Order of Battle: Pacific Live Stream starts soon!

Started by Grimnirsson, December 17, 2014, 01:38:56 PM

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jomni

Quote from: Gusington on April 06, 2015, 08:29:59 AM
The game does look awfully sexy and the logistics aspect of it does look solid. Can't wait!

I did Beta testing for this.  It's big problem to deal with during island invasions. 

Tinkershuffle

Quote from: jomni on April 05, 2015, 09:48:50 PM
The game has an interesting supply and fatigue rule which means you can't blitz your way across the map.

Could you tell more about it?

jomni

#32
Quote from: Tinkershuffle on April 06, 2015, 12:12:44 PM
Quote from: jomni on April 05, 2015, 09:48:50 PM
The game has an interesting supply and fatigue rule which means you can't blitz your way across the map.

Could you tell more about it?

This post from Slitherine forums sums it up nicely:

Quote from: adherbalLand units capture hexes. The territory ownership is marked with coloured borderlines. In order for a land unit to operate at maximum efficiency there must be enough supply sources in the current territory to maintain the total amount of supply requirements of each unit in this territory.

In the screenshot below, the Supply display mode is turned on. In this mode, all units display their required supply cost instead of the strength number. The big 20 above the city on the right indicates this is a supply source which can support a total unit supply requirement of 20 in its territory. The player currently has no land based supply sources, but coastal ships can also provide supply. The ship with the big 20 is a Supply Ship, with the single purpose of supporting naval invasions. Warships only provide a low amount of supply.

The total amount of supply I get from my ships here is 20 + 4 + 4 = 28. The total unit requirement is 4 + 3 + 3 + 3 + 2 = 15. So the remaining supply surplus in this territory is 28 - 15 = 13, hence the green +13 in the supply source markers. If the balance would be negative - meaning there are not enough supply sources to maintain all units - the combat and movement performance of units will drop.



The supply system means you need to plan naval invasions carefully, and you can only support a limitited amount of units until additional land based supply sources (ex: port cities) are captured. It also allows cutting of large groups of enemy units - which disencourages "camping" a big army around a single city - and requires players to balance their army core carefully between powerfull but expensive and cheap units. The latter are required to make sure you can always guard the whole length of your territory and slow down enemy penetrations aimed to cut your supply sources.

Strategic bombers can damage enemy supply sources, while engineers can blow up friendly supply sources (and bridges) - allowing for "scorched earth" retreat tactics.

http://www.slitherine.com/forum/viewtopic.php?f=264&t=50007

As for the fatigue system, units on the move or fight constantly will lower in effectiveness and will require some rest.


Tinkershuffle

Ok, thanks Jomni, that really adds some flavor to the mix.

Steelgrave

This was already a day one purchase for me. The supply system rules seem to be very well thought out and appropriate for the theatre. I think it really adds another layer. I'm standing by, credit card in hand!

Gusington

I haven't seen a price listed anywhere...anyone know what it will be?
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