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Stellaris

Started by RedArgo, October 01, 2015, 01:58:22 PM

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Huw the Poo

How does that work JD?  I haven't built any yet.  Can they protect a whole system?

Yskonyn

One thing to keep in mind is that everything costs maintenance. So it is unwise to just build everything you can everywhere.
Usually run out of cash before I run out of minerals.
"Pilots do not get paid for what they do daily, but they get paid for what they are capable of doing.
However, if pilots would need to do daily what they are capable of doing, nobody would dare to fly anymore."

Barthheart

Quote from: Huw the Poo on May 11, 2016, 09:45:34 AM
How does that work JD?  I haven't built any yet.  Can they protect a whole system?

Mil outposts just protect a small area around themselves in a solar system. Place it near planets you want to protect. When built you will see it's Circle of Death.

Barthheart

Anybody figured out if and how to upgrade ships?

Rayfer

Quote from: Huw the Poo on May 11, 2016, 08:00:30 AM
Also systems have to be surveyed before stations can be built.

Thanks Huw.....maybe I should go back and do the full tutorial, I couldn't stop myself from just diving in and perhaps I did get a poor starting system.

OJsDad

Quote from: Barthheart on May 11, 2016, 11:23:24 AM
Anybody figured out if and how to upgrade ships?

Click on the fleet, and there is an option to upgrade.  A ship symbol with +.  It's center right of the ship/fleet window.  Here's the Wiki link;

http://www.stellariswiki.com/Ships#Upgrading_ships
'Here at NASA we all pee the same color.'  Al Harrison from the movie Hidden Figures.

Barthheart

Quote from: OJsDad on May 11, 2016, 12:00:08 PM
Quote from: Barthheart on May 11, 2016, 11:23:24 AM
Anybody figured out if and how to upgrade ships?

Click on the fleet, and there is an option to upgrade.  A ship symbol with +.  It's center right of the ship/fleet window.  Here's the Wiki link;

http://www.stellariswiki.com/Ships#Upgrading_ships

Thanks!  O0 For the life of me I could not find that on the wiki.....  >:(

Nefaro

Quote from: JudgeDredd on May 11, 2016, 08:13:51 AM
I also build a military outpost (station? Can't remember what it's called) if I've got two or more mining stations that can be protected by one outpost...saves having to rush a fleet about.

You're talking about the ones that can be placed in open space away from planets, right?  The ones you can place near the jump points to other systems?  Gotta research those, but they look to be more effective at blocking hostile fleets, coming from specific directions, to the whole system.

The non-researched Strategic Bases (?) are mainly for pushing your territorial claims outward into areas where you don't have colonies.  I think they're pricier both in cost & upkeep than the aforementioned defense bases.  I've only been using these to claim a system with strategic resources (once I've unlocked them w/ research) that I can't currently colonize & is just outside my territory.

JudgeDredd

Quote from: Nefaro on May 11, 2016, 03:45:16 PM
Quote from: JudgeDredd on May 11, 2016, 08:13:51 AM
I also build a military outpost (station? Can't remember what it's called) if I've got two or more mining stations that can be protected by one outpost...saves having to rush a fleet about.
...You're talking about the ones that can be placed in open space away from planets, right?...
I think so  :)
Alba gu' brath
Jarhead - I hate people

Yskonyn

One tip I read was if the outposts have served their use, just make their territory part of a sector. You'll cease having to pay upkeep for them this way.
"Pilots do not get paid for what they do daily, but they get paid for what they are capable of doing.
However, if pilots would need to do daily what they are capable of doing, nobody would dare to fly anymore."

JudgeDredd

Frontier Outpost is the correct term for them.  :)
Alba gu' brath
Jarhead - I hate people

OJsDad

Has anyone setup sectors yet.  How are they working.
'Here at NASA we all pee the same color.'  Al Harrison from the movie Hidden Figures.

Fetrik

Quote from: OJsDad on May 11, 2016, 04:46:45 PM
Has anyone setup sectors yet.  How are they working.

They're like a state within the state, or something. :P
You set their taxes and whatever that's leftover they can use to develop themselves with. You also get their full reaserch.
Keep an eye on their economy +- if they struggle or you got plenty to spare you can give them both minerals and credits.
Another thing is make sure you know you want to add the area to the sector before clicking, every click takes influence.
If you build say colonizers with a sector spaceport it wont show up in the outliner...

That's just some i got from watching others play.

sandman2575

Has anyone spent serious time with the Ship Designer?  If so, are you finding the ship design component of Stellaris is flexible enough to make different designs meaningful? (My fear is that it's more window dressing than not, but would be glad to be persuaded otherwise...)

OJsDad

Thanks Fetrik.  Can you add planets to a Sector after it crated.
'Here at NASA we all pee the same color.'  Al Harrison from the movie Hidden Figures.