CM: Black Sea Strategy Discussion Thread

Started by Jarhead0331, January 31, 2015, 10:30:41 AM

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Sir Slash

that's part of the army's new "Reactive Armor Scheme". It's called "Seizure Armor". ;D
"Take a look at that". Sgt. Wilkerson-- CMBN. His last words after spotting a German tank on the other side of a hedgerow.

PAK


Nefaro

Quote from: Sir Slash on February 12, 2015, 10:23:05 AM
that's part of the army's new "Reactive Armor Scheme". It's called "Seizure Armor". ;D

I think the commander misunderstood his orders. 

They didn't say "Seizure The Bridge".

Sir Slash

They may be on to something. If I saw that kind of behavior in an enemy tank, I'd probably run like hell.
"Take a look at that". Sgt. Wilkerson-- CMBN. His last words after spotting a German tank on the other side of a hedgerow.

jomni

I just noticed that when a brick wall in the enemy side mysteriously crumbles, that means an AFV just passed by. That means environmental damage is not masked by fog of war?

RyanE

I think its always been like that.  Any think that is built on the map has no real FOW.

Sir Slash

Yeah in the other CM games you can pan the camera around deep in the rear areas and sometimes hear vehicle movement sounds as they pass through different terrain and fences and walls and such.
"Take a look at that". Sgt. Wilkerson-- CMBN. His last words after spotting a German tank on the other side of a hedgerow.

Boggit

Quote from: jomni on February 13, 2015, 04:32:51 AM
I just noticed that when a brick wall in the enemy side mysteriously crumbles, that means an AFV just passed by. That means environmental damage is not masked by fog of war?
I agree. I noticed that today in a Fortress Italy game I was playing. As a side note, if the other side are using assault guns it is a really exploitable advantage if you have "real" tanks.
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jomni

#143
I'm doing a two hour campaign mission but I've been at it for a week already.  Lol!  After every minute, I go look around the map and give orders, check LOS, etc even if I don't really need to.  And I really feel that the game is like work.  It takes a lot of effort, concentration, micromanagmeent. Will I get CM burnout?  :buck2:

Zonso

Quote from: jomni on February 15, 2015, 06:07:55 AM
I'm doing a two hour campaign mission but I've been at it for a week already.  Lol!  After every minute, I go look around the map and give orders, check LOS, etc even if I don't really need to.  And I really feel that the game is like work.  It takes a lot of effort, concentration, micromanagmeent. Will I get CM burnout?  :buck2:

Yup probably unless you can get into the 'zone'. The zone being a razor edge balance of the necessary micromanagement (which CM requires) coupled with the ability to roll with the unexpected (which will happen regularly) whether AI or human. It helps to have a clear plan to begin with and not lose focus of the overall goal. Sometimes you will realize your plan was faulty and there are lessons to be learned. Is it work? Likely for some, hence why so many step forward but considerably less answer the call. Not elitism, just simply the nature of the beast.

bayonetbrant

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jomni

#146
I finally finished the 2 hour game with a Major Victory.  The 2nd half of the scenario was done in one sitting with lots of action (and casualties).  Generally went according to plan but one company was almost eliminated. Lost 15 BMPs.  Ouch. My guys will be walking from now on. Hehe.

Now I'm stoked for the next mission of the campaign. Good thing a fresh company is assigned.

JudgeDredd

This series could do with a "follow" order. Quite often I want my infantry to follow a tank or an APC providing cover for each other and I want to keep them close - not really possible with the speed options.

Assigning it to armour (to follow infantry) would make the armour keep a set distance and make the armour follow the infantry at the same speed. Doing so with infantry on armour would do the same thing...though issuing a FAST move order to the tank and assigning a follow order to the infantry would slow the tank down to the infantry's fastest speed

...or perhaps there was one manageable speed for the follow command based on infantry movement.

It would also help for those times when you want vehicles to follow each other...

So come on BF - give us a FOLLOW order
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endfire79

Quote from: JudgeDredd on February 21, 2015, 09:32:03 AM
This series could do with a "follow" order. Quite often I want my infantry to follow a tank or an APC providing cover for each other and I want to keep them close - not really possible with the speed options.

Assigning it to armour (to follow infantry) would make the armour keep a set distance and make the armour follow the infantry at the same speed. Doing so with infantry on armour would do the same thing...though issuing a FAST move order to the tank and assigning a follow order to the infantry would slow the tank down to the infantry's fastest speed

...or perhaps there was one manageable speed for the follow command based on infantry movement.

It would also help for those times when you want vehicles to follow each other...

So come on BF - give us a FOLLOW order

Wow - there's no follow??
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bayonetbrant

The key to surviving this site is to not say something which ends up as someone's tag line - Steelgrave

"their citizens (all of them counted as such) glorified their mythology of 'rights'...and lost track of their duties. No nation, so constituted, can endure." Robert Heinlein, Starship Troopers