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ARMA 3

Started by Toonces, February 20, 2015, 03:32:30 PM

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jomni

Quote from: Jarhead0331 on June 04, 2017, 06:53:23 PM
Quote from: jomni on June 04, 2017, 05:12:07 PM
They finally got the necessities of modern jet combat in the game.  Modders can then put in real-world planes.
Maybe it will feel like Strike Fighters 2.

The only thing really holding it back in my opinion is the size of the maps. They are all small islands and in a jet fighter, you can cross them in minutes if not seconds. Also, the sight limitations are pretty damaging to the experience too. Other than that, there is a lot going for it in terms of flight sim light now.

You're right. Maps are small.

jomni


Staggerwing

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Jarhead0331

Latest DLC on roadmap revealed and released to Development Branch...Titled, Laws of War.



Full release expected in early September.
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


Jack Nastyface

#274
Arma 3 continues to blow me away with its emerging content.  This newest DLC is going to add a whole new dimension to the game, even if it is not very popular with the run-and-gun crowd.  It will be interesting to see what features like this:  the ability to drop (custom) leaflets from the sky will look like (I image lots of "All Your Base Are Belong to Us" leaflets"). FWIW...I have switched from playing KOTH to Patrol and Escape missions, both which provide lots of good teamplay (and usually very little lag).  If you crank up the difficulty (mostly be upping the reinforcement level in the Patrol parameter settings) the missions become very difficult.  Not sure if anyone is playing still, but I am regularly on the Official US patrol servers (same username).

Also WRT airplanes...I don't understand why BI Studios hasn't spent some time implementing prop-plane CAS.  Planes like the Turcano currently serve in this role, and the US is even looking at a few options.  Seems like a prop CAS plane would be a go-to platform for the moderately equipped AAF or IAF forces in this new melieu.  Heck, one might even posit that by 2035, advances in electronic warfare impinge on the dominance of current high-tech weapons platforms.

See you on Stratis,


Jack Nastyface
Now, the problem is, how to divide five Afghans from three mules and have two Englishmen left over.

jomni

Haven't touched arma in a while.

Jack Nastyface

Quote from: jomni on August 24, 2017, 10:50:07 PM
Haven't touched arma in a while.
So what are you playing to scratch your first-person itch (if you got one)?
Now, the problem is, how to divide five Afghans from three mules and have two Englishmen left over.

jomni

Quote from: Jack Nastyface on August 25, 2017, 12:37:37 AM
Quote from: jomni on August 24, 2017, 10:50:07 PM
Haven't touched arma in a while.
So what are you playing to scratch your first-person itch (if you got one)?

Blackwake... if that counts. It's first person anyway.

Jarhead0331

Quote from: jomni on August 25, 2017, 01:12:09 AM
Quote from: Jack Nastyface on August 25, 2017, 12:37:37 AM
Quote from: jomni on August 24, 2017, 10:50:07 PM
Haven't touched arma in a while.
So what are you playing to scratch your first-person itch (if you got one)?

Blackwake... if that counts. It's first person anyway.

It doesn't.
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


JudgeDredd

hahaha

I should get back to Arma III - it is the FPS sim of choice really.
Alba gu' brath
Jarhead - I hate people

Jack Nastyface

Quote from: JudgeDredd on August 25, 2017, 07:37:20 AM
I should get back to Arma III - it is the FPS sim of choice really.
Although there are other games that I play / have played and really enjoy, I keep coming back to ARMA.  I recently downloaded Red Orchestra: Rising Storm because a) I played the original RO to death and b) fascinated by the Pacific theatre...but I just couldn't get into it.  Because I didn't know the maps, all I did was spawn-run-die.  When there was enough momentum with the team, then I would be on the "giving" end of that equation.  I want to get the Vietnam war version of RO, but I figure it will be more of the same, except with modern weapons.  Not sure if I will bother.  ARMA, on the other hand, really rewards coordinated teamplay.  For example, if on an escape map you stop to pick up gear from a crate, you better also set some guys on perimeter watch 'cause the AI will spawn a patrol if you loiter too long.  Granted, ARMA like every other sim can be "game-y" at times (the other night I had an entire platoon magically spawn on top of me just as I was about to exfil), the openness of the just feels like it supports so much more gameplay.  New content, missions, etc will probably only enhance this experience.

But that's just me.
Now, the problem is, how to divide five Afghans from three mules and have two Englishmen left over.

Jarhead0331

It is not without its faults, but I never really understand some of the intense criticism ARMA receives. I mean, there is no other game on the planet that does what it does. None that even come close.
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


Bardolph

I just reinstalled a week or so ago, wanted to check out the new "Malden" map. They used stock terrain from A3 so it didn't really look like Malden but was still cool to drive/fly around.
Started playing the campaign a little, which I up till now had not touched (went straight into multiplayer) and it reminded me how cool ARMA can be. Just wish it ran better but that's partly due to my aging computer.
I agree, there is simply nothing like it. 

Jarhead0331

#283
I am primarily a single player. Yes, I know how much this game shines in mp, But I just don't like relying on other people for my entertainment. If there is one area that ARMA 3 has disappointed, it's been with the sp campaigns and they have been getting progressively worse with each DLC. The campaign with Tanoa was virtually unplayable in sp, and was so shamelessly built as a co-op experience. It was a great disappointment and really a grave concern that the game had shifted forever into building upon the mp experience.

So far the campaign in the Laws of War DLC is a joke. Yes, it seems to be built for solo play, but leave content about the ramifications and human suffering of war for the history books and the discovery channel. This is a war simulator. The first mission literally has you walking around for 10 minutes just so you can step on a landmine in order for the game to give you a public service announcement about remnants of war and how there are 110 million land mines on the planet. The next mission is spent walking around town with a mine detector IDing UXOs and mines as part of some humanitarian NGO group. Hope it picks up and that eventually,  they actually let you shoot something with a gun.
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


Hofstadter

I would join a well regarded arma 3 clan. All of my playtime with it is through clans.
My wargaming channel
https://www.youtube.com/channel/UCx_VZ48DOrINe4XA7Bvf99A

"I earned the right to shoot Havoc!"