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Stardrive 2

Started by Anguille, March 25, 2015, 04:30:27 AM

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Anguille

The game is about to be released...so let's discuss!

Here's a brand new Let's play....looks nice.

https://www.youtube.com/watch?v=wvB0j2WNEws

Rayfer

Looking forward to what others have to say. The video is intriguing.

Jarhead0331

What is the actual release date?
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Anguille


Anguille

I am not overexited (so many 4x have have been published in the last few years) but I wonder that there's not more discussion about this game.  ???

It seems to be fairly solid and it looks like it would be the game that most would have liked to have when Master of Orion III was released....it seems to be a fairly good copy of MOO2. I would even go so far to say that I haven't seen any game coming so close (Horizon is fairly close too but not like this one).

Huw the Poo

Well, for my part I'm not interested because the first game was kind of broken.  Rather than fix it the dev seemed more intent on a graphics overhaul which eventually became a sequel, effectively abandoning the first game.  Left a nasty taste.

Anguille

Quote from: Huw the Poo on March 27, 2015, 08:36:51 AM
Well, for my part I'm not interested because the first game was kind of broken.  Rather than fix it the dev seemed more intent on a graphics overhaul which eventually became a sequel, effectively abandoning the first game.  Left a nasty taste.
Fair enough. I am myself one of the guys who participated in the funding of the game. Didn't play it much as it wouldn't work on my laptop. It's on my Desktop now but only played a little (I do intend to play it). Still, I feel like Stardrive II will be better.

Dread Rlyeh

Quote from: Anguille on March 27, 2015, 08:20:25 AM
I am not overexited (so many 4x have have been published in the last few years) but I wonder that there's not more discussion about this game.  ???

It seems to be fairly solid and it looks like it would be the game that most would have liked to have when Master of Orion III was released....it seems to be a fairly good copy of MOO2. I would even go so far to say that I haven't seen any game coming so close (Horizon is fairly close too but not like this one).
I enjoyed the first one a bit, but it didn't quite click.  The absolutely terrible races didn't help.  Why not go for broke and add a race of sentient Teddy Ruxpins?  Lots of eye rolling and mouth champing in the diplomacy screen, keeps saying "I want to be your friend!", but the joke is the race is xenophobic and warlike.  Pure hilarity!

I'm will be keeping an eye on this one, but it looks like the dev still loves his corny humor:  I reference the Commando Owl with bandanna smoking a rollup.   


Martok

I'm still excited for this one, but I have at least two criticisms right now: 


1.)  Small map sizes/lack of "epic-ness":  Even the largest map size consists of only a maximum of 100 stars, which feels awfully small after playing other 4x titles like Armada 2526, Distant Worlds, and even Birth of the Federation (once modders figured out how to create the super-large maps).  Now it does sound like modders will be able to increase this limit pretty easily, but I'm still a bit disappointed that larger maps aren't simply available with the original version of the game. 

2.)  No victory modes other than Conquest.  Dan has said this is because he feels Stardrive 2 to be more of a wargame, but the fact is most 4x gamers these days want options other than straight-up wiping out the other players.  Fortunately, a lot of folks have already been clamoring for additional victory conditions, so hopefully we'll see more get added on in the future. 



Still and all, I mostly like what I see in SD2.  There's a lot that Dan seems to be doing right this time around, and most folks who are playing preview copies seem to be having a blast doing so. 

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bbmike

Quote from: Martok on March 29, 2015, 07:11:09 AM
1.)  Small map sizes/lack of "epic-ness":  Even the largest map size consists of only a maximum of 100 stars, which feels awfully small after playing other 4x titles like Armada 2526, Distant Worlds, and even Birth of the Federation (once modders figured out how to create the super-large maps).  Now it does sound like modders will be able to increase this limit pretty easily, but I'm sti
I'm probably in the minority on this but I actually like maps with fewer stars. Not only is it easier for me to keep up with what is going on empire-wise, it gives each world more significance. That said, more map options are always a good thing!
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fabius

Re Size of maps.

1. I think  I read the Dev say somewhere that he will increase it as he knows that's what people want, but not at release because it didn't fit with his vision and balance. (or that could be space between systems... hmm)

2. Large Galaxy is great when they are 'alive' with small 'independent' one or few system races. And needs more sizing up/ automation on the micromanagement. I like what Rome did with regions cutting the micro. There just gets to a point where I cant be cheeking all worlds  :uglystupid2:

Keeping my eye on this one. I've got the 4x itch again, but others in the pipe look possible: Predestination; The Mandate; and Apollo 4X just got greenlight, and ready to go Gold from sounds of it.

Anguille

Quote from: Martok on March 29, 2015, 07:11:09 AM
I'm still excited for this one, but I have at least two criticisms right now: 
2.)  No victory modes other than Conquest.  Dan has said this is because he feels Stardrive 2 to be more of a wargame, but the fact is most 4x gamers these days want options other than straight-up wiping out the other players.  Fortunately, a lot of folks have already been clamoring for additional victory conditions, so hopefully we'll see more get added on in the future. 
This is my biggest regret so far. Being a Diplomatic player, Conquest victories are seldom my favorite choice. Also because most of the times when you have conquered 50% of the map you're unstoppable but you still neet to conquer 75% cos that's the condition...the end is usually soo boring imho.

tgb

Quote from: Anguille on March 29, 2015, 03:28:54 PM
Quote from: Martok on March 29, 2015, 07:11:09 AM
I'm still excited for this one, but I have at least two criticisms right now: 
2.)  No victory modes other than Conquest.  Dan has said this is because he feels Stardrive 2 to be more of a wargame, but the fact is most 4x gamers these days want options other than straight-up wiping out the other players.  Fortunately, a lot of folks have already been clamoring for additional victory conditions, so hopefully we'll see more get added on in the future. 
This is my biggest regret so far. Being a Diplomatic player, Conquest victories are seldom my favorite choice. Also because most of the times when you have conquered 50% of the map you're unstoppable but you still neet to conquer 75% cos that's the condition...the end is usually soo boring imho.

That's exactly the way I play.  I never go for military victories in 4X games if there are alternatives.  This + the abandoned first title=no sale.

W8taminute

Looks like a lot of controversy about this game according to you guys.  I'm interested enough however to keep my eye on this. 
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Martok

It's out!  Have purchased and am installing now.  :) 





Probably won't actually play (at least not much) til tomorrow, though. 

"Like we need an excuse to drink to anything..." - Banzai_Cat
"I like to think of it not as an excuse but more like Pavlovian Response." - Sir Slash

"At our ages, they all look like jailbait." - mirth

"If we had lines here that would have crossed all of them. For the 1,077,986th time." - Gusington

"Government is so expensive that it should at least be entertaining." - airboy

"As long as there's bacon, everything will be all right." - Toonces