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Masl final

Started by gameleaper, January 22, 2016, 05:47:21 AM

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gameleaper

googledrive link

I have experimented with tablet functionality, and have solved the left and right clicking system, the program now has a mouse-shift function, what this means is you can press a shift button to change the left-clicks to right-clicks and use untill you want to shift back, this allows me to use my surface pro 3 with no pen or mouse, I kid you not this wargame is great on a tablet. you can just double tap with your finger for all functions

https://drive.google.com/file/d/0Bwg1l-y33WTRZlB6R0lJYzNvWGM/view?usp=sharing


Ive included an iMac version of both the A.I. and Hotseat. Ive tested on a surface 3 pro(full windows version) you need a mouse though. Ive added a cruse mouseless version so you can simply leftclick on a tablet


Ive done lots in this probably final version,

first off ARMOR has been made a priority target to the A.I. so if a tank can fire at another tank its likely to shoot but has the option to choose a soft target if it thinks best, ATGs will fire at armor, infantry will melee a tank if it gets close enogh.

all the game settings are now in a file , so you can set the firepower movement points and strength of each unit, you can also set the tanks fireing range.

Ive also made a crude scenario builder, so you can output a scenario file.

  now armor hunts armor , and infantry will take opportunity attack if armor are near

MASL now has TANKs! ATGs HMGs Leaders Granades Infantry, phased like ASL

M-ASL is a WW2 infantry game with MGs, Phased based like ASL sort of thing, its free 2D hex&chit, more complex because of LMGs MMGs and HMGs, you get to control large stacks, giving targets in a stack for any shot, this allows you to fire at what you want and from where you want , one stack could fire at 8 different targets, thi UI is more hard because of the extra detail to move in 8 different wats or fire in 8 different ways per stack. the phases are turn-based

NOW WITH TANKS! ATGs MGs GRANDES LEAGERS


gameleaper

#1

new version has separate counters for MGs, now a SW is separate from the chit

gameleaper

#2


sorry last link was an old version that didn't work, I have updated with the current version links

ITS GETTUING INTERESTING NOW :)

gameleaper

#3


ok now it has Leaders, Support Weapons(granaides), and MGs, feels like an infantry game now

gameleaper



Ive added a hotseat version, that allows you to play both sides with enforced rules. I modified the scenario setup to enable full control over chit placement and support weapons and leaders as many as you want

You will find this game now involves great strategy, shake your enemy in melee so they cant attack, or mass a big stack to fend off melee but be carefull as stacks are weakend from ranged fire

gameleaper

I just watched the tutorial of Tigers On the Hunt, and I cant believe how close in game mechanics My game is, obviously its not as good but similar stuff.

Richie61

I think I read about your game on Junior General awhile back. I think you asked about using images. I am going to try this out. Thanks for sharing!  :)
Ed
aka Richie61

"If You Don't Stand for Something, You'll Fall for Anything"

gameleaper

Quote from: Richie61 on January 26, 2016, 12:16:55 AM
I think I read about your game on Junior General awhile back. I think you asked about using images. I am going to try this out. Thanks for sharing!  :)

thanks Ed Hope you like it

gameleaper



thate the final update, I made the shaken display clear

I'm playing this game and its actually a good game if you read the control info file before you play

gameleaper


NOW HAS TANKS ATGs MOBILE ATGs MGs LEADERS GRANADES

gameleaper



I added a Hotseat version aswell as the Main A.I. game

MASL now has TANKs! ATGs HMGs Leaders Granades Infantry, phased like ASL

gameleaper

I don't know if your spotted in the game donation thread Ive Got a steam key for Alea Jacta Est, but a task is needed before I give it away, Make a Review in the forum in its own thread of my free game

added a scenario builder, and improved firing

now armor hunts armor , and infantry will take opportunity attack if armor are near

gameleaper



Ive done lots in this probably final version,

first off ARMOR has been made a priority target to the A.I. so if a tank can fire at another tank its likely to shoot but has the option to choose a soft target if it thinks best, ATGs will fire at armor, infantry will melee a tank if it gets close enogh.

all the game settings are now in a file , so you can set the firepower movement points and strength of each unit, you can also set the tanks fireing range.

Ive also made a crude scenario builder, so you can output a scenario file.

gameleaper


ok fixed fire attacks, they were not hitting as they should, now you can concentrate fire on as few or as many chits as you will.