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Warlock Released

Started by LongBlade, May 08, 2012, 02:12:00 PM

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Nefaro

Nope no MP.  Supposedly it's in the works.. freebie?  DLC..?

As for the AI turtling against the player, I've been seeing the AI attack other AI cities in wars so it obviously has the capability.  Perhaps I'll crank the difficulty up and see if it's any different.  I'd be a bit disappointed if the AI didn't use it's full range of programming on Normal, however, and the only setting with that also gives it some big bonuses at the same time.  ???

LongBlade

All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.

LongBlade

Quote from: Nefaro on May 10, 2012, 12:37:53 PM
Nope no MP.  Supposedly it's in the works.. freebie?  DLC..?

I just confirmed with Paradox - multiplayer will be a free add-on. Expect it later this summer.
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.

Bison

I've searched over at paradox, but there is no listing of patch notes for todays patch.  Anyone know what was added/changed/fixed? 

It's surprising that they would release a 150+ MB patch and not post a change log. 

TheCommandTent

Quote from: Bison on May 11, 2012, 06:09:29 PM
I've searched over at paradox, but there is no listing of patch notes for todays patch.  Anyone know what was added/changed/fixed? 

It's surprising that they would release a 150+ MB patch and not post a change log.

I was looking as well but couldn't find anything.
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LongBlade

Quote from: TheCommandTent on May 11, 2012, 06:48:03 PM
Quote from: Bison on May 11, 2012, 06:09:29 PM
I've searched over at paradox, but there is no listing of patch notes for todays patch.  Anyone know what was added/changed/fixed? 

It's surprising that they would release a 150+ MB patch and not post a change log.

I was looking as well but couldn't find anything.

<I hate to tell you this but it's the first post in this thread ;) >

Paradox sent me the release notes directly. These are for the Day 1 release; I'm not sure if another patch has been issued since.

QuoteInteractive and aggressive AI. Lots of tweaks and improvements including but not limited such as: AI do not afraid to wage war on two fronts; AI faction can now declare non-aggression pacts and alliances; AI pays attention on units in its territory and units gathering near borders of its territory.
Tactical AI – improved unit selection for battle tasks (e.g. for capturing a city).
Tactical AI – improved the usage of transport ships. Now AI tries to get its units on a shore as fast as it is needed.
Temple units were improved – unique perks for all temple units was added that give more flavour  of correspondent gods (e.g. Krolm gives to his followers a perk that makes them immune to curses and increases protection from elemental magic).
Summoned units were re-balanced: fixed the exploit that makes summoned imps more powerful than many damage spells.
Fixes in economics for patch 1.1: e.g. the population income in "alien" cities was lowered, unit spawn in neutral cities was decreased.
New global news types: Another faction has started to cast Unity spell; enemy Great mage has counter your spell; a temple was build; a portal to other world was found.
New sounds: Voice of Adviser for news and voices of Great Mages, generic news sounds.
Regeneration aura was made: Totem of Koatles now heals nearby friendly units each turn.
Bugfix: AI won't attack naval units by land melee units.
Bugfix: Rare bug with units resting.
Bugfix: hint will now work correctly during scrolling of a list by mouse wheel.
Fixed the bug that causes AI to research spell too fast on high difficulty levels.
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.

Bison

So they only just now released the patch that was scheduled to release on the same day the game released?

LongBlade

Quote from: Bison on May 11, 2012, 08:15:21 PM
So they only just now released the patch that was scheduled to release on the same day the game released?

Dunno. I was given these and advised these were the 1.1 patch release notes. I thought it went up on Day 1. But as I look through Steam I don't see anything on it. Sorry.
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.

Bison

No problem.  I just know it updated today, but have no idea what was it involved.  Seemly noone does over at the paradox forums either.

LongBlade

I'll let you know as soon as I hear something.
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.

bayonetbrant

Screenshot feature is up today!

Go hit the front page
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Gusington

This game get's really addictive really quickly, I have to admit. Runs like a dream, interesting units, nice city building. The campaign is a little vague but enough missions are issued and there is just enough guidance to keep me going. Definitely has that 'just one more turn' feel. A couple of hours in and I am happily surprised. Why couldn't Elemental be like this?


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Wodin

It is addictive, but whether it has longevity is another matter. Though I'm terrible for dropping games or getting bored quick.

Martok

Quote from: Gusington on May 13, 2012, 08:36:41 PM
This game get's really addictive really quickly, I have to admit. Runs like a dream, interesting units, nice city building. The campaign is a little vague but enough missions are issued and there is just enough guidance to keep me going. Definitely has that 'just one more turn' feel. A couple of hours in and I am happily surprised. Why couldn't Elemental be like this?
Man, I am *this* close to pulling the trigger on getting this. 

However, one question I hadn't thought to ask til now (although it's maybe been answered already):  Does the game come with a sandbox mode as well?  I've never been keen on mission-based campaigns in grand strategy titles (especially when they're turn-based). 


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Nefaro

#59
Quote from: Martok on May 14, 2012, 01:09:46 AM

Man, I am *this* close to pulling the trigger on getting this. 

However, one question I hadn't thought to ask til now (although it's maybe been answered already):  Does the game come with a sandbox mode as well?  I've never been keen on mission-based campaigns in grand strategy titles (especially when they're turn-based).

It's only sandbox mode.

The "missions" you get are just some semi-random ones in those sandbox games.  Very similar to those little missions given in the Total War games for some rewards.   I'm often bottoming out my gold after building some of the more pricey advanced units, so every little bit helps if it's something I was gonna do anyway.  So taking a nearby neutral undead city is just fine with me if I'm given some extra gold as a bonus. 

People complain about these little side missions, but they're okay as long as the conditions are tweaked.  Such as not getting the "build a shipyard" thing, after you already have one.  It's not like the game has diplo or victory conditions of hardcore grand strategy games, so there's no place for some intricate ones here that I can see.