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WITP-AE questions

Started by glen55, January 20, 2015, 08:38:35 PM

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Silent Disapproval Robot

Thanks.  I'll give that a try.

KyzBP

Quote from: Silent Disapproval Robot on July 17, 2015, 08:11:13 PM
Tuna and I are muddling through a game.  I'm having problems setting up supply convoys.  Do you have to limit yourself to one type of good to haul for an entire task force?  I'm trying to move cargo and fuel to a base in low supply state but I can't seem to get my TF to load both even though I have AKs and AOs assigned to it.  It'll load one or the other but not both.  What am I missing?

If you put an AK and a TK/AO in the same convoy, set the mission type to "Cargo" and then choose "Load Supplies" on the next screen, the TK/AO will default to loading fuel while the AK loads supply.  I hope that makes sense.

Tuna


Silent Disapproval Robot

I think I've found out why my ships would never finish loading.  I read this in a guide and it would explain why I can't load my transports.

Quote
Should you have not planned right on the # of ships, it will say "loading troops". If you had enough ships it will say "loading supplies".

You must Cancel Loading or you just might find your ships still sitting in port on turn 2 loading. Note this!

If you build a TF to do a supply run, it will not load supplies until the end of the turn! Note this! Engrave it into your hand! It will be the cause of many screwed up turn #1's.

Now, here's the trap. Aircraft upgrade, factory changes etc all eat up supply. You ships are sitting there waiting to load that very same supply!

Should you burn through the supply doing *other* things, you will have your ships still sitting at the port when turn #2 starts, having not moved yet because they have run into the rule that prevents the base giving up all it's supply!


Tuna

Hmm does this mean that SDR is loading troops! Should I be concerned?!!!!

sandman2575

Quote from: Silent Disapproval Robot on July 22, 2015, 10:26:10 AM
I think I've found out why my ships would never finish loading.  I read this in a guide and it would explain why I can't load my transports.

Quote
Should you have not planned right on the # of ships, it will say "loading troops". If you had enough ships it will say "loading supplies".

You must Cancel Loading or you just might find your ships still sitting in port on turn 2 loading. Note this!

If you build a TF to do a supply run, it will not load supplies until the end of the turn! Note this! Engrave it into your hand! It will be the cause of many screwed up turn #1's.

Now, here's the trap. Aircraft upgrade, factory changes etc all eat up supply. You ships are sitting there waiting to load that very same supply!

Should you burn through the supply doing *other* things, you will have your ships still sitting at the port when turn #2 starts, having not moved yet because they have run into the rule that prevents the base giving up all it's supply!


I don't think I've ever encountered this problem -- are you sure there isn't a more straightforward explanation?  A couple of possibilities occur to me off the top of my head --

- Did you "verify load" after selecting troops to load?  If you don't, the screen will still say "LOADING UNIT" even though it is not, in fact, loading anything until you've hit the "Verify" button, and then "Confirmed".  Not sure why this has to be such a convoluted process, but it is.

- Are you loading troops from a small port?  Small ports lacking Naval Support take forever to load and unload anything. Especially if the ship in question cannot be docked due to tonnage restrictions, but has to load 'over the beach.'

- You have your troops in Strategic Mode, not Combat Mode. Troops can be loaded in APs in Combat Mode for storming enemy beaches, but otherwise should be in the much more efficient Strategic Mode if you're just moving them from point A to point B.

Apologies if these seem too obvious to mention. I just mention them because that explanation you quote seems very obscure to me -- I find it hard to believe that's the cause of your difficulty.


Silent Disapproval Robot

Yup, I verified the load requirements and added some wiggle room in the form of an extra TK.  It's a big port but it's got a yellow exclamation point so I think I might be trying to draw more supplies than its willing to give up.  It's verified and gives me a list of troops loaded so far vs. total but it's stuck at a certain number and isn't getting any higher at the end of the turns.  All the troops are in strategic mode.

undercovergeek

strategic mode is the mode for using the railways AFAIK

if its an amphib TF, theyll load in combat mode - what mode is the TF in?

sandman2575

Quote from: Silent Disapproval Robot on July 22, 2015, 04:30:29 PM
Yup, I verified the load requirements and added some wiggle room in the form of an extra TK.  It's a big port but it's got a yellow exclamation point so I think I might be trying to draw more supplies than its willing to give up.  It's verified and gives me a list of troops loaded so far vs. total but it's stuck at a certain number and isn't getting any higher at the end of the turns.  All the troops are in strategic mode.

Puzzling. Have you tried loading troops and specifying "Do Not Load Supplies" and "Do Not Load Fuel"?  If it's getting hung up because it's trying to load supples the port doesn't want to give up, that should allow you to load just the unit's TOE and nothing else.

Out of curiosity, what port is it?

Tuna

lol.. he can't tell you the port, cause then I'll know!!

RyanE

Sounds like you are playing a stevedore or port master simulation.

Rayfer

Quote from: RyanE on July 23, 2015, 06:13:40 AM
Sounds like you are playing a stevedore or port master simulation.

LOL...I was thinking the same thing!

MengJiao

Quote from: Rayfer on July 23, 2015, 07:31:52 AM
Quote from: RyanE on July 23, 2015, 06:13:40 AM
Sounds like you are playing a stevedore or port master simulation.

LOL...I was thinking the same thing!

  The ship-loading thing becomes second-nature.  I played the game for years and it got to be a moderately fun routine.  And the thinking about how to get supplies to the front can be kind of interesting in itself.  For example you can try to sneak supplies into smaller ports with small slow ships or you can use shipping as bait, or you can spot and sink enemy shipping and so on.  A well-timed cruiser or auxiliary raid on small ports can do some damage and so on.

RyanE

I have no doubt at the importance of it to a war effort, but in a game where you command the entire Pacific War, why would need to actually have to do all that stuff.  Couldn't the loading of ships be abstracted a little?

MengJiao

Quote from: RyanE on July 23, 2015, 09:27:51 AM
I have no doubt at the importance of it to a war effort, but in a game where you command the entire Pacific War, why would need to actually have to do all that stuff.  Couldn't the loading of ships be abstracted a little?

  Alas, there is not much abstraction in WitPAE.  I never did very well at the game and I've stopped playing it.  The idea of the game is great, but it verges on the unplayable for many reasons.