchase all of these.

I need strength.

Gus, if it helps, I recommended holding off purchasing Mordehim, as aside from some random skirmish missions between two of the factions (and some not-entirely-well-designed tutorials) there's nothing in the game yet.
ICEBREAKER THESIS CHRONOLOGY! -- Victor Suvorov's Stalin Grand Strategy theory, in lots and lots of chronological order...
Dawn of Armageddon -- narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse
Survive Harder! -- Two season narrative AAR, an Amazon Blood Bowl career.
PanzOrc Corpz Generals -- Fantasy Wars narrative AAR, half a combined campaign.
Khazâd du-bekâr! -- narrative dwarf AAR for LotR BfME2 RotWK campaign.
RobO Q Campaign Generator -- archived classic CMBB/CMAK tool!

Gusington

^That does help me - I'd forgotten. But still...WANT! That said...so far, I've curbed any spending at all, thankfully.
✡

слава Україна!

We can't live under the threat of a c*nt because he's threatening nuclear Armageddon.

-JudgeDredd

JasonPratt

#118
This is not going to help. Sorry.  >:D



As Jomni has said, the promotional screenies so far haven't been able to do justice to the graphics. This is early in the first tutorial mission at a training area.

Guys. It's a legitimate port of the tabletop system to a Panzer General engine. (Well, "port" may be too strong; it's an adaptation on par with adapting the system to RTS for Dawn of War, and that is not a comparison I make lightly.) I am not even slightly disappointed yet (well, the opening narration film is still terribly voice acted but I can skip that. Other VAing so far is okay.) It is not a PzC mod. It plays significantly different to most PGish games I've played -- though I'm not going to lie it's obviously PG based.

People who can't stand PG, or don't want to play (a version of) that system, I wouldn't say it's different enough to change your minds on it. I don't think I can say it's as heavily modified as, for example, Fantasy Wars/Elven Legacy (not counting the obvious graphical differences, I mean in gameplay), much less that Barbarossa game (and its remake/update) at Matrix. But it is different enough not to count as a mere "mod" of Panzer Corps. Call it a high-quality total conversion mod if you want; I'd say it's a step or three beyond even that.

If you love or even like PGish systems, like I do, I think you'll be happy with this even if you're ambivalent with 40K (though obviously if you don't like WH40K this isn't going to change your mind I expect.) If you like both, you may still want to wait until a few months for inevitable teething issues (I haven't run into anything yet but I haven't played more than 20 minutes either).

Speaking from that only 20 minutes of experience, though: if you like both, or like one but are only meh about the other, this is a definite buy.
ICEBREAKER THESIS CHRONOLOGY! -- Victor Suvorov's Stalin Grand Strategy theory, in lots and lots of chronological order...
Dawn of Armageddon -- narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse
Survive Harder! -- Two season narrative AAR, an Amazon Blood Bowl career.
PanzOrc Corpz Generals -- Fantasy Wars narrative AAR, half a combined campaign.
Khazâd du-bekâr! -- narrative dwarf AAR for LotR BfME2 RotWK campaign.
RobO Q Campaign Generator -- archived classic CMBB/CMAK tool!

JudgeDredd

Quote from: JasonPratt on November 26, 2014, 11:13:32 PM
This is not going to help. Sorry.  >:D



As Jomni has said, the promotional screenies so far haven't been able to do justice to the graphics. This is early in the first tutorial mission at a training area.

Guys. It's a legitimate port of the tabletop system to a Panzer General engine. (Well, "port" may be too strong; it's an adaptation on par with adapting the system to RTS for Dawn of War, and that is not a comparison I make lightly.) I am not even slightly disappointed yet (well, the opening narration film is still terribly voice acted but I can skip that. Other VAing so far is okay.) It is not a PzC mod. It plays significantly different to most PGish games I've played -- though I'm not going to lie it's obviously PG based.

People who can't stand PG, or don't want to play (a version of) that system, I wouldn't say it's different enough to change your minds on it. I don't think I can say it's as heavily modified as, for example, Fantasy Wars/Elven Legacy (not counting the obvious graphical differences, I mean in gameplay), much less that Barbarossa game (and its remake/update) at Matrix. But it is different enough not to count as a mere "mod" of Panzer Corps. Call it a high-quality total conversion mod if you want; I'd say it's a step or three beyond even that.

If you love or even like PGish systems, like I do, I think you'll be happy with this even if you're ambivalent with 40K (though obviously if you don't like WH40K this isn't going to change your mind I expect.) If you like both, you may still want to wait until a few months for inevitable teething issues (I haven't run into anything yet but I haven't played more than 20 minutes either).

Speaking from that only 20 minutes of experience, though: if you like both, or like one but are only meh about the other, this is a definite buy.
Thanks for the insight.

I am in the insight and impressions. I'm always a bit torn when I read peoples enthusiastic posts about a game because I want to be part of the enjoyment - but unfortunately (and thanks for your honesty) I think I fall into the bold section of your statement.

I loved Panzer General and Allied General back in the day. I was all over Panzer Corps when it came out because it brought back my early PC gaming days - but that really did soon wear off and I tired of the simplicity and isometric 2d/pseudo 3D view.

But glad your purchase looks like paying dividends for you.
Alba gu' brath
Jarhead - I hate people